7,268 research outputs found

    Cover Tree Bayesian Reinforcement Learning

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    This paper proposes an online tree-based Bayesian approach for reinforcement learning. For inference, we employ a generalised context tree model. This defines a distribution on multivariate Gaussian piecewise-linear models, which can be updated in closed form. The tree structure itself is constructed using the cover tree method, which remains efficient in high dimensional spaces. We combine the model with Thompson sampling and approximate dynamic programming to obtain effective exploration policies in unknown environments. The flexibility and computational simplicity of the model render it suitable for many reinforcement learning problems in continuous state spaces. We demonstrate this in an experimental comparison with least squares policy iteration

    Deep Variational Reinforcement Learning for POMDPs

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    Many real-world sequential decision making problems are partially observable by nature, and the environment model is typically unknown. Consequently, there is great need for reinforcement learning methods that can tackle such problems given only a stream of incomplete and noisy observations. In this paper, we propose deep variational reinforcement learning (DVRL), which introduces an inductive bias that allows an agent to learn a generative model of the environment and perform inference in that model to effectively aggregate the available information. We develop an n-step approximation to the evidence lower bound (ELBO), allowing the model to be trained jointly with the policy. This ensures that the latent state representation is suitable for the control task. In experiments on Mountain Hike and flickering Atari we show that our method outperforms previous approaches relying on recurrent neural networks to encode the past

    Competitive function approximation for reinforcement learning

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    The application of reinforcement learning to problems with continuous domains requires representing the value function by means of function approximation. We identify two aspects of reinforcement learning that make the function approximation process hard: non-stationarity of the target function and biased sampling. Non-stationarity is the result of the bootstrapping nature of dynamic programming where the value function is estimated using its current approximation. Biased sampling occurs when some regions of the state space are visited too often, causing a reiterated updating with similar values which fade out the occasional updates of infrequently sampled regions. We propose a competitive approach for function approximation where many different local approximators are available at a given input and the one with expectedly best approximation is selected by means of a relevance function. The local nature of the approximators allows their fast adaptation to non-stationary changes and mitigates the biased sampling problem. The coexistence of multiple approximators updated and tried in parallel permits obtaining a good estimation much faster than would be possible with a single approximator. Experiments in different benchmark problems show that the competitive strategy provides a faster and more stable learning than non-competitive approaches.Preprin
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