117 research outputs found

    Performance evaluation of multicast networks and service differentiation mechanisms in IP networks

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    The performance of a communication network depends on how well the network is designed in terms of delivering the level of service required by a given type of traffic. The field of teletraffic theory is concerned with quantifying the three-way relationship between the network, its level of service and the traffic arriving at the network. In this thesis, we study three different problems concerning this three-way relationship and present models to assist in designing and dimensioning networks to satisfy the different quality of service demands. In the first part of the thesis, we consider service differentiation mechanisms in packet-switched IP networks implementing a Differentiated Services (DiffServ) architecture. We study how bandwidth can be divided in a weighted fair manner between persistent elastic TCP flows, and between these TCP flows and streaming real-time UDP flows. To this end, we model the traffic conditioning and scheduling mechanisms on the packet and the flow level. We also model the interaction of these DiffServ mechanisms with the TCP congestion control mechanism and present closed-loop models for the sending rate of a TCP flow that reacts to congestion signals from the network. In the second part, we concentrate on non-persistent elastic TCP traffic in IP networks and study how flows can be differentiated in terms of mean delay by giving priority to flows based on their age. We study Multi Level Processor Sharing (MLPS) disciplines, where jobs are classified into levels based on their age or attained service. Between levels, a strict priority discipline is applied; the level containing the youngest jobs has the highest priority. Inside a particular level, any scheduling discipline could be used. We present an implementation proposal of a two-level discipline, PS+PS, with the Processor Sharing discipline used inside both levels. We prove that, as long as the hazard rate of the job-size distribution is decreasing, which is the case for Internet traffic, PS+PS, and any MLPS discipline that favors young jobs, is better than PS with respect to overall mean delay. In the final part, we study distribution-type streaming traffic in a multicast network, where there is, at most, one copy of each channel transmission in each network link, and quantify the blocking probability. We derive an exact blocking probability algorithm for multicast traffic in a tree network based on the convolution and truncation algorithm for unicast traffic. We present a new convolution operation, the OR-convolution, to suit the transmission principle of multicast traffic, and a new truncation operator to take into account the case of having both unicast and multicast traffic in the network. We also consider different user models derived from the single-user model.reviewe

    Improving Multicast Communications Over Wireless Mesh Networks

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    In wireless mesh networks (WMNs) the traditional approach to shortest path tree based multicasting is to cater for the needs of the poorest performingnode i.e. the maximum permitted multicast line rate is limited to the lowest line rate used by the individual Child nodes on a branch. In general, this meansfixing the line rate to its minimum value and fixing the transmit power to its maximum permitted value. This simplistic approach of applying a single multicast rate for all nodes in the multicast group results in a sub-optimal trade-off between the mean network throughput and coverage area that does not allow for high bandwidth multimedia applications to be supported. By relaxing this constraint and allowing multiple line rates to be used, the mean network throughput can be improved. This thesis presents two methods that aim to increase the mean network throughput through the use of multiple line rates by the forwarding nodes. This is achieved by identifying the Child nodes responsible for reducing the multicast group rate. The first method identifies specific locations for the placement of relay nodes which allows for higher multicast branch line rates to be used. The second method uses a power control algorithm to tune the transmit power to allow for higher multicast branch line rates. The use of power control also helps to reduce the interference caused to neighbouring nodes.Through extensive computer simulation it can be shown that these two methods can lead to a four-fold gain in the mean network throughput undertypical WMN operating conditions compared with the single line rate case

    Scalable reliable on-demand media streaming protocols

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    This thesis considers the problem of delivering streaming media, on-demand, to potentially large numbers of concurrent clients. The problem has motivated the development in prior work of scalable protocols based on multicast or broadcast. However, previous protocols do not allow clients to efficiently: 1) recover from packet loss; 2) share bandwidth fairly with competing flows; or 3) maximize the playback quality at the client for any given client reception rate characteristics. In this work, new protocols, namely Reliable Periodic Broadcast (RPB) and Reliable Bandwidth Skimming (RBS), are developed that efficiently recover from packet loss and achieve close to the best possible server bandwidth scalability for a given set of client characteristics. To share bandwidth fairly with competing traffic such as TCP, these protocols can employ the Vegas Multicast Rate Control (VMRC) protocol proposed in this work. The VMRC protocol exhibits TCP Vegas-like behavior. In comparison to prior rate control protocols, VMRC provides less oscillatory reception rates to clients, and operates without inducing packet loss when the bottleneck link is lightly loaded. The VMRC protocol incorporates a new technique for dynamically adjusting the TCP Vegas threshold parameters based on measured characteristics of the network. This technique implements fair sharing of network resources with other types of competing flows, including widely deployed versions of TCP such as TCP Reno. This fair sharing is not possible with the previously defined static Vegas threshold parameters. The RPB protocol is extended to efficiently support quality adaptation. The Optimized Heterogeneous Periodic Broadcast (HPB) is designed to support a range of client reception rates and efficiently support static quality adaptation by allowing clients to work-ahead before beginning playback to receive a media file of the desired quality. A dynamic quality adaptation technique is developed and evaluated which allows clients to achieve more uniform playback quality given time-varying client reception rates

    Performance Analysis and Design of Mobile Ad-Hoc Networks

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    We focus on the performance analysis and design of a wireless ad-hoc network using a virtual-circuit or reservation based medium access layer. In a reservation based MAC network, source nodes reserve a session's link capacity end-to-end over the entire path before sending traffic over the established path. An example of a generic reservation based MAC protocol is Unifying Slot Assignment Protocol (USAP). Any reservation based medium access protocol (including USAP) uses a simple set of rules to determine the cells or timeslots available at a node to reserve link capacity along the path to the next node. Given inputs of node locations, traffic pattern between nodes and link propagation matrices, we develop models to estimate blocking probability and throughput for reservation based wireless ad-hoc networks. These models are based on extending reduced load loss network models for a wireless network. For generic USAP with multiple frequency channels, the key effect of multiuser interference on a link is modeled via reduced available link capacity where the effects of transmissions and receptions in the link neighborhood are modeled using USAP reservation rules. We compare our results with simulation and obtain good results using our extended reduced load loss network models but with reduced available link capacity distribution obtained by simulation. For the case of generic USAP using a single frequency channel, we develop models for unicast traffic using reduced load loss network models but with the sharing of the wireless medium between a node and its neighbors modeled by considering cliques of neighboring interfering links around a particular link. We compare results of this model with simulation and show good match. We also develop models to calculate source-destination throughput for the reservation MAC as used in the Joint Tactical Radio System to support both unicast and multicast traffic. These models are based on extending reduced load loss network models for wireless multicast traffic with the sharing of the wireless medium between a node and its (upto 2 hop) neighbors modeled by considering cliques of interfering nodes around a particular node. We compare results of this model with simulation and show good match with simulation. Once we have developed models to estimate throughput and blocking probabilities, we use these models to optimize total network throughput. In order to optimize total throughput, we compute throughput sensitivities of the reduced load loss network model using an implied cost formulation and use these sensitivities to choose the routing probabilities among multiple paths so that total network throughput is maximized. In any network scenario, MANETs can get disconnected into clusters. As part of the MANET design problem, we look at the problem of establishing network connectivity and satisfying required traffic capacity between disconnected clusters by placing a minimum number of advantaged high flying Aerial Platforms (APs) as relay nodes at appropriate places. We also extend the connectivity solution in order to make the network single AP survivable. The problem of providing both connectivity and required capacity between disconnected ground clusters (which contain nodes that can communicate directly with each other) is formulated as a summation-form clustering problem of the ground clusters with the APs along with inter-AP distance constraints that make the AP network connected and with complexity costs that take care of ground cluster to AP capacity constraints. The resultant clustering problem is solved using Deterministic Annealing to find (near) globally optimal solutions for the minimum number and locations of the APs to establish connectivity and provide required traffic capacity between disconnected clusters. The basic connectivity constraints are extended to include conditions that make the resultant network survivable to a single AP failure. In order to make the network single AP survivable, we extend the basic connectivity solution by adding another summation form constraint so that the AP network forms a biconnected network and also by making sure that each ground cluster is connected to atleast two APs. We establish the validity of our algorithms by comparing them with optimal exhaustive search algorithms and show that our algorithms are near-optimal for the problem of establishing connectivity between disconnected clusters

    Network coding meets multimedia: a review

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    While every network node only relays messages in a traditional communication system, the recent network coding (NC) paradigm proposes to implement simple in-network processing with packet combinations in the nodes. NC extends the concept of "encoding" a message beyond source coding (for compression) and channel coding (for protection against errors and losses). It has been shown to increase network throughput compared to traditional networks implementation, to reduce delay and to provide robustness to transmission errors and network dynamics. These features are so appealing for multimedia applications that they have spurred a large research effort towards the development of multimedia-specific NC techniques. This paper reviews the recent work in NC for multimedia applications and focuses on the techniques that fill the gap between NC theory and practical applications. It outlines the benefits of NC and presents the open challenges in this area. The paper initially focuses on multimedia-specific aspects of network coding, in particular delay, in-network error control, and mediaspecific error control. These aspects permit to handle varying network conditions as well as client heterogeneity, which are critical to the design and deployment of multimedia systems. After introducing these general concepts, the paper reviews in detail two applications that lend themselves naturally to NC via the cooperation and broadcast models, namely peer-to-peer multimedia streaming and wireless networkin

    Learning algorithms for the control of routing in integrated service communication networks

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    There is a high degree of uncertainty regarding the nature of traffic on future integrated service networks. This uncertainty motivates the use of adaptive resource allocation policies that can take advantage of the statistical fluctuations in the traffic demands. The adaptive control mechanisms must be 'lightweight', in terms of their overheads, and scale to potentially large networks with many traffic flows. Adaptive routing is one form of adaptive resource allocation, and this thesis considers the application of Stochastic Learning Automata (SLA) for distributed, lightweight adaptive routing in future integrated service communication networks. The thesis begins with a broad critical review of the use of Artificial Intelligence (AI) techniques applied to the control of communication networks. Detailed simulation models of integrated service networks are then constructed, and learning automata based routing is compared with traditional techniques on large scale networks. Learning automata are examined for the 'Quality-of-Service' (QoS) routing problem in realistic network topologies, where flows may be routed in the network subject to multiple QoS metrics, such as bandwidth and delay. It is found that learning automata based routing gives considerable blocking probability improvements over shortest path routing, despite only using local connectivity information and a simple probabilistic updating strategy. Furthermore, automata are considered for routing in more complex environments spanning issues such as multi-rate traffic, trunk reservation, routing over multiple domains, routing in high bandwidth-delay product networks and the use of learning automata as a background learning process. Automata are also examined for routing of both 'real-time' and 'non-real-time' traffics in an integrated traffic environment, where the non-real-time traffic has access to the bandwidth 'left over' by the real-time traffic. It is found that adopting learning automata for the routing of the real-time traffic may improve the performance to both real and non-real-time traffics under certain conditions. In addition, it is found that one set of learning automata may route both traffic types satisfactorily. Automata are considered for the routing of multicast connections in receiver-oriented, dynamic environments, where receivers may join and leave the multicast sessions dynamically. Automata are shown to be able to minimise the average delay or the total cost of the resulting trees using the appropriate feedback from the environment. Automata provide a distributed solution to the dynamic multicast problem, requiring purely local connectivity information and a simple updating strategy. Finally, automata are considered for the routing of multicast connections that require QoS guarantees, again in receiver-oriented dynamic environments. It is found that the distributed application of learning automata leads to considerably lower blocking probabilities than a shortest path tree approach, due to a combination of load balancing and minimum cost behaviour
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