3,213 research outputs found

    The GTZAN dataset: Its contents, its faults, their effects on evaluation, and its future use

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    The GTZAN dataset appears in at least 100 published works, and is the most-used public dataset for evaluation in machine listening research for music genre recognition (MGR). Our recent work, however, shows GTZAN has several faults (repetitions, mislabelings, and distortions), which challenge the interpretability of any result derived using it. In this article, we disprove the claims that all MGR systems are affected in the same ways by these faults, and that the performances of MGR systems in GTZAN are still meaningfully comparable since they all face the same faults. We identify and analyze the contents of GTZAN, and provide a catalog of its faults. We review how GTZAN has been used in MGR research, and find few indications that its faults have been known and considered. Finally, we rigorously study the effects of its faults on evaluating five different MGR systems. The lesson is not to banish GTZAN, but to use it with consideration of its contents.Comment: 29 pages, 7 figures, 6 tables, 128 reference

    Deep Learning Techniques for Music Generation -- A Survey

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    This paper is a survey and an analysis of different ways of using deep learning (deep artificial neural networks) to generate musical content. We propose a methodology based on five dimensions for our analysis: Objective - What musical content is to be generated? Examples are: melody, polyphony, accompaniment or counterpoint. - For what destination and for what use? To be performed by a human(s) (in the case of a musical score), or by a machine (in the case of an audio file). Representation - What are the concepts to be manipulated? Examples are: waveform, spectrogram, note, chord, meter and beat. - What format is to be used? Examples are: MIDI, piano roll or text. - How will the representation be encoded? Examples are: scalar, one-hot or many-hot. Architecture - What type(s) of deep neural network is (are) to be used? Examples are: feedforward network, recurrent network, autoencoder or generative adversarial networks. Challenge - What are the limitations and open challenges? Examples are: variability, interactivity and creativity. Strategy - How do we model and control the process of generation? Examples are: single-step feedforward, iterative feedforward, sampling or input manipulation. For each dimension, we conduct a comparative analysis of various models and techniques and we propose some tentative multidimensional typology. This typology is bottom-up, based on the analysis of many existing deep-learning based systems for music generation selected from the relevant literature. These systems are described and are used to exemplify the various choices of objective, representation, architecture, challenge and strategy. The last section includes some discussion and some prospects.Comment: 209 pages. This paper is a simplified version of the book: J.-P. Briot, G. Hadjeres and F.-D. Pachet, Deep Learning Techniques for Music Generation, Computational Synthesis and Creative Systems, Springer, 201

    Content-based feature selection for music genre classification

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    The most important aspect that one should consider in a content-based analysis study is the feature that represents the information. In music analysis one should know the details of the music contents that can be used to differentiate the songs. The selection of features to represent each music genre is an important step to identify, label, and classify the songs according to the genres. This research investigates, analyzes, and select timbre, rhythm, and pitch-based features to classify music genres. The features that were extracted from the songs consist the singer's voice, the instruments and the melody. The feature selection process focuses on the supervised and unsupervised methods with the reason to select significant generalized and specialized music features. Besides the selection process, two modules of Negative Selection Algorithm; censoring and monitoring are highlighted as well in this work. We then proposed the Modified AIS-based classification algorithm to solve the music genre classification problem. The results from our experiments demonstrate that the features selection process contributes to the proposed modified AIS-based music genre classification performs significantly in classifying the music genres

    Sequential decision making in artificial musical intelligence

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    Over the past 60 years, artificial intelligence has grown from a largely academic field of research to a ubiquitous array of tools and approaches used in everyday technology. Despite its many recent successes and growing prevalence, certain meaningful facets of computational intelligence have not been as thoroughly explored. Such additional facets cover a wide array of complex mental tasks which humans carry out easily, yet are difficult for computers to mimic. A prime example of a domain in which human intelligence thrives, but machine understanding is still fairly limited, is music. Over the last decade, many researchers have applied computational tools to carry out tasks such as genre identification, music summarization, music database querying, and melodic segmentation. While these are all useful algorithmic solutions, we are still a long way from constructing complete music agents, able to mimic (at least partially) the complexity with which humans approach music. One key aspect which hasn't been sufficiently studied is that of sequential decision making in musical intelligence. This thesis strives to answer the following question: Can a sequential decision making perspective guide us in the creation of better music agents, and social agents in general? And if so, how? More specifically, this thesis focuses on two aspects of musical intelligence: music recommendation and human-agent (and more generally agent-agent) interaction in the context of music. The key contributions of this thesis are the design of better music playlist recommendation algorithms; the design of algorithms for tracking user preferences over time; new approaches for modeling people's behavior in situations that involve music; and the design of agents capable of meaningful interaction with humans and other agents in a setting where music plays a roll (either directly or indirectly). Though motivated primarily by music-related tasks, and focusing largely on people's musical preferences, this thesis also establishes that insights from music-specific case studies can also be applicable in other concrete social domains, such as different types of content recommendation. Showing the generality of insights from musical data in other contexts serves as evidence for the utility of music domains as testbeds for the development of general artificial intelligence techniques. Ultimately, this thesis demonstrates the overall usefulness of taking a sequential decision making approach in settings previously unexplored from this perspectiveComputer Science

    Feature selection for high dimensional imbalanced class data using harmony search

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    Misclassification costs of minority class data in real-world applications can be very high. This is a challenging problem especially when the data is also high in dimensionality because of the increase in overfitting and lower model interpretability. Feature selection is recently a popular way to address this problem by identifying features that best predict a minority class. This paper introduces a novel feature selection method call SYMON which uses symmetrical uncertainty and harmony search. Unlike existing methods, SYMON uses symmetrical uncertainty to weigh features with respect to their dependency to class labels. This helps to identify powerful features in retrieving the least frequent class labels. SYMON also uses harmony search to formulate the feature selection phase as an optimisation problem to select the best possible combination of features. The proposed algorithm is able to deal with situations where a set of features have the same weight, by incorporating two vector tuning operations embedded in the harmony search process. In this paper, SYMON is compared against various benchmark feature selection algorithms that were developed to address the same issue. Our empirical evaluation on different micro-array data sets using G-Mean and AUC measures confirm that SYMON is a comparable or a better solution to current benchmarks
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