14 research outputs found

    Cluster Editing Parameterized Above Modification-Disjoint P?-Packings

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    Given a graph G = (V,E) and an integer k, the Cluster Editing problem asks whether we can transform G into a union of vertex-disjoint cliques by at most k modifications (edge deletions or insertions). In this paper, we study the following variant of Cluster Editing. We are given a graph G = (V,E), a packing ? of modification-disjoint induced P?s (no pair of P?s in H share an edge or non-edge) and an integer ?. The task is to decide whether G can be transformed into a union of vertex-disjoint cliques by at most ?+|H| modifications (edge deletions or insertions). We show that this problem is NP-hard even when ? = 0 (in which case the problem asks to turn G into a disjoint union of cliques by performing exactly one edge deletion or insertion per element of H) and when each vertex is in at most 23 P?s of the packing. This answers negatively a question of van Bevern, Froese, and Komusiewicz (CSR 2016, ToCS 2018), repeated by C. Komusiewicz at Shonan meeting no. 144 in March 2019. We then initiate the study to find the largest integer c such that the problem remains tractable when restricting to packings such that each vertex is in at most c packed P?s. Van Bevern et al. showed that the case c = 1 is fixed-parameter tractable with respect to ? and we show that the case c = 2 is solvable in |V|^{2? + O(1)} time

    Cluster Editing parameterized above the size of a modification-disjoint P3P_3 packing is para-NP-hard

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    Given a graph G=(V,E)G=(V,E) and an integer kk, the Cluster Editing problem asks whether we can transform GG into a union of vertex-disjoint cliques by at most kk modifications (edge deletions or insertions). In this paper, we study the following variant of Cluster Editing. We are given a graph G=(V,E)G=(V,E), a packing H\mathcal{H} of modification-disjoint induced P3P_3s (no pair of P3P_3s in H\cal H share an edge or non-edge) and an integer ℓ\ell. The task is to decide whether GG can be transformed into a union of vertex-disjoint cliques by at most ℓ+∣H∣\ell+|\cal H| modifications (edge deletions or insertions). We show that this problem is NP-hard even when ℓ=0\ell=0 (in which case the problem asks to turn GG into a disjoint union of cliques by performing exactly one edge deletion or insertion per element of H\cal H). This answers negatively a question of van Bevern, Froese, and Komusiewicz (CSR 2016, ToCS 2018), repeated by Komusiewicz at Shonan meeting no. 144 in March 2019.Comment: 18 pages, 5 figure

    Proceedings of the LREC 2018 Special Speech Sessions

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    LREC 2018 Special Speech Sessions "Speech Resources Collection in Real-World Situations"; Phoenix Seagaia Conference Center, Miyazaki; 2018-05-0

    Real-time generation and adaptation of social companion robot behaviors

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    Social robots will be part of our future homes. They will assist us in everyday tasks, entertain us, and provide helpful advice. However, the technology still faces challenges that must be overcome to equip the machine with social competencies and make it a socially intelligent and accepted housemate. An essential skill of every social robot is verbal and non-verbal communication. In contrast to voice assistants, smartphones, and smart home technology, which are already part of many people's lives today, social robots have an embodiment that raises expectations towards the machine. Their anthropomorphic or zoomorphic appearance suggests they can communicate naturally with speech, gestures, or facial expressions and understand corresponding human behaviors. In addition, robots also need to consider individual users' preferences: everybody is shaped by their culture, social norms, and life experiences, resulting in different expectations towards communication with a robot. However, robots do not have human intuition - they must be equipped with the corresponding algorithmic solutions to these problems. This thesis investigates the use of reinforcement learning to adapt the robot's verbal and non-verbal communication to the user's needs and preferences. Such non-functional adaptation of the robot's behaviors primarily aims to improve the user experience and the robot's perceived social intelligence. The literature has not yet provided a holistic view of the overall challenge: real-time adaptation requires control over the robot's multimodal behavior generation, an understanding of human feedback, and an algorithmic basis for machine learning. Thus, this thesis develops a conceptual framework for designing real-time non-functional social robot behavior adaptation with reinforcement learning. It provides a higher-level view from the system designer's perspective and guidance from the start to the end. It illustrates the process of modeling, simulating, and evaluating such adaptation processes. Specifically, it guides the integration of human feedback and social signals to equip the machine with social awareness. The conceptual framework is put into practice for several use cases, resulting in technical proofs of concept and research prototypes. They are evaluated in the lab and in in-situ studies. These approaches address typical activities in domestic environments, focussing on the robot's expression of personality, persona, politeness, and humor. Within this scope, the robot adapts its spoken utterances, prosody, and animations based on human explicit or implicit feedback.Soziale Roboter werden Teil unseres zukĂŒnftigen Zuhauses sein. Sie werden uns bei alltĂ€glichen Aufgaben unterstĂŒtzen, uns unterhalten und uns mit hilfreichen RatschlĂ€gen versorgen. Noch gibt es allerdings technische Herausforderungen, die zunĂ€chst ĂŒberwunden werden mĂŒssen, um die Maschine mit sozialen Kompetenzen auszustatten und zu einem sozial intelligenten und akzeptierten Mitbewohner zu machen. Eine wesentliche FĂ€higkeit eines jeden sozialen Roboters ist die verbale und nonverbale Kommunikation. Im Gegensatz zu Sprachassistenten, Smartphones und Smart-Home-Technologien, die bereits heute Teil des Lebens vieler Menschen sind, haben soziale Roboter eine Verkörperung, die Erwartungen an die Maschine weckt. Ihr anthropomorphes oder zoomorphes Aussehen legt nahe, dass sie in der Lage sind, auf natĂŒrliche Weise mit Sprache, Gestik oder Mimik zu kommunizieren, aber auch entsprechende menschliche Kommunikation zu verstehen. DarĂŒber hinaus mĂŒssen Roboter auch die individuellen Vorlieben der Benutzer berĂŒcksichtigen. So ist jeder Mensch von seiner Kultur, sozialen Normen und eigenen Lebenserfahrungen geprĂ€gt, was zu unterschiedlichen Erwartungen an die Kommunikation mit einem Roboter fĂŒhrt. Roboter haben jedoch keine menschliche Intuition - sie mĂŒssen mit entsprechenden Algorithmen fĂŒr diese Probleme ausgestattet werden. In dieser Arbeit wird der Einsatz von bestĂ€rkendem Lernen untersucht, um die verbale und nonverbale Kommunikation des Roboters an die BedĂŒrfnisse und Vorlieben des Benutzers anzupassen. Eine solche nicht-funktionale Anpassung des Roboterverhaltens zielt in erster Linie darauf ab, das Benutzererlebnis und die wahrgenommene soziale Intelligenz des Roboters zu verbessern. Die Literatur bietet bisher keine ganzheitliche Sicht auf diese Herausforderung: Echtzeitanpassung erfordert die Kontrolle ĂŒber die multimodale Verhaltenserzeugung des Roboters, ein VerstĂ€ndnis des menschlichen Feedbacks und eine algorithmische Basis fĂŒr maschinelles Lernen. Daher wird in dieser Arbeit ein konzeptioneller Rahmen fĂŒr die Gestaltung von nicht-funktionaler Anpassung der Kommunikation sozialer Roboter mit bestĂ€rkendem Lernen entwickelt. Er bietet eine ĂŒbergeordnete Sichtweise aus der Perspektive des Systemdesigners und eine Anleitung vom Anfang bis zum Ende. Er veranschaulicht den Prozess der Modellierung, Simulation und Evaluierung solcher Anpassungsprozesse. Insbesondere wird auf die Integration von menschlichem Feedback und sozialen Signalen eingegangen, um die Maschine mit sozialem Bewusstsein auszustatten. Der konzeptionelle Rahmen wird fĂŒr mehrere AnwendungsfĂ€lle in die Praxis umgesetzt, was zu technischen Konzeptnachweisen und Forschungsprototypen fĂŒhrt, die in Labor- und In-situ-Studien evaluiert werden. Diese AnsĂ€tze befassen sich mit typischen AktivitĂ€ten in hĂ€uslichen Umgebungen, wobei der Schwerpunkt auf dem Ausdruck der Persönlichkeit, dem Persona, der Höflichkeit und dem Humor des Roboters liegt. In diesem Rahmen passt der Roboter seine Sprache, Prosodie, und Animationen auf Basis expliziten oder impliziten menschlichen Feedbacks an

    A Dependently Typed Language with Nontermination

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    We propose a full-spectrum dependently typed programming language, Zombie, which supports general recursion natively. The Zombie implementation is an elaborating typechecker. We prove type saftey for a large subset of the Zombie core language, including features such as computational irrelevance, CBV-reduction, and propositional equality with a heterogeneous, completely erased elimination form. Zombie does not automatically beta-reduce expressions, but instead uses congruence closure for proof and type inference. We give a specification of a subset of the surface language via a bidirectional type system, which works up-to-congruence, and an algorithm for elaborating expressions in this language to an explicitly typed core language. We prove that our elaboration algorithm is complete with respect to the source type system. Zombie also features an optional termination-checker, allowing nonterminating programs returning proofs as well as external proofs about programs

    Models and Algorithms for Understanding and Supporting Learning Goals in Information Retrieval

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    While search technology is widely used for learning-oriented information needs, the results provided by popular services such as Web search engines are optimized primarily for generic relevance, not effective learning outcomes. As a result, the typical information trail that a user must follow while searching to achieve a learning goal may be an inefficient one, possibly involving unnecessarily difficult content, or material that is irrelevant to actual learning progress relative to a user's existing knowledge. My work addresses these problems through multiple studies where various models and frameworks are developed and tested to support particular dimensions of search as learning. Empirical analysis of these studies through user studies demonstrate promising results and provide a solid foundation for further work. The earliest work we focused on centered on developing a framework and algorithms to support vocabulary learning objectives in a Web document context. The proposed framework incorporates user information, topic information and effort constraints to provide a desirable combination of personalized and efficient (by word length) learning experience. Our user studies demonstrate the effectiveness of our framework against a strong commercial baseline's (Google search) results in both short- and long-term assessment. While topic-specific content features (such as frequency of subtopic occurrences) naturally play a role in influencing learning outcomes, stylistic and structural features of the documents themselves may also play a role. Using such features we construct robust regression models that show strong predictive strength for multiple measures of learning outcomes. We also show early evidence that regression models trained on one dataset of search as learning can show strong test-set predictions on an independent dataset of search as learning, suggesting a certain degree of generalizability of stylistic content features. The models developed in my work are designed to be as generalizable, scalable and efficient as possible to make it easier for practitioners in the field to improve how people use search engines for learning. Finally, we investigate how gaze-tracking and automatic question generation could be used to scale a form of active learning to arbitrary text material. Our results show promising potential for incorporating interactive learning experiences in arbitrary text documents on the Web. A major theme in these studies centers on understanding and improving how people learn when using Web search engines. We also put specific emphasis on long-term learning outcomes and demonstrate that our models and frameworks actually yield sustainable knowledge gains, both for passive and interactive learning. Taken together, these research studies provide a solid foundation for multiple promising directions in exploring search as learning.PHDInformationUniversity of Michigan, Horace H. Rackham School of Graduate Studieshttps://deepblue.lib.umich.edu/bitstream/2027.42/155065/1/rmsyed_1.pd
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