1,751 research outputs found

    Mutual exclusion by four shared bits with not more than quadratic complexity

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    For years, the mutual exclusion algorithm of Lycklama and Hadzilacos (1991) [21] was the optimal mutual exclusion algorithm with the first-come-first-served property, with a minimal number of (non-atomic) communication variables (5 bits per thread). Recently, Aravind published an improvement of it, which uses 4 bits per thread and has simplified waiting conditions. This algorithm is extended here with fault tolerance, and it is verified by assertional methods, using the proof assistant PVS. Progress is proved by means of UNITY logic. The paper proposes a new measure of concurrent time complexity, and proves that the concurrent complexity for throughput of the present algorithm is not more than quadratic in the number of threads

    Correctness and concurrent complexity of the Black-White Bakery Algorithm

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    Lamport’s Bakery Algorithm (Commun ACM 17:453–455, 1974) implements mutual exclusion for a fixed number of threads with the first-come first-served property. It has the disadvantage, however, that it uses integer communication variables that can become arbitrarily large. Taubenfeld’s Black-White Bakery Algorithm (Proceedings of the DISC. LNCS, vol 3274, pp 56–70, 2004) keeps the integers bounded, and is adaptive in the sense that the time complexity only depends on the number of competing threads, say N. The present paper offers an assertional proof of correctness and shows that the concurrent complexity for throughput is linear in N, and for individual progress is quadratic in N. This is proved with a bounded version of UNITY, i.e., by assertional means

    Improving Connectionist Energy Minimization

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    Symmetric networks designed for energy minimization such as Boltzman machines and Hopfield nets are frequently investigated for use in optimization, constraint satisfaction and approximation of NP-hard problems. Nevertheless, finding a global solution (i.e., a global minimum for the energy function) is not guaranteed and even a local solution may take an exponential number of steps. We propose an improvement to the standard local activation function used for such networks. The improved algorithm guarantees that a global minimum is found in linear time for tree-like subnetworks. The algorithm, called activate, is uniform and does not assume that the network is tree-like. It can identify tree-like subnetworks even in cyclic topologies (arbitrary networks) and avoid local minima along these trees. For acyclic networks, the algorithm is guaranteed to converge to a global minimum from any initial state of the system (self-stabilization) and remains correct under various types of schedulers. On the negative side, we show that in the presence of cycles, no uniform algorithm exists that guarantees optimality even under a sequential asynchronous scheduler. An asynchronous scheduler can activate only one unit at a time while a synchronous scheduler can activate any number of units in a single time step. In addition, no uniform algorithm exists to optimize even acyclic networks when the scheduler is synchronous. Finally, we show how the algorithm can be improved using the cycle-cutset scheme. The general algorithm, called activate-with-cutset, improves over activate and has some performance guarantees that are related to the size of the network's cycle-cutset.Comment: See http://www.jair.org/ for any accompanying file

    QuickCSG: Fast Arbitrary Boolean Combinations of N Solids

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    QuickCSG computes the result for general N-polyhedron boolean expressions without an intermediate tree of solids. We propose a vertex-centric view of the problem, which simplifies the identification of final geometric contributions, and facilitates its spatial decomposition. The problem is then cast in a single KD-tree exploration, geared toward the result by early pruning of any region of space not contributing to the final surface. We assume strong regularity properties on the input meshes and that they are in general position. This simplifying assumption, in combination with our vertex-centric approach, improves the speed of the approach. Complemented with a task-stealing parallelization, the algorithm achieves breakthrough performance, one to two orders of magnitude speedups with respect to state-of-the-art CPU algorithms, on boolean operations over two to dozens of polyhedra. The algorithm also outperforms GPU implementations with approximate discretizations, while producing an output without redundant facets. Despite the restrictive assumptions on the input, we show the usefulness of QuickCSG for applications with large CSG problems and strong temporal constraints, e.g. modeling for 3D printers, reconstruction from visual hulls and collision detection

    Diversity, competition, extinction: the ecophysics of language change

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    As early indicated by Charles Darwin, languages behave and change very much like living species. They display high diversity, differentiate in space and time, emerge and disappear. A large body of literature has explored the role of information exchanges and communicative constraints in groups of agents under selective scenarios. These models have been very helpful in providing a rationale on how complex forms of communication emerge under evolutionary pressures. However, other patterns of large-scale organization can be described using mathematical methods ignoring communicative traits. These approaches consider shorter time scales and have been developed by exploiting both theoretical ecology and statistical physics methods. The models are reviewed here and include extinction, invasion, origination, spatial organization, coexistence and diversity as key concepts and are very simple in their defining rules. Such simplicity is used in order to catch the most fundamental laws of organization and those universal ingredients responsible for qualitative traits. The similarities between observed and predicted patterns indicate that an ecological theory of language is emerging, supporting (on a quantitative basis) its ecological nature, although key differences are also present. Here we critically review some recent advances lying and outline their implications and limitations as well as open problems for future research.Comment: 17 Pages. A review on current models from statistical Physics and Theoretical Ecology applied to study language dynamic

    A Wait-free Multi-word Atomic (1,N) Register for Large-scale Data Sharing on Multi-core Machines

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    We present a multi-word atomic (1,N) register for multi-core machines exploiting Read-Modify-Write (RMW) instructions to coordinate the writer and the readers in a wait-free manner. Our proposal, called Anonymous Readers Counting (ARC), enables large-scale data sharing by admitting up to 232−22^{32}-2 concurrent readers on off-the-shelf 64-bits machines, as opposed to the most advanced RMW-based approach which is limited to 58 readers. Further, ARC avoids multiple copies of the register content when accessing it---this affects classical register's algorithms based on atomic read/write operations on single words. Thus it allows for higher scalability with respect to the register size. Moreover, ARC explicitly reduces improves performance via a proper limitation of RMW instructions in case of read operations, and by supporting constant time for read operations and amortized constant time for write operations. A proof of correctness of our register algorithm is also provided, together with experimental data for a comparison with literature proposals. Beyond assessing ARC on physical platforms, we carry out as well an experimentation on virtualized infrastructures, which shows the resilience of wait-free synchronization as provided by ARC with respect to CPU-steal times, proper of more modern paradigms such as cloud computing.Comment: non

    QuickCSG: Fast Arbitrary Boolean Combinations of N Solids

    Full text link
    QuickCSG computes the result for general N-polyhedron boolean expressions without an intermediate tree of solids. We propose a vertex-centric view of the problem, which simplifies the identification of final geometric contributions, and facilitates its spatial decomposition. The problem is then cast in a single KD-tree exploration, geared toward the result by early pruning of any region of space not contributing to the final surface. We assume strong regularity properties on the input meshes and that they are in general position. This simplifying assumption, in combination with our vertex-centric approach, improves the speed of the approach. Complemented with a task-stealing parallelization, the algorithm achieves breakthrough performance, one to two orders of magnitude speedups with respect to state-of-the-art CPU algorithms, on boolean operations over two to dozens of polyhedra. The algorithm also outperforms GPU implementations with approximate discretizations, while producing an output without redundant facets. Despite the restrictive assumptions on the input, we show the usefulness of QuickCSG for applications with large CSG problems and strong temporal constraints, e.g. modeling for 3D printers, reconstruction from visual hulls and collision detection

    Design of an asynchronous processor

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