5,753 research outputs found
Search Tracker: Human-derived object tracking in-the-wild through large-scale search and retrieval
Humans use context and scene knowledge to easily localize moving objects in
conditions of complex illumination changes, scene clutter and occlusions. In
this paper, we present a method to leverage human knowledge in the form of
annotated video libraries in a novel search and retrieval based setting to
track objects in unseen video sequences. For every video sequence, a document
that represents motion information is generated. Documents of the unseen video
are queried against the library at multiple scales to find videos with similar
motion characteristics. This provides us with coarse localization of objects in
the unseen video. We further adapt these retrieved object locations to the new
video using an efficient warping scheme. The proposed method is validated on
in-the-wild video surveillance datasets where we outperform state-of-the-art
appearance-based trackers. We also introduce a new challenging dataset with
complex object appearance changes.Comment: Under review with the IEEE Transactions on Circuits and Systems for
Video Technolog
Analysis of Hand Segmentation in the Wild
A large number of works in egocentric vision have concentrated on action and
object recognition. Detection and segmentation of hands in first-person videos,
however, has less been explored. For many applications in this domain, it is
necessary to accurately segment not only hands of the camera wearer but also
the hands of others with whom he is interacting. Here, we take an in-depth look
at the hand segmentation problem. In the quest for robust hand segmentation
methods, we evaluated the performance of the state of the art semantic
segmentation methods, off the shelf and fine-tuned, on existing datasets. We
fine-tune RefineNet, a leading semantic segmentation method, for hand
segmentation and find that it does much better than the best contenders.
Existing hand segmentation datasets are collected in the laboratory settings.
To overcome this limitation, we contribute by collecting two new datasets: a)
EgoYouTubeHands including egocentric videos containing hands in the wild, and
b) HandOverFace to analyze the performance of our models in presence of similar
appearance occlusions. We further explore whether conditional random fields can
help refine generated hand segmentations. To demonstrate the benefit of
accurate hand maps, we train a CNN for hand-based activity recognition and
achieve higher accuracy when a CNN was trained using hand maps produced by the
fine-tuned RefineNet. Finally, we annotate a subset of the EgoHands dataset for
fine-grained action recognition and show that an accuracy of 58.6% can be
achieved by just looking at a single hand pose which is much better than the
chance level (12.5%).Comment: Accepted at CVPR 201
"'Who are you?' - Learning person specific classifiers from video"
We investigate the problem of automatically labelling
faces of characters in TV or movie material with their
names, using only weak supervision from automaticallyaligned
subtitle and script text. Our previous work (Everingham
et al. [8]) demonstrated promising results on the
task, but the coverage of the method (proportion of video
labelled) and generalization was limited by a restriction to
frontal faces and nearest neighbour classification.
In this paper we build on that method, extending the coverage
greatly by the detection and recognition of characters
in profile views. In addition, we make the following contributions:
(i) seamless tracking, integration and recognition
of profile and frontal detections, and (ii) a character specific
multiple kernel classifier which is able to learn the features
best able to discriminate between the characters.
We report results on seven episodes of the TV series
“Buffy the Vampire Slayer”, demonstrating significantly increased
coverage and performance with respect to previous
methods on this material
MobiFace: A Novel Dataset for Mobile Face Tracking in the Wild
Face tracking serves as the crucial initial step in mobile applications
trying to analyse target faces over time in mobile settings. However, this
problem has received little attention, mainly due to the scarcity of dedicated
face tracking benchmarks. In this work, we introduce MobiFace, the first
dataset for single face tracking in mobile situations. It consists of 80
unedited live-streaming mobile videos captured by 70 different smartphone users
in fully unconstrained environments. Over bounding boxes are manually
labelled. The videos are carefully selected to cover typical smartphone usage.
The videos are also annotated with 14 attributes, including 6 newly proposed
attributes and 8 commonly seen in object tracking. 36 state-of-the-art
trackers, including facial landmark trackers, generic object trackers and
trackers that we have fine-tuned or improved, are evaluated. The results
suggest that mobile face tracking cannot be solved through existing approaches.
In addition, we show that fine-tuning on the MobiFace training data
significantly boosts the performance of deep learning-based trackers,
suggesting that MobiFace captures the unique characteristics of mobile face
tracking. Our goal is to offer the community a diverse dataset to enable the
design and evaluation of mobile face trackers. The dataset, annotations and the
evaluation server will be on \url{https://mobiface.github.io/}.Comment: To appear on The 14th IEEE International Conference on Automatic Face
and Gesture Recognition (FG 2019
Driver Distraction Identification with an Ensemble of Convolutional Neural Networks
The World Health Organization (WHO) reported 1.25 million deaths yearly due
to road traffic accidents worldwide and the number has been continuously
increasing over the last few years. Nearly fifth of these accidents are caused
by distracted drivers. Existing work of distracted driver detection is
concerned with a small set of distractions (mostly, cell phone usage).
Unreliable ad-hoc methods are often used.In this paper, we present the first
publicly available dataset for driver distraction identification with more
distraction postures than existing alternatives. In addition, we propose a
reliable deep learning-based solution that achieves a 90% accuracy. The system
consists of a genetically-weighted ensemble of convolutional neural networks,
we show that a weighted ensemble of classifiers using a genetic algorithm
yields in a better classification confidence. We also study the effect of
different visual elements in distraction detection by means of face and hand
localizations, and skin segmentation. Finally, we present a thinned version of
our ensemble that could achieve 84.64% classification accuracy and operate in a
real-time environment.Comment: arXiv admin note: substantial text overlap with arXiv:1706.0949
MoDeep: A Deep Learning Framework Using Motion Features for Human Pose Estimation
In this work, we propose a novel and efficient method for articulated human
pose estimation in videos using a convolutional network architecture, which
incorporates both color and motion features. We propose a new human body pose
dataset, FLIC-motion, that extends the FLIC dataset with additional motion
features. We apply our architecture to this dataset and report significantly
better performance than current state-of-the-art pose detection systems
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