80 research outputs found
The Computational Complexity of the Restricted Isometry Property, the Nullspace Property, and Related Concepts in Compressed Sensing
This paper deals with the computational complexity of conditions which
guarantee that the NP-hard problem of finding the sparsest solution to an
underdetermined linear system can be solved by efficient algorithms. In the
literature, several such conditions have been introduced. The most well-known
ones are the mutual coherence, the restricted isometry property (RIP), and the
nullspace property (NSP). While evaluating the mutual coherence of a given
matrix is easy, it has been suspected for some time that evaluating RIP and NSP
is computationally intractable in general. We confirm these conjectures by
showing that for a given matrix A and positive integer k, computing the best
constants for which the RIP or NSP hold is, in general, NP-hard. These results
are based on the fact that determining the spark of a matrix is NP-hard, which
is also established in this paper. Furthermore, we also give several complexity
statements about problems related to the above concepts.Comment: 13 pages; accepted for publication in IEEE Trans. Inf. Theor
Low-Rank Matrix Approximation with Weights or Missing Data is NP-hard
Weighted low-rank approximation (WLRA), a dimensionality reduction technique
for data analysis, has been successfully used in several applications, such as
in collaborative filtering to design recommender systems or in computer vision
to recover structure from motion. In this paper, we study the computational
complexity of WLRA and prove that it is NP-hard to find an approximate
solution, even when a rank-one approximation is sought. Our proofs are based on
a reduction from the maximum-edge biclique problem, and apply to strictly
positive weights as well as binary weights (the latter corresponding to
low-rank matrix approximation with missing data).Comment: Proof of Lemma 4 (Lemma 3 in v1) has been corrected. Some remarks and
comments have been added. Accepted in SIAM Journal on Matrix Analysis and
Application
The Strongish Planted Clique Hypothesis and Its Consequences
We formulate a new hardness assumption, the Strongish Planted Clique Hypothesis (SPCH), which postulates that any algorithm for planted clique must run in time n^?(log n) (so that the state-of-the-art running time of n^O(log n) is optimal up to a constant in the exponent).
We provide two sets of applications of the new hypothesis. First, we show that SPCH implies (nearly) tight inapproximability results for the following well-studied problems in terms of the parameter k: Densest k-Subgraph, Smallest k-Edge Subgraph, Densest k-Subhypergraph, Steiner k-Forest, and Directed Steiner Network with k terminal pairs. For example, we show, under SPCH, that no polynomial time algorithm achieves o(k)-approximation for Densest k-Subgraph. This inapproximability ratio improves upon the previous best k^o(1) factor from (Chalermsook et al., FOCS 2017). Furthermore, our lower bounds hold even against fixed-parameter tractable algorithms with parameter k.
Our second application focuses on the complexity of graph pattern detection. For both induced and non-induced graph pattern detection, we prove hardness results under SPCH, improving the running time lower bounds obtained by (Dalirrooyfard et al., STOC 2019) under the Exponential Time Hypothesis
Sum-of-squares proofs and the quest toward optimal algorithms
In order to obtain the best-known guarantees, algorithms are traditionally
tailored to the particular problem we want to solve. Two recent developments,
the Unique Games Conjecture (UGC) and the Sum-of-Squares (SOS) method,
surprisingly suggest that this tailoring is not necessary and that a single
efficient algorithm could achieve best possible guarantees for a wide range of
different problems.
The Unique Games Conjecture (UGC) is a tantalizing conjecture in
computational complexity, which, if true, will shed light on the complexity of
a great many problems. In particular this conjecture predicts that a single
concrete algorithm provides optimal guarantees among all efficient algorithms
for a large class of computational problems.
The Sum-of-Squares (SOS) method is a general approach for solving systems of
polynomial constraints. This approach is studied in several scientific
disciplines, including real algebraic geometry, proof complexity, control
theory, and mathematical programming, and has found applications in fields as
diverse as quantum information theory, formal verification, game theory and
many others.
We survey some connections that were recently uncovered between the Unique
Games Conjecture and the Sum-of-Squares method. In particular, we discuss new
tools to rigorously bound the running time of the SOS method for obtaining
approximate solutions to hard optimization problems, and how these tools give
the potential for the sum-of-squares method to provide new guarantees for many
problems of interest, and possibly to even refute the UGC.Comment: Survey. To appear in proceedings of ICM 201
Matrix Completion and Related Problems via Strong Duality
This work studies the strong duality of non-convex matrix factorization problems: we show that under certain dual conditions, these problems and its dual have the same optimum. This has been well understood for convex optimization, but little was known for non-convex problems. We propose a novel analytical framework and show that under certain dual conditions, the optimal solution of the matrix factorization program is the same as its bi-dual and thus the global optimality of the non-convex program can be achieved by solving its bi-dual which is convex. These dual conditions are satisfied by a wide class of matrix factorization problems, although matrix factorization problems are hard to solve in full generality. This analytical framework may be of independent interest to non-convex optimization more broadly.
We apply our framework to two prototypical matrix factorization problems: matrix completion and robust Principal Component Analysis (PCA). These are examples of efficiently recovering a hidden matrix given limited reliable observations of it. Our framework shows that exact recoverability and strong duality hold with nearly-optimal sample complexity guarantees for matrix completion and robust PCA
From average case complexity to improper learning complexity
The basic problem in the PAC model of computational learning theory is to
determine which hypothesis classes are efficiently learnable. There is
presently a dearth of results showing hardness of learning problems. Moreover,
the existing lower bounds fall short of the best known algorithms.
The biggest challenge in proving complexity results is to establish hardness
of {\em improper learning} (a.k.a. representation independent learning).The
difficulty in proving lower bounds for improper learning is that the standard
reductions from -hard problems do not seem to apply in this
context. There is essentially only one known approach to proving lower bounds
on improper learning. It was initiated in (Kearns and Valiant 89) and relies on
cryptographic assumptions.
We introduce a new technique for proving hardness of improper learning, based
on reductions from problems that are hard on average. We put forward a (fairly
strong) generalization of Feige's assumption (Feige 02) about the complexity of
refuting random constraint satisfaction problems. Combining this assumption
with our new technique yields far reaching implications. In particular,
1. Learning 's is hard.
2. Agnostically learning halfspaces with a constant approximation ratio is
hard.
3. Learning an intersection of halfspaces is hard.Comment: 34 page
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