14 research outputs found

    Emotion transfer protocol

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    A problem exists in computer-mediated communication (CMC). A distinct lack of presence and emotional nuance causes the quality of CMC to be shallower than face-to-face communication, causing misunderstandings and a lack of empathy. This thesis proposes a solution by widening the emotional bandwidth, with the help of augmenting the digital communication channel by utilizing new technologies and principles derived from scientific theory and practice in design. The goal of this thesis is to draft a proposal for a new internet protocol: the Emotion Transfer Protocol. Several questions need to be answered: How can emotions be described in an accurate and meaningful way? How can emotions be measured, transmitted, and represented? This thesis approaches these questions from an inclusive point of view, by considering different and even op-posing answers, leaving space for future work to expand and reduce the scope of the protocol. The protocol itself is divided into three components: input, transmission, and output. Each of the components is presented as a collection of approaches that are currently used in daily life, and in research to represent, map, and read emotions. An interesting finding that is present on all levels of emotion science and technology is a divide between unconscious and conscious representations, and this is also considered in the protocol by dividing it into an explicit and an implicit version A novel idea of unlabeled emotions is presented, meaning emotional representations that are left to be interpreted by the receiver. Unlabeled emotions and emotion transmission are explored in three different practical art, design, and research projects

    Intersubjectivity and cooperation in synchronous computer-mediated interaction

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    Interpersonal communication depends on a variety of signals, which humans have evolved to observe and understand in face-to-face interaction. Direct social perception and primary intersubjectivity refer to the ability to process non-verbal signals about the mental states of other people quickly and automatically, as a way to sort of co-experience them. Mediated communication is often necessary and even preferred due to different reasons, such as distance, time, or the use of technological tools, but currently there is no match for physical presence when it comes to engaging the mechanisms of primary intersubjectivity for understanding emotion and intent. This thesis is about the development of digital tools for improving collaboration in synchronous computer-mediated communication. While exploring multimodal technologies for communication, a lack of quantifiable measures for assessing the effects of prototypes on cooperation was identified. To this end, collaborative performance tasks were developed for a series of studies and used in order to investigate cooperation in computer-mediated interaction. In Study I, a joint coordination task in the form of a collaborative car racing game was used to study inter-brain synchronization without physical presence. The study revealed that EEG synchonization happens in the online gaming context. EEG synchronization was connected to task performance both momentarily, with higher gamma synchrony occurring during better performance, and pairwise, with higher overall alpha synchrony among high-performing pairs. Study II details the development and testing of a collaborative block design task, which was created to assess pair performance in social virtual reality (VR). The task can also be replicated in face-to-face interaction, making it possible to compare effects in these two domains. Individual visuospatial intelligence was identified as a factor that needs to be controlled when using the collaborative block design task. In Study III, a mouse controlled visual guidance task was developed to study the application of heart rate sharing in online chat box customer service. Combining quantitative and qualitative data, the study revealed that biosignal sharing might not be an optimal strategy for supporting cooperation and presence in customer service text chat. Taken together, the results suggest that both cooperative task performance and inter-brain synchronization can be meaningful measures in the development of synchronous computer-mediated communication. A final task, SynchroMouse is presented as a possible activity for increasing inter-brain and interpersonal synchronization online.Tämä väitöskirja koskee läsnäolon ja yhteistyön tukemista samanaikaisessa verkon yli tapahtuvassa vuorovaikutuksessa, ja menetelmiä yhteistyön mittaamiseksi. Yhteistyötehtäviä kehitettiin tutkimussarjassa, joka tutkii yhteistoimintaa tietokonevälitteisessä kommunikaatiossa. Verkossa tapahtuva ihmistenvälinen vuorovaikutus on hyvin suosittua, ja sen käyttö on lisääntynyt viime vuosina. Sitä käytetään yhteistyöhön ja sosiaalisten suhteiden ylläpitoon. Meidän sosiaaliset kykymme ovat kuitenkin kehittyneet kasvokkain tapahtuvassa vuorovaikutuksessa, ja verkossa pienet eleet, ilmeet ja ihmisten välinen tahdistuminen, joiden avulla ymmärrämme toistemme tunteita ja aikeita, jäävät usein vähemmälle huomiolle. Ensimmäinen osatutkimus osoitti, että aivojen välistä tahdistumista tapahtuu kun ihmiset pelaavat verkkopeliä ilman fyysistä läsnäoloa, ja että tahdistuminen on yhteydessä yhteistyössä suoriutumiseen. Toisessa osatutkimuksessa kehitettiin menetelmää, jolla voidaan arvioida yhteistyötä virtuaalitodellisuudessa, ja vertailla sitä kasvokkain tapahtuvaan yhteistyöhön. Kolmas osatutkimus tutki sykeinformaation käyttämistä kommunikaatiossa, ja osoitti sen olevan haitallista yhteistyötehtävässä suoriutumisen suhteen. Kokonaisuudessaan väitöstutkimus osoittaa, että verkkovuorovaikutusta voidaan kehittää yhteistyötehtävillä. Aivojen välisen tahdistumisen lisääminen voi myös olla keino parantaa läsnäolon tunnetta ja empatiaa verkossa. Lopuksi esitellään moninpelitehtävä, SynchroMouse, jonka on tarkoitus lisätä tahdistumista etänä

    Change blindness: eradication of gestalt strategies

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    Arrays of eight, texture-defined rectangles were used as stimuli in a one-shot change blindness (CB) task where there was a 50% chance that one rectangle would change orientation between two successive presentations separated by an interval. CB was eliminated by cueing the target rectangle in the first stimulus, reduced by cueing in the interval and unaffected by cueing in the second presentation. This supports the idea that a representation was formed that persisted through the interval before being 'overwritten' by the second presentation (Landman et al, 2003 Vision Research 43149–164]. Another possibility is that participants used some kind of grouping or Gestalt strategy. To test this we changed the spatial position of the rectangles in the second presentation by shifting them along imaginary spokes (by ±1 degree) emanating from the central fixation point. There was no significant difference seen in performance between this and the standard task [F(1,4)=2.565, p=0.185]. This may suggest two things: (i) Gestalt grouping is not used as a strategy in these tasks, and (ii) it gives further weight to the argument that objects may be stored and retrieved from a pre-attentional store during this task

    2011 GREAT Day Program

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    SUNY Geneseo’s Fifth Annual GREAT Day.https://knightscholar.geneseo.edu/program-2007/1005/thumbnail.jp

    2019 EURēCA Abstract Book

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    Listing of student participant abstracts

    Contribution to the problem of computer-aided orchestration with the support of audio descriptors

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    Orientadores: Jônatas Manzolli, Stéphan Oliver SchaubTese (doutorado) - Universidade Estadual de Campinas, Instituto de ArtesResumo: Dentro da linha de pesquisa em Suportes instrumentais e materiais para composição e, em especial, à orquestração assistida por computador, a Tese descreve um estudo sobre o processo de combinação instrumental utilizando-se um ambiente computacional projetado com descritores de áudio, o qual denominamos como "Sound Shizuku Composition" ou SSC. Para tanto, implementamos o SSC em Pure Data (PD), utilizando a biblioteca de funções "PDescriptors" para analisar as características sonoras de um banco de dados de arquivos de áudio com diversos instrumentos musicais e técnicas expandidas. A pesquisa apoia-se, principalmente, em três aspectos fundamentais: a) o estudo de descritores de áudio como ferramenta de análise sonora à orquestração musical assistida por computador; b) a análise de obras e procedimentos desenvolvidos por compositores que servirão de referência para o desenvolvimento de modelos de escritura e; c) a criação de estudos composicionais, nos quais serão testadas as hipóteses de orquestração. A partir do estudo sobre os descritores de áudio como ferramenta de análise, item "a", a etapa centrou-se na geração de um universo de combinações instrumentais descrito a partir de suas características sonoras. Tal procedimento auxilia a tomada de decisão relacionada à orquestração e técnicas expandidas. Com relação ao item "b", utilizamos os descritores de áudio para analisar as características sonoras das seguintes obras: o Primeiro Movimento das "Quattro Pezzi per Orchestra", de Giacinto Scelsi; as três peças solo "Guero", "Pression" e "Dal Niente - Interieur III", de Helmut Lachenmann e; "Reflexões", de Jônatas Manzolli. No que refere-se ao item "c", apresentamos um portfólio de composições musicais, cujo planejamento orquestral baseou-se no diálogo entre os resultados obtidos a partir dos estudos dos descritores de áudio com as análises das obras dos compositores de referência. Espera-se que todo o processo de pesquisa aqui reportado contribua com o desenvolvimento na área de orquestração musical assistida por computador, estabelecendo uma mescla mais refinada da diversidade sonora enquanto um método de combinação de instrumentos musicais e técnicas expandidasAbstract: This Thesis describes an investigation into the instrumental combination process using a computing environment designed with audio descriptors, which we refer to as Sound Shizuku Composition or SSC. To this end, we implemented the SSC in PureData programming language (PD) using the library of functions "PDescriptors" to analyze the sound characteristics of a sound database with a myriad of musical instruments and extended techniques. The research relies mainly on three fundamental aspects: a) the study of audio descriptors such as sound analysis tool for computer-assisted musical orchestration; b) the analysis of works by composers and procedures developed to serve as a reference for the development of compositional models; c) the creation of compositional studies, in which the orchestrations will be tested. From the study on the audio descriptors as an analytical tool, item "a" focused on the generation of a universe of instrumental combinations described from their sonic characteristics. This procedure helps the decision making related to the orchestration and extended techniques. Regarding to item "b", we use the audio descriptors to analyze the sound characteristics of the following works: the First Movement of "Quattro Pezzi per Orchestra" by Giacinto Scelsi; the three solo pieces "Guero", "Pression" and "Dal Niente - Interieur III" by Helmut Lachenmann and "Reflexões" by Jônatas Manzolli. As refers to the item "c", we present a portfolio of original musical works, whose orchestral planning was based on the dialogue between the results obtained from studies of audio descriptors with the analysis of the works of reference composers. It is expected that the whole process of research reported here will increase the field of computer-assisted musical orchestration research area, establishing a more refined blend of sound diversity as a method of combination of musical instruments and extended techniquesDoutoradoProcessos CriativosDoutor em Música2011/23972-2FAPES

    Effects of circadian rhythm phase alteration on physiological and psychological variables: Implications to pilot performance (including a partially annotated bibliography)

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    The effects of environmental synchronizers upon circadian rhythmic stability in man and the deleterious alterations in performance and which result from changes in this stability are points of interest in a review of selected literature published between 1972 and 1980. A total of 2,084 references relevant to pilot performance and circadian phase alteration are cited and arranged in the following categories: (1) human performance, with focus on the effects of sleep loss or disturbance and fatigue; (2) phase shift in which ground based light/dark alteration and transmeridian flight studies are discussed; (3) shiftwork; (4)internal desynchronization which includes the effect of evironmental factors on rhythmic stability, and of rhythm disturbances on sleep and psychopathology; (5) chronotherapy, the application of methods to ameliorate desynchronization symptomatology; and (6) biorythm theory, in which the birthdate based biorythm method for predicting aircraft accident susceptability is critically analyzed. Annotations are provided for most citations

    The frequency of falls in children judo training

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    Purpose: Falling techniques are inseparable part of youth judo training. Falling techniques are related to avoiding injuries exercises (Nauta et al., 2013). There is not good evidence about the ratio of falling during the training in children. Methods: 26 children (age 8.88±1.88) were video recorded on ten training sessions for further indirect observation and performance analysis. Results: Research protocol consisted from recording falls and falling techniques (Reguli et al., 2015) in warming up, combat games, falling techniques, throwing techniques and free fighting (randori) part of the training session. While children were taught almost exclusively forward slapping roll, backward slapping roll and sideward direct slapping fall, in other parts of training also other types of falling, as forward fall on knees, naturally occurred. Conclusions: Judo coaches should stress also on teaching unorthodox falls adding to standard judo curriculum (Koshida et al., 2014). Various falling games to teach children safe falling in different conditions should be incorporated into judo training. Further research to gain more data from groups of different age in various combat and non-combat sports is needed

    Fear of crime and victimization among the elderly participating in the self-defence course

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    Purpose. Self-defence training could enhance seniors´ defensive skills and fitness. There is lack of evidence about fear and concerns of seniors participating in the self-defence course. Methods. 18 elderly persons (16 female, 1 male; age 66.2, SD=5.86) participated in the self-defence course lasting 8 training units (each unit 60 minutes). Standardized tool for fear of crime and victimization analysis previously used in Euro-Justis project in the Czech Republic (2011) was used in pretest and posttest. Results. We explored the highest fear of crime by participants in their residence area after dark (mean=2,77; median=3; SD=0,80), lower fear at the night in their homes (mean=2,29; median=2; SD=0,75) and in their residence area at the daytime (mean=2,00; median=2; SD=0,77) at the beginning of the course. We noticed certain decrease of fear of crime after the intervention. Participant were less afraid of crime in their residence area after dark (mean=2,38; median=2; SD=0,77), they felt lower fear of crime at the night in their homes (mean=2,00; median=2; SD=0,48) and in their residence area at the daytime (mean=1,82; median=2; SD=0,63). Conclusions. The approach to self-defence teaching for elderly should be focused not just on the motor development, but also on their emotional state, fear of crime, perception of dangerousness of diverse situations and total wellbeing. Fear of crime analysis can contribute to create tailor made structure of the self-defence course for specific groups of citizens
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