3,897 research outputs found

    An Improved Approach for Contrast Enhancement of Spinal Cord Images based on Multiscale Retinex Algorithm

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    This paper presents a new approach for contrast enhancement of spinal cord medical images based on multirate scheme incorporated into multiscale retinex algorithm. The proposed work here uses HSV color space, since HSV color space separates color details from intensity. The enhancement of medical image is achieved by down sampling the original image into five versions, namely, tiny, small, medium, fine, and normal scale. This is due to the fact that the each versions of the image when independently enhanced and reconstructed results in enormous improvement in the visual quality. Further, the contrast stretching and MultiScale Retinex (MSR) techniques are exploited in order to enhance each of the scaled version of the image. Finally, the enhanced image is obtained by combining each of these scales in an efficient way to obtain the composite enhanced image. The efficiency of the proposed algorithm is validated by using a wavelet energy metric in the wavelet domain. Reconstructed image using proposed method highlights the details (edges and tissues), reduces image noise (Gaussian and Speckle) and improves the overall contrast. The proposed algorithm also enhances sharp edges of the tissue surrounding the spinal cord regions which is useful for diagnosis of spinal cord lesions. Elaborated experiments are conducted on several medical images and results presented show that the enhanced medical pictures are of good quality and is found to be better compared with other researcher methods.Comment: 13 pages, 6 figures, International Journal of Imaging and Robotics. arXiv admin note: text overlap with arXiv:1406.571

    Patch-type Segmentation of Voxel Shapes using Simplified Surface Skeletons

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    We present a new method for decomposing a 3D voxel shape into disjoint segments using the shapeā€™s simplified surface-skeleton. The surface skeleton of a shape consists of 2D manifolds inside its volume. Each skeleton point has a maximally inscribed ball that touches the boundary in at least two contact points. A key observation is that the boundaries of the simplified fore- and background skeletons map one-to-one to increasingly fuzzy, soft convex, respectively concave, edges of the shape. Using this property, we build a method for segmentation of 3D shapes which has several desirable properties. Our method segments both noisy shapes and shapes with soft edges which vanish over low-curvature regions. Multiscale segmentations can be obtained by varying the simplification level of the skeleton. We present a voxel-based implementation of our approach and illustrate it on several realistic examples.

    BLADE: Filter Learning for General Purpose Computational Photography

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    The Rapid and Accurate Image Super Resolution (RAISR) method of Romano, Isidoro, and Milanfar is a computationally efficient image upscaling method using a trained set of filters. We describe a generalization of RAISR, which we name Best Linear Adaptive Enhancement (BLADE). This approach is a trainable edge-adaptive filtering framework that is general, simple, computationally efficient, and useful for a wide range of problems in computational photography. We show applications to operations which may appear in a camera pipeline including denoising, demosaicing, and stylization

    Supervised Content based Image Retrieval using Fuzzy Texton and Shearlet Transform

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    In this paper we proposed, a novel framework to assist and automate the diagnosis of diseases from computer-based image analysis method using Content-based image retrieval (CBIR). CBIR is the process of retrieving related images from large database collections by using low level image features such as color, texture and shape etc. we have used fuzzy texton and discrete shearlet transform to extract texture and shape features. The aim is to support decision making by retrieving and displaying relevant past cases visually similar to the one under examination with relevance feedback using Support Vector Machines

    Robust Segmentation of Voxel Shapes using Medial Surfaces

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    We present a new patch-type segmentation method for 3D voxel shapes based on the medial surface, also called surface skeleton. The boundaries of the simplified fore- and background skeletons map one-to-one to increasingly fuzzy, soft convex, respectively concave, edges of the shape. Using this property, we build a method for segmentation of 3D shapes which has several desirable properties. Our method robustly segments both noisy shapes and shapes with soft edges which vanish over low-curvature regions. As the segmentation is based on the skeleton, it reflects the symmetry of the input shape. Finally, multiscale segmentations can be obtained by varying the simplification level of the skeleton. We present a voxel-based implementation of our approach and demonstrate it on several examples.
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