1,422 research outputs found

    Energy-aware peering routing protocol for indoor hospital body area network communication

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    The recent research in Body Area Networks (BAN) is focused on making its communication more reliable, energy efficient, secure, and to better utilize system resources. In this paper we propose a novel BAN network architecture for indoor hospital environments, and a new mechanism of peer discovery with routing table construction that helps to reduce network traffic load, energy consumption, and improves BAN reliability. We have performed extensive simulations in the Castalia simulation environment to show that our proposed protocol has better performance in terms of reduced BAN traffic load, increased number of successful packets received by nodes, reduced number of packets forwarded by intermediate nodes, and overall lower energy consumption compared to other protocols

    Advanced Videoconferencing based on WebRTC

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    Lately, videoconference applications have experienced an evolution towards the World Wide Web. New technologies have given browsers real-time communications capabilities. In this context, WebRTC aims to provide this functionality by following and defining standards. Being a new effort, WebRTC still lacks advanced videoconferencing services such as session recording, media mixing and adjusting to varying network conditions. This paper analyzes these challenges and proposes an architecture based on a traditional communications entity, the Multipoint Control Unit or MCU as a solution

    Past, present and future of IP telephony

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    “Copyright © [2008] IEEE. Reprinted from International Conference on Communication Theory, Reliability, and Quality of Service, 2008. CTRQ '08. ISBN:978-0-7695-3190-8. This material is posted here with permission of the IEEE. Internal or personal use of this material is permitted. However, permission to reprint/republish this material for advertising or promotional purposes or for creating new collective works for resale or redistribution must be obtained from the IEEE by writing to [email protected]. By choosing to view this document, you agree to all provisions of the copyright laws protecting it.”Since the late 90's IP telephony, commonly referred to as Voice over IP (VoIP), has been presented as a revolution on communications enabling the possibility to converge historically separated voice and data networks, reducing costs, and integrating voice, data and video on applications. This paper presents a study over the standard VoIP protocols H.323, Session Initiation Protocol (SIP), Media Gateway Control Protocol (MGCP), and H.248/Megaco. Given the fact that H.323 and SIP are more widespread than the others, we focus our study on them. For each of these protocols we describe and discuss its main capabilities, architecture, stack protocol, and characteristics. We also briefly point their technical limitations. Furthermore, we present the Advanced Multimedia System (AMS) project, a new system that aims to operate on Next Generation Networks (NGN) taking the advantage of its features, and it is viewed as the successor to H.323 and SIP

    Reflections on security options for the real-time transport protocol framework

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    The Real-time Transport Protocol (RTP) supports a range of video conferencing, telephony, and streaming video ap- plications, but offers few native security features. We discuss the problem of securing RTP, considering the range of applications. We outline why this makes RTP a difficult protocol to secure, and describe the approach we have recently proposed in the IETF to provide security for RTP applications. This approach treats RTP as a framework with a set of extensible security building blocks, and prescribes mandatory-to-implement security at the level of different application classes, rather than at the level of the media transport protocol

    KIKI : a key to the integration of knowledge and innovation

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    The proliferation of ICT within the educational domain is serving to overcome several barriers associated with traditional pedagogies. However, the challenge of balancing educational objectives against technical limitations and harsh financial realities is becoming more relevant than ever. Specifically, one is often faced with insufficient funds for hardware resources, lack of streamlined distribution mechanisms for software, and irreconcilable disparities in the packages offered. In this paper, we present KIKI as a tentative solution to the aforementioned obstacles. KIKI is a prototypical system devised following extensive research on learning paradigms, including collaboration and the use of games within the educational context. It is meant to serve as a platform for deploying educational software through an extensible architecture which provides inherent support for MultiPoint functionality, inter-computer communication, user identification, and progress tracking. Seamlessly integrated, it would bind all stakeholders (developers, administration, teachers, and students) in their respective roles, amplifying the dissemination of knowledge and providing enhanced educational opportunities for all, irrespective of age and financial conditions. The system would also enable an innovative edge, giving unbounded opportunities for the development of applications to best meet the local demands.peer-reviewe

    Satellite-enabled educational services specification and requirements analysis based on user feedback

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    Advanced tele-education services provision in remote geographically dispersed user communities (such as agriculture and maritime), based on the specific needs and requirements of such communities, implies significant infrastructural and broadband connectivity requirements for rich media, timely and quality-assured content delivery and interactivity. The solution to broadband access anywhere is provided by satellite-enabled communication infrastructures. This paper aims to present such satellite-based infrastructures that are capable of addressing the core requirements of rich media educational services in remote areas. The paper proceeds to examine a set of services that will realise such satellite-based distance learning systems and to assess the targeted users’ interest in such services. The presented work is undertaken within the framework of the EU-funded Broadband Access Satellite Enabled Education (BASE2) project. Furthermore, requirements analysis, based on the Volere template (Robertson) and on user feedback, is undertaken

    IPV6 BLOCKCHAIN DATA COMMUNICATION FOR UAV SWARM-INTELLIGENCE SYSTEMS BASED ON PEER-TO-PEER, PEER-TO-MANY, AND MANY-TO-PEER SCENARIOS

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    This thesis explores the use of blockchains along with the Internet Protocol version 6 (IPv6) data packet messages to support secure, high-performance, and scalable communication with an intelligent swarm of unmanned aerial vehicles (UAVs). For this thesis, we investigate the exchange of encrypted data packets for three scenarios, those being peer-to-peer, peer-to-many, and many-to-peer. We simulate the swarm’s behavior for each of these scenarios and vary the number of UAVs in a swarm over the simulation runs. The simulation-based results showed that for peer-to-peer scenarios and many-to-peer scenarios, there is no significant increase in latency even though in many-to-peer scenarios, the number of interacting nodes increases. In contrast, latency increases for the peer-to-many scenarios. Additional research needs to be performed to assess the security and scalability of the blockchain-IPv6 approach proposed in this thesis.Major, Indonesian NavyApproved for public release. Distribution is unlimited
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