11,757 research outputs found

    The Development of Augmented Reality as a Tool in Architectural and Urban Design

    Get PDF
    The development of Augmented Reality as a tool in Architectural andUrban design.Architectural representations consist of mediating artifacts utilisingtraditional techniques. These techniques have limitations and embodya large degree of abstraction. Consequently there is a needfor interpretation and the representations can, instead of mediating,constitute barriers and obstruct communication.This paper presents research on the use of emerging technologiesfor simulation and visualisation of architectural projects at theOslo School of Architecture and Design.Augmented Reality (AR) is a system for blending virtual modelswith real life settings, thus making it possible to experience proposedarchitectural solutions in full scale at the intended site.The author argues that this technology will have a significantimpact on, and applicability for, the architectural design process andthe mediating of architectural projects

    Examining the role of smart TVs and VR HMDs in synchronous at-a-distance media consumption

    Get PDF
    This article examines synchronous at-a-distance media consumption from two perspectives: How it can be facilitated using existing consumer displays (through TVs combined with smartphones), and imminently available consumer displays (through virtual reality (VR) HMDs combined with RGBD sensing). First, we discuss results from an initial evaluation of a synchronous shared at-a-distance smart TV system, CastAway. Through week-long in-home deployments with five couples, we gain formative insights into the adoption and usage of at-a-distance media consumption and how couples communicated during said consumption. We then examine how the imminent availability and potential adoption of consumer VR HMDs could affect preferences toward how synchronous at-a-distance media consumption is conducted, in a laboratory study of 12 pairs, by enhancing media immersion and supporting embodied telepresence for communication. Finally, we discuss the implications these studies have for the near-future of consumer synchronous at-a-distance media consumption. When combined, these studies begin to explore a design space regarding the varying ways in which at-a-distance media consumption can be supported and experienced (through music, TV content, augmenting existing TV content for immersion, and immersive VR content), what factors might influence usage and adoption and the implications for supporting communication and telepresence during media consumption

    Importance of Augmented Reality in Todayïżœs World

    Get PDF
    This work describes the more basic aspects present in Augmented Reality(AR). It also describes the fields in which it is mainly used, the important factors of the AR devices and the basic characteristics of Augmented Reality. By the implementation of augmented reality a revolution in computer interfaces has also been evolved and has completely changed the way we think of the computers. Instead of using the keyboard for typing and watching the television monitor augmented reality makes it more flexible and accessible to people in an easy way. The AR also provides a link to many computer networks it can also be used by doctors by simply viewing the superimposed Medical image. It can even be used by the construction engineers by making use of ordinary paper engineering drawings to communicate with their colleagues who are at different places. The goal of the augmented reality is to augment the objects in the physical world by enhancing it with a digital Information and communication capabilities rather than immersing them in to an artificially created virtual world

    Game-based evacuation drill using augmented reality and head-mounted display

    Get PDF
    Purpose–Evacuation drills should be more realistic and interactive. Focusing on situational and audio-visual realities and scenario-based interactivity, we have developed a game-based evacuation drill (GBED) system that presents augmented reality (AR) materials on tablet computers. Our current research purpose is to improve visual reality (AR materials) in our GBED system. Design/methodology/approach–Our approach is to develop a new GBED system that superimposes digital objects (e.g. 3DCG elements) onto real-time vision using a marker-based AR library, a binocular opaque head-mounted display (HMD) and other current easily available technologies. Findings–Our findings from a trial experiment are that the new GBED system can improve visual reality and is appropriate for disaster education. However, a few problems remain for practical use. Research limitations/implications–When using the GBED system, participants (i.e. HMD wearers) can suffer from 3D sickness and have difficulty in moving. These are important safety problems in HMD-based systems. Social implications–The combination of AR and HMDs for GBEDs (i.e. integrating virtual and real worlds) will raise questions about its merits (pros and cons). Originality/value–The originality of our research is the combination of AR and an HMD to a GBED, which have previously been realized primarily as simulation games in virtual worlds. We believe that our research has the potential to expand disaster education

    Augmented reality for the real world

    Get PDF
    Los Alamitos, US

    Pervasive and standalone computing: The perceptual effects of variable multimedia quality.

    Get PDF
    The introduction of multimedia on pervasive and mobile communication devices raises a number of perceptual quality issues, however, limited work has been done examining the 3-way interaction between use of equipment, quality of perception and quality of service. Our work measures levels of informational transfer (objective) and user satisfaction (subjective)when users are presented with multimedia video clips at three different frame rates, using four different display devices, simulating variation in participant mobility. Our results will show that variation in frame-rate does not impact a user’s level of information assimilation, however, does impact a users’ perception of multimedia video ‘quality’. Additionally, increased visual immersion can be used to increase transfer of video information, but can negatively affect the users’ perception of ‘quality’. Finally, we illustrate the significant affect of clip-content on the transfer of video, audio and textual information, placing into doubt the use of purely objective quality definitions when considering multimedia presentations

    Enhanced Learning of Jazz Chords with a Projector Based Piano Keyboard Augmentation

    Get PDF
    Published version: https://www.springer.com/gp/book/9783030353421acceptedVersio
    • 

    corecore