6,280 research outputs found

    A numerical investigation of the Milky Way and of the satellite tidal debris in the Galactic environment

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    I address the satellite debris distribution in the Milky Way (MW) environment by means of N-body simulations, combining full N-body MW models with realistic high-resolution N-body satellites and cosmologically motivated initial conditions. For the choice of the code, I perform a benchmark on previous N-body simulations of the MW environment, proving that Gadget-2 performs similar to more modern codes, and that Gadget-4 offers an improved momentum conservation compared to Gadget-2. Then, with Gadget-4 I simulate the satellite debris distribution in the MW environment. Stars are stripped less efficiently than dark matter (DM) from the satellites and larger fractions of stellar debris are found in the MW central regions, where the stellar and DM debris have different orientations and do not change them significantly if the MW disc is initially tilted. I conclude that the satellite initial conditions have more impact than the disc on the local debris orientation, and that the DM and stellar debris are spatially uncorrelated. Finally, I present a study of the bar in an N-body MW model that matches the observational constraints of the Galaxy. The strong bar formed in this simulation is a slow rotator that influences the local disc kinematics and dynamics and does not present significant buckling

    Neutrinos in Non-linear Structure Formation - a Simple SPH Approach

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    We present a novel method for implementing massive neutrinos in N-body simulations. Instead of sampling the neutrino velocity distribution by individual point particles we take neutrino free-streaming into account by treating it as an effective redshift dependent sound speed in a perfect isothermal fluid, and assume a relation between the sound speed and velocity dispersion of the neutrinos. Although the method fails to accurately model the true neutrino power spectrum, it is able to calculate the total matter power spectrum to the same accuracy as more complex hybrid neutrino methods, except on very small scales. We also present an easy way to update the publicly available Gadget-2 version with this neutrino approximation.Comment: 13 pages, 7 figure

    The Shape-Alignment relation in Λ\LambdaCDM Cosmic Structures

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    In this paper we study the supercluster - cluster morphological properties using one of the largest (2×51232\times 512^{3} SPH+N-body simulations of large scale structure formation in a Λ\LambdaCDM model, based on the publicly available code GADGET. We find that filamentary (prolate-like) shapes are the dominant supercluster and cluster dark matter halo morphological feature, in agreement with previous studies. However, the baryonic gas component of the clusters is predominantly spherical. We investigate the alignment between cluster halos (using either their DM or baryonic components) and their parent supercluster major-axis orientation, finding that clusters show such a preferential alignment. Combining the shape and the alignment statistics, we also find that the amplitude of supercluster - cluster alignment increases although weakly with supercluster filamentariness.Comment: Accepted for puplication in MNRAS, 10 pages, 15 figure

    The cosmological simulation code GADGET-2

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    We discuss the cosmological simulation code GADGET-2, a new massively parallel TreeSPH code, capable of following a collisionless fluid with the N-body method, and an ideal gas by means of smoothed particle hydrodynamics (SPH). Our implementation of SPH manifestly conserves energy and entropy in regions free of dissipation, while allowing for fully adaptive smoothing lengths. Gravitational forces are computed with a hierarchical multipole expansion, which can optionally be applied in the form of a TreePM algorithm, where only short-range forces are computed with the `tree'-method while long-range forces are determined with Fourier techniques. Time integration is based on a quasi-symplectic scheme where long-range and short-range forces can be integrated with different timesteps. Individual and adaptive short-range timesteps may also be employed. The domain decomposition used in the parallelisation algorithm is based on a space-filling curve, resulting in high flexibility and tree force errors that do not depend on the way the domains are cut. The code is efficient in terms of memory consumption and required communication bandwidth. It has been used to compute the first cosmological N-body simulation with more than 10^10 dark matter particles, reaching a homogeneous spatial dynamic range of 10^5 per dimension in a 3D box. It has also been used to carry out very large cosmological SPH simulations that account for radiative cooling and star formation, reaching total particle numbers of more than 250 million. We present the algorithms used by the code and discuss their accuracy and performance using a number of test problems. GADGET-2 is publicly released to the research community.Comment: submitted to MNRAS, 31 pages, 20 figures (reduced resolution), code available at http://www.mpa-garching.mpg.de/gadge

    Is the Sgr dSph a dark matter dominated system?

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    We study the evolution of possible progenitors of Sgr dSph}using several numerical N-body simulations of different dwarf spheroidal galaxies both with and without dark matter, as they orbit the Milky Way. The barionic and dark components of the dwarfs were made obeying a Plummer and NFW potentials of one million particles respectively. The Milky Way was modeled like a tree-component rigid potential and the simulations were performed using a modified Gadget-2 code. We found that none of the simulated galaxies without dark matter reproduced the physical properties observed in Sgr dSph, suggesting that, at the beginning of its evolution, Sgr dSph might have been immersed in a dark matter halo. The simulations of progenitors immersed in dark matter halos suggest that Sgr dSph at its beginning might have been an extended system, i.e. its Plummer radius could have had a value approximated to 1.2 kpc or higher; furthermore, this galaxy could have been immersed in a dark halo with a mass higher than 10^8 solar masses. These results are important for the construction of a model of the formation of Sgr dSph.Comment: 13 pages, 6 figures, New Astronomy - accepte

    Dynamics of barred galaxies: effects of disk height

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    We study dynamics of bars in models of disk galaxies embeded in realistic dark matter halos. We find that disk thickness plays an important, if not dominant, role in the evolution and structure of the bars. We also make extensive numerical tests of different N-body codes used to study bar dynamics. Models with thick disks typically used in this type of modeling (height-to-length ratio hz/Rd=0.2) produce slowly rotating, and very long, bars. In contrast, more realistic thin disks with the same parameters as in our Galaxy (hz/Rd= 0.1) produce bars with normal length Rbar approx R_d, which rotate quickly with the ratio of the corotation radius to the bar radius 1.2-1.4 compatible with observations. Bars in these models do not show a tendency to slow down, and may lose as little as 2-3 percent of their angular momentum due to dynamical friction with the dark matter over cosmological time. We attribute the differences between the models to a combined effect of high phase-space density and smaller Jeans mass in the thin disk models, which result in the formation of a dense central bulge. Special attention is paid to numerical effects such as the accuracy of orbital integration, force and mass resolution. Using three N-body codes -- Gadget, ART, and Pkdgrav -- we find that numerical effects are very important and, if not carefully treated, may produce incorrect and misleading results. Once the simulations are performed with sufficiently small time-steps and with adequate force and mass resolution, all the codes produce nearly the same results: we do not find any systematic deviations between the results obtained with TREE codes (Gadget and Pkdgrav) and with the Adaptive-Mesh-Refinement (ART) code.Comment: 15 pages, 14 plots, submitted to MNRA
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