3,268 research outputs found

    Arithmetic coding revisited

    Get PDF
    Over the last decade, arithmetic coding has emerged as an important compression tool. It is now the method of choice for adaptive coding on multisymbol alphabets because of its speed, low storage requirements, and effectiveness of compression. This article describes a new implementation of arithmetic coding that incorporates several improvements over a widely used earlier version by Witten, Neal, and Cleary, which has become a de facto standard. These improvements include fewer multiplicative operations, greatly extended range of alphabet sizes and symbol probabilities, and the use of low-precision arithmetic, permitting implementation by fast shift/add operations. We also describe a modular structure that separates the coding, modeling, and probability estimation components of a compression system. To motivate the improved coder, we consider the needs of a word-based text compression program. We report a range of experimental results using this and other models. Complete source code is available

    A new 2D image compression technique for 3D surface reconstruction

    Get PDF
    Image compression is one of the important techniques used today for image and video transmission. There are many types of image compression techniques are used these days; one of them is JPEG technique. In this research, we introduce a new idea for applying the JPEG technique with Discrete Wavelet Transform (DWT) for high-resolution images. Our image compression algorithm consists of; firstly, transform an image by single level DWT. Secondly, JPEG algorithm applied on "LL" sub-band this process is called JPEG Transformation. Thirdly, separate the final transformed matrix into DC-Array and AC-Matrix contains DC values and AC coefficients respectively. Finally, the minimize-matrix-size algorithm applied on AC-Matrix followed by arithmetic coding. The novel decompression algorithm used in this research is Parallel Sequential Search Algorithm, which is represented inverse minimize-matrix-size algorithm. The searching algorithm consist of a P pointers, all these pointers are working in parallel to find the original AC-coefficients. Thereafter, combines all decoded DC-values with the decoded ACcoefficients in one matrix followed by apply inverse JPEG transformed and inverse DWT. the technique is tested by compression and reconstruction of 3D surface patches. Additionally, this technique is compared with JPEG and JPEG2000 algorithm by using 2D and 3D RMS

    Gbit/second lossless data compression hardware

    Get PDF
    This thesis investigates how to improve the performance of lossless data compression hardware as a tool to reduce the cost per bit stored in a computer system or transmitted over a communication network. Lossless data compression allows the exact reconstruction of the original data after decompression. Its deployment in some high-bandwidth applications has been hampered due to performance limitations in the compressing hardware that needs to match the performance of the original system to avoid becoming a bottleneck. Advancing the area of lossless data compression hardware, hence, offers a valid motivation with the potential of doubling the performance of the system that incorporates it with minimum investment. This work starts by presenting an analysis of current compression methods with the objective of identifying the factors that limit performance and also the factors that increase it. [Continues.

    Contributions in image and video coding

    Get PDF
    Orientador: Max Henrique Machado CostaTese (doutorado) - Universidade Estadual de Campinas, Faculdade de Engenharia Elétrica e de ComputaçãoResumo: A comunidade de codificação de imagens e vídeo vem também trabalhando em inovações que vão além das tradicionais técnicas de codificação de imagens e vídeo. Este trabalho é um conjunto de contribuições a vários tópicos que têm recebido crescente interesse de pesquisadores na comunidade, nominalmente, codificação escalável, codificação de baixa complexidade para dispositivos móveis, codificação de vídeo de múltiplas vistas e codificação adaptativa em tempo real. A primeira contribuição estuda o desempenho de três transformadas 3-D rápidas por blocos em um codificador de vídeo de baixa complexidade. O codificador recebeu o nome de Fast Embedded Video Codec (FEVC). Novos métodos de implementação e ordens de varredura são propostos para as transformadas. Os coeficiente 3-D são codificados por planos de bits pelos codificadores de entropia, produzindo um fluxo de bits (bitstream) de saída totalmente embutida. Todas as implementações são feitas usando arquitetura com aritmética inteira de 16 bits. Somente adições e deslocamentos de bits são necessários, o que reduz a complexidade computacional. Mesmo com essas restrições, um bom desempenho em termos de taxa de bits versus distorção pôde ser obtido e os tempos de codificação são significativamente menores (em torno de 160 vezes) quando comparados ao padrão H.264/AVC. A segunda contribuição é a otimização de uma recente abordagem proposta para codificação de vídeo de múltiplas vistas em aplicações de video-conferência e outras aplicações do tipo "unicast" similares. O cenário alvo nessa abordagem é fornecer vídeo com percepção real em 3-D e ponto de vista livre a boas taxas de compressão. Para atingir tal objetivo, pesos são atribuídos a cada vista e mapeados em parâmetros de quantização. Neste trabalho, o mapeamento ad-hoc anteriormente proposto entre pesos e parâmetros de quantização é mostrado ser quase-ótimo para uma fonte Gaussiana e um mapeamento ótimo é derivado para fonte típicas de vídeo. A terceira contribuição explora várias estratégias para varredura adaptativa dos coeficientes da transformada no padrão JPEG XR. A ordem de varredura original, global e adaptativa do JPEG XR é comparada com os métodos de varredura localizados e híbridos propostos neste trabalho. Essas novas ordens não requerem mudanças nem nos outros estágios de codificação e decodificação, nem na definição da bitstream A quarta e última contribuição propõe uma transformada por blocos dependente do sinal. As transformadas hierárquicas usualmente exploram a informação residual entre os níveis no estágio da codificação de entropia, mas não no estágio da transformada. A transformada proposta neste trabalho é uma técnica de compactação de energia que também explora as similaridades estruturais entre os níveis de resolução. A idéia central da técnica é incluir na transformada hierárquica um número de funções de base adaptativas derivadas da resolução menor do sinal. Um codificador de imagens completo foi desenvolvido para medir o desempenho da nova transformada e os resultados obtidos são discutidos neste trabalhoAbstract: The image and video coding community has often been working on new advances that go beyond traditional image and video architectures. This work is a set of contributions to various topics that have received increasing attention from researchers in the community, namely, scalable coding, low-complexity coding for portable devices, multiview video coding and run-time adaptive coding. The first contribution studies the performance of three fast block-based 3-D transforms in a low complexity video codec. The codec has received the name Fast Embedded Video Codec (FEVC). New implementation methods and scanning orders are proposed for the transforms. The 3-D coefficients are encoded bit-plane by bit-plane by entropy coders, producing a fully embedded output bitstream. All implementation is performed using 16-bit integer arithmetic. Only additions and bit shifts are necessary, thus lowering computational complexity. Even with these constraints, reasonable rate versus distortion performance can be achieved and the encoding time is significantly smaller (around 160 times) when compared to the H.264/AVC standard. The second contribution is the optimization of a recent approach proposed for multiview video coding in videoconferencing applications or other similar unicast-like applications. The target scenario in this approach is providing realistic 3-D video with free viewpoint video at good compression rates. To achieve such an objective, weights are computed for each view and mapped into quantization parameters. In this work, the previously proposed ad-hoc mapping between weights and quantization parameters is shown to be quasi-optimum for a Gaussian source and an optimum mapping is derived for a typical video source. The third contribution exploits several strategies for adaptive scanning of transform coefficients in the JPEG XR standard. The original global adaptive scanning order applied in JPEG XR is compared with the localized and hybrid scanning methods proposed in this work. These new orders do not require changes in either the other coding and decoding stages or in the bitstream definition. The fourth and last contribution proposes an hierarchical signal dependent block-based transform. Hierarchical transforms usually exploit the residual cross-level information at the entropy coding step, but not at the transform step. The transform proposed in this work is an energy compaction technique that can also exploit these cross-resolution-level structural similarities. The core idea of the technique is to include in the hierarchical transform a number of adaptive basis functions derived from the lower resolution of the signal. A full image codec is developed in order to measure the performance of the new transform and the obtained results are discussed in this workDoutoradoTelecomunicações e TelemáticaDoutor em Engenharia Elétric

    Novel VLSI Architecture for Quantization and Variable Length Coding for H-264/AVC Video Compression Standard

    Get PDF
    Integrated multimedia systems process text, graphics, and other discrete media such as digital audio and video streams. In an uncompressed state, graphics, audio and video data, especially moving pictures, require large transmission and storage capacities which can be very expensive. Hence video compression has become a key component of any multimedia system or application. The ITU (International Telecommunications Union) and MPEG (Moving Picture Experts Group) have combined efforts to put together the next generation of video compression standard, the H.264/MPEG-4 PartlO/AVC, which was finalized in 2003. The H.264/AVC uses significantly improved and computationally intensive compression techniques to maximize performance. H.264/AVC compliant encoders achieve the same reproduction quality as encoders that are compliant with the previous standards while requiring 60% or less of the bit rate [2]. This thesis aims at designing two basic blocks of an ASIC capable of performing the H.264 video compression. These two blocks, the Quantizer, and Entropy Encoder implement the Baseline Profile of the H.264/AVC standard. The architecture is implemented in Register Transfer Level HDL and synthesized with Synopsys Design Compiler using TSMC 0.25(xm technology, giving us an estimate of the hardware requirements in real-time implementation. The quantizer block is capable of running at 309MHz and has a total area of 785K gates with a power requirement of 88.59mW. The entropy encoder unit is capable of running at 250 MHz and has a total area of 49K gates with a power requirement of 2.68mW. The high speed that is achieved in this thesis simply indicates that the two blocks Quantizer and Entropy Encoder can be used as IP embedded in the HDTV systems

    A novel approach for the hardware implementation of a PPMC statistical data compressor

    Get PDF
    This thesis aims to understand how to design high-performance compression algorithms suitable for hardware implementation and to provide hardware support for an efficient compression algorithm. Lossless data compression techniques have been developed to exploit the available bandwidth of applications in data communications and computer systems by reducing the amount of data they transmit or store. As the amount of data to handle is ever increasing, traditional methods for compressing data become· insufficient. To overcome this problem, more powerful methods have been developed. Among those are the so-called statistical data compression methods that compress data based on their statistics. However, their high complexity and space requirements have prevented their hardware implementation and the full exploitation of their potential benefits. This thesis looks into the feasibility of the hardware implementation of one of these statistical data compression methods by exploring the potential for reorganising and restructuring the method for hardware implementation and investigating ways of achieving efficient and effective designs to achieve an efficient and cost-effective algorithm. [Continues.

    Fast and Efficient Entropy Coding Architectures for Massive Data Compression

    Get PDF
    The compression of data is fundamental to alleviating the costs of transmitting and storing massive datasets employed in myriad fields of our society. Most compression systems employ an entropy coder in their coding pipeline to remove the redundancy of coded symbols. The entropy-coding stage needs to be efficient, to yield high compression ratios, and fast, to process large amounts of data rapidly. Despite their widespread use, entropy coders are commonly assessed for some particular scenario or coding system. This work provides a general framework to assess and optimize different entropy coders. First, the paper describes three main families of entropy coders, namely those based on variable-to-variable length codes (V2VLC), arithmetic coding (AC), and tabled asymmetric numeral systems (tANS). Then, a low-complexity architecture for the most representative coder(s) of each family is presented-more precisely, a general version of V2VLC, the MQ, M, and a fixed-length version of AC and two different implementations of tANS. These coders are evaluated under different coding conditions in terms of compression efficiency and computational throughput. The results obtained suggest that V2VLC and tANS achieve the highest compression ratios for most coding rates and that the AC coder that uses fixed-length codewords attains the highest throughput. The experimental evaluation discloses the advantages and shortcomings of each entropy-coding scheme, providing insights that may help to select this stage in forthcoming compression systems

    Orthogonal transforms and their application to image coding

    Get PDF
    Imperial Users onl
    corecore