71 research outputs found

    Optimizing resource allocation in next-generation optical access networks

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    To meet rapidly increasing traffic demands caused by the popularization of Internet and the spouting of bandwidth-demanding applications, Passive Optical Networks (PONs) exploit the potential capacities of optical fibers, and are becoming promising future-proof access network technologies. On the other hand, for a broader coverage area and higher data rate, integrated optical and wireless access is becoming a future trend for wireless access. This thesis investigates three next-generation access networks: Time Division Multiplexing (TDM) PONs, Wavelength Division Multiplexing (WDM) PONs, and WDM Radio-Over-Fiber (RoF) Picocellular networks. To address resource allocation problems in these three networks, this thesis first investigates respective characteristics of these networks, and then presents solutions to address respective challenging problems in these networks. In particular, three main problems are addressed: arbitrating time allocation among different applications to guarantee user quality of experience (QoE) in TDM PONs, scheduling wavelengths optimally in WDM PONs, and jointly allocating fiber and radio resources in WDM RoF Picocellular networks. In-depth theoretical analysis and extensive simulations have been performed in evaluating and demonstrating the performances of the proposed schemes

    Enhancing cooperation in wireless networks using different concepts of game theory

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    PhDOptimizing radio resource within a network and across cooperating heterogeneous networks is the focus of this thesis. Cooperation in a multi-network environment is tackled by investigating network selection mechanisms. These play an important role in ensuring quality of service for users in a multi-network environment. Churning of mobile users from one service provider to another is already common when people change contracts and in a heterogeneous communication environment, where mobile users have freedom to choose the best wireless service-real time selection is expected to become common feature. This real time selection impacts both the technical and the economic aspects of wireless network operations. Next generation wireless networks will enable a dynamic environment whereby the nodes of the same or even different network operator can interact and cooperate to improve their performance. Cooperation has emerged as a novel communication paradigm that can yield tremendous performance gains from the physical layer all the way up to the application layer. Game theory and in particular coalitional game theory is a highly suited mathematical tool for modelling cooperation between wireless networks and is investigated in this thesis. In this thesis, the churning behaviour of wireless service users is modelled by using evolutionary game theory in the context of WLAN access points and WiMAX networks. This approach illustrates how to improve the user perceived QoS in heterogeneous networks using a two-layered optimization. The top layer views the problem of prediction of the network that would be chosen by a user where the criteria are offered bit rate, price, mobility support and reputation. At the second level, conditional on the strategies chosen by the users, the network provider hypothetically, reconfigures the network, subject to the network constraints of bandwidth and acceptable SNR and optimizes the network coverage to support users who would otherwise not be serviced adequately. This forms an iterative cycle until a solution that optimizes the user satisfaction subject to the adjustments that the network provider can make to mitigate the binding constraints, is found and applied to the real network. The evolutionary equilibrium, which is used to 3 compute the average number of users choosing each wireless service, is taken as the solution. This thesis also proposes a fair and practical cooperation framework in which the base stations belonging to the same network provider cooperate, to serve each other‘s customers. How this cooperation can potentially increase their aggregate payoffs through efficient utilization of resources is shown for the case of dynamic frequency allocation. This cooperation framework needs to intelligently determine the cooperating partner and provide a rational basis for sharing aggregate payoff between the cooperative partners for the stability of the coalition. The optimum cooperation strategy, which involves the allocations of the channels to mobile customers, can be obtained as solutions of linear programming optimizations

    MediaSync: Handbook on Multimedia Synchronization

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    This book provides an approachable overview of the most recent advances in the fascinating field of media synchronization (mediasync), gathering contributions from the most representative and influential experts. Understanding the challenges of this field in the current multi-sensory, multi-device, and multi-protocol world is not an easy task. The book revisits the foundations of mediasync, including theoretical frameworks and models, highlights ongoing research efforts, like hybrid broadband broadcast (HBB) delivery and users' perception modeling (i.e., Quality of Experience or QoE), and paves the way for the future (e.g., towards the deployment of multi-sensory and ultra-realistic experiences). Although many advances around mediasync have been devised and deployed, this area of research is getting renewed attention to overcome remaining challenges in the next-generation (heterogeneous and ubiquitous) media ecosystem. Given the significant advances in this research area, its current relevance and the multiple disciplines it involves, the availability of a reference book on mediasync becomes necessary. This book fills the gap in this context. In particular, it addresses key aspects and reviews the most relevant contributions within the mediasync research space, from different perspectives. Mediasync: Handbook on Multimedia Synchronization is the perfect companion for scholars and practitioners that want to acquire strong knowledge about this research area, and also approach the challenges behind ensuring the best mediated experiences, by providing the adequate synchronization between the media elements that constitute these experiences

    Optimisation des Systèmes Partiellement Observables dans les Réseaux Sans-fil (Théorie des jeux, Auto-adaptation et Apprentissage)

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    La dernière décennie a vu l'émergence d'Internet et l'apparition des applications multimédia qui requièrent de plus en plus de bande passante, ainsi que des utilisateurs qui exigent une meilleure qualité de service. Dans cette perspective, beaucoup de travaux ont été effectués pour améliorer l'utilisation du spectre sans fil.Le sujet de ma thèse de doctorat porte sur l'application de la théorie des jeux, la théorie des files d'attente et l'apprentissage dans les réseaux sans fil,en particulier dans des environnements partiellement observables. Nous considérons différentes couches du modèle OSI. En effet, nous étudions l'accès opportuniste au spectre sans fil à la couche MAC en utilisant la technologie des radios cognitifs (CR). Par la suite, nous nous concentrons sur le contrôle de congestion à la couche transport, et nous développons des mécanismes de contrôle de congestion pour le protocole TCP.Since delay-sensitive and bandwidth-intense multimedia applications have emerged in the Internet, the demand for network resources has seen a steady increase during the last decade. Specifically, wireless networks have become pervasive and highly populated.These motivations are behind the problems considered in this dissertation.The topic of my PhD is about the application of game theory, queueing theory and learning techniques in wireless networks under some QoS constraints, especially in partially observable environments.We consider different layers of the protocol stack. In fact, we study the Opportunistic Spectrum Access (OSA) at the Medium Access Control (MAC) layer through Cognitive Radio (CR) approaches.Thereafter, we focus on the congestion control at the transport layer, and we develop some congestion control mechanisms under the TCP protocol.The roadmap of the research is as follows. Firstly, we focus on the MAC layer, and we seek for optimal OSA strategies in CR networks. We consider that Secondary Users (SUs) take advantage of opportunities in licensed channels while ensuring a minimum level of QoS. In fact, SUs have the possibility to sense and access licensed channels, or to transmit their packets using a dedicated access (like 3G). Therefore, a SU has two conflicting goals: seeking for opportunities in licensed channels, but spending energy for sensing those channels, or transmitting over the dedicated channel without sensing, but with higher transmission delay. We model the slotted and the non-slotted systems using a queueing framework. Thereafter, we analyze the non-cooperative behavior of SUs, and we prove the existence of a Nash equilibrium (NE) strategy. Moreover, we measure the gap of performance between the centralized and the decentralized systems using the Price of Anarchy (PoA).Even if the OSA at the MAC layer was deeply investigated in the last decade, the performance of SUs, such as energy consumption or Quality of Service (QoS) guarantee, was somehow ignored. Therefore, we study the OSA taking into account energy consumption and delay. We consider, first, one SU that access opportunistically licensed channels, or transmit its packets through a dedicated channel. Due to the partial spectrum sensing, the state of the spectrum is partially observable. Therefore, we use the Partially Observable Markov Decision Process (POMDP) framework to design an optimal OSA policy for SUs. Specifically, we derive some structural properties of the value function, and we prove that the optimal OSA policy has a threshold structure.Thereafter, we extend the model to the context of multiple SUs. We study the non-cooperative behavior of SUs and we prove the existence of a NE. Moreover, we highlight a paradox in this situation: more opportunities in the licensed spectrum may lead to worst performances for SUs. Thereafter, we focus on the study of spectrum management issues. In fact, we introduce a spectrum manager to the model, and we analyze the hierarchical game between the network manager and SUs.Finally, we focus on the transport layer and we study the congestion control for wireless networks under some QoS and Quality of Experience (QoE) constraints. Firstly, we propose a congestion control algorithm that takes into account applications' parameters and multimedia quality. In fact, we consider that network users maximize their expected multimedia quality by choosing the congestion control strategy. Since users ignore the congestion status at bottleneck links, we use a POMDP framework to determine the optimal congestion control strategy.Thereafter, we consider a subjective measure of the multimedia quality, and we propose a QoE-based congestion control algorithm. This algorithm bases on QoE feedbacks from receivers in order to adapt the congestion window size. Note that the proposed algorithms are designed based on some learning methods in order to face the complexity of solving POMDP problems.AVIGNON-Bib. numérique (840079901) / SudocSudocFranceF

    Mobile Ad-Hoc Networks

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    Being infrastructure-less and without central administration control, wireless ad-hoc networking is playing a more and more important role in extending the coverage of traditional wireless infrastructure (cellular networks, wireless LAN, etc). This book includes state-of-the-art techniques and solutions for wireless ad-hoc networks. It focuses on the following topics in ad-hoc networks: quality-of-service and video communication, routing protocol and cross-layer design. A few interesting problems about security and delay-tolerant networks are also discussed. This book is targeted to provide network engineers and researchers with design guidelines for large scale wireless ad hoc networks

    Reinforcement Learning

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    Brains rule the world, and brain-like computation is increasingly used in computers and electronic devices. Brain-like computation is about processing and interpreting data or directly putting forward and performing actions. Learning is a very important aspect. This book is on reinforcement learning which involves performing actions to achieve a goal. The first 11 chapters of this book describe and extend the scope of reinforcement learning. The remaining 11 chapters show that there is already wide usage in numerous fields. Reinforcement learning can tackle control tasks that are too complex for traditional, hand-designed, non-learning controllers. As learning computers can deal with technical complexities, the tasks of human operators remain to specify goals on increasingly higher levels. This book shows that reinforcement learning is a very dynamic area in terms of theory and applications and it shall stimulate and encourage new research in this field

    Test bed design for interactive video conference services

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    In the last decade, telecommunication industry has been widely developed in area of the multimedia interactive services. Actually, there are still emerging new videoconference and instant messaging applications. For the provisioning of multimedia interactive services it is essential to provide a required level of customer satisfaction, given by the end-user quality. The video and audio compression improvement of the newest video coding standards H.264/AVC and AAC allows for providing video and audio streaming for low bit and frame rates while preserving the perceptual quality. This is especially suitable for interactive multimedia applications in 3G wireless networks. The aim of this thesis was to design the ”State of the Art” video conferencing environment supporting H.264/AVC and AAC codecs. Moreover, this environment provides opportunity to analyze end user quality at all layer of OSI model. As a result of this design, we have an open source application, that offers a good quality of image and sound at very low rates (90kbps, 9fps for video) at the same time that reduces the reception delay that now exists in commercial applications
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