4,369 research outputs found

    A Comprehensive Survey of Potential Game Approaches to Wireless Networks

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    Potential games form a class of non-cooperative games where unilateral improvement dynamics are guaranteed to converge in many practical cases. The potential game approach has been applied to a wide range of wireless network problems, particularly to a variety of channel assignment problems. In this paper, the properties of potential games are introduced, and games in wireless networks that have been proven to be potential games are comprehensively discussed.Comment: 44 pages, 6 figures, to appear in IEICE Transactions on Communications, vol. E98-B, no. 9, Sept. 201

    Virtual Reality Games for Motor Rehabilitation

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    This paper presents a fuzzy logic based method to track user satisfaction without the need for devices to monitor users physiological conditions. User satisfaction is the key to any product’s acceptance; computer applications and video games provide a unique opportunity to provide a tailored environment for each user to better suit their needs. We have implemented a non-adaptive fuzzy logic model of emotion, based on the emotional component of the Fuzzy Logic Adaptive Model of Emotion (FLAME) proposed by El-Nasr, to estimate player emotion in UnrealTournament 2004. In this paper we describe the implementation of this system and present the results of one of several play tests. Our research contradicts the current literature that suggests physiological measurements are needed. We show that it is possible to use a software only method to estimate user emotion

    Emerging technologies for learning (volume 2)

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    K-Player Bayesian Waterfilling Game for Fading Multiple Access Channels

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    International audienceWe present a Bayesian game-theoretic approach for the distributed resource allocation problem in the context of K-user fading multiple access channels (MAC). We assume that users have incomplete information about the channel state information (CSI), i.e., each user knows his own channel state, but does not know the states of other users. All users (transmitters) are considered to be rational, selfish, and each one carries the objective of maximizing its own achievable data rate. In such a game-theoretic study, the central question is whether a Bayesian equilibrium (BE) exists. Based on the assumption of two channel states, we prove that there exists exactly one BE in this game

    Smart Wireless Sensor Networks

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    The recent development of communication and sensor technology results in the growth of a new attractive and challenging area - wireless sensor networks (WSNs). A wireless sensor network which consists of a large number of sensor nodes is deployed in environmental fields to serve various applications. Facilitated with the ability of wireless communication and intelligent computation, these nodes become smart sensors which do not only perceive ambient physical parameters but also be able to process information, cooperate with each other and self-organize into the network. These new features assist the sensor nodes as well as the network to operate more efficiently in terms of both data acquisition and energy consumption. Special purposes of the applications require design and operation of WSNs different from conventional networks such as the internet. The network design must take into account of the objectives of specific applications. The nature of deployed environment must be considered. The limited of sensor nodes� resources such as memory, computational ability, communication bandwidth and energy source are the challenges in network design. A smart wireless sensor network must be able to deal with these constraints as well as to guarantee the connectivity, coverage, reliability and security of network's operation for a maximized lifetime. This book discusses various aspects of designing such smart wireless sensor networks. Main topics includes: design methodologies, network protocols and algorithms, quality of service management, coverage optimization, time synchronization and security techniques for sensor networks

    Privacy in the Smart City - Applications, Technologies, Challenges and Solutions

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    Many modern cities strive to integrate information technology into every aspect of city life to create so-called smart cities. Smart cities rely on a large number of application areas and technologies to realize complex interactions between citizens, third parties, and city departments. This overwhelming complexity is one reason why holistic privacy protection only rarely enters the picture. A lack of privacy can result in discrimination and social sorting, creating a fundamentally unequal society. To prevent this, we believe that a better understanding of smart cities and their privacy implications is needed. We therefore systematize the application areas, enabling technologies, privacy types, attackers and data sources for the attacks, giving structure to the fuzzy term “smart city”. Based on our taxonomies, we describe existing privacy-enhancing technologies, review the state of the art in real cities around the world, and discuss promising future research directions. Our survey can serve as a reference guide, contributing to the development of privacy-friendly smart cities

    Proceedings of the 3rd IUI Workshop on Interacting with Smart Objects

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    These are the Proceedings of the 3rd IUI Workshop on Interacting with Smart Objects. Objects that we use in our everyday life are expanding their restricted interaction capabilities and provide functionalities that go far beyond their original functionality. They feature computing capabilities and are thus able to capture information, process and store it and interact with their environments, turning them into smart objects
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