16 research outputs found

    Earth and Beyond in Tumultuous Times: A Critical Atlas of the Anthropocene

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    'Earth and Beyond in Tumultuous Times' offers a critical exploration of the Anthropocene concept. It addresses the urgent geopolitical and environmental questions raised by the new geological epoch. How are we to rethink landscapes, such as river deltas, oceans, or outer space? How can we create spaces for resistance and utopic dreaming? This volume confronts these questions by charting how space and place are constructed, deconstructed, and negotiated by humans and non-humans under conditions of globally entangled consumption, movement, and contamination. The essays in this volume are complemented by artistic interventions that offer a poetics for a harmed planet and the numerous worlds it contains

    Games and rules: game mechanics for the "Magic Circle"

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    Why do we play games and why do we play them on computers? The contributors of "Games and Rules" take a closer look at the core of each game and the motivational system that is the game mechanics. Games are control circuits that organize the game world with their (joint) players and establish motivations in a dedicated space, a "Magic Circle", whereas game mechanics are constructs of rules designed for interactions that provide gameplay. Those rules form the base for all the excitement and frustration we experience in games. This anthology contains individual essays by experts and authors with backgrounds in Game Design and Game Studies, who lead the discourse to get to the bottom of game mechanics in video games and the real world - among them Miguel Sicart and Carlo Fabricatore

    Games and Rules

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    Why do we play games and why do we play them on computers? The contributors of »Games and Rules« take a closer look at the core of each game and the motivational system that is the game mechanics. Games are control circuits that organize the game world with their (joint) players and establish motivations in a dedicated space, a »Magic Circle«, whereas game mechanics are constructs of rules designed for interactions that provide gameplay. Those rules form the base for all the excitement and frustration we experience in games. This anthology contains individual essays by authors with backgrounds in Game Design and Game Studies, who lead the discourse to get to the bottom of game mechanics in video games and the real world

    Games and Rules

    Get PDF
    Why do we play games and why do we play them on computers? The contributors of »Games and Rules« take a closer look at the core of each game and the motivational system that is the game mechanics. Games are control circuits that organize the game world with their (joint) players and establish motivations in a dedicated space, a »Magic Circle«, whereas game mechanics are constructs of rules designed for interactions that provide gameplay. Those rules form the base for all the excitement and frustration we experience in games. This anthology contains individual essays by authors with backgrounds in Game Design and Game Studies, who lead the discourse to get to the bottom of game mechanics in video games and the real world

    2021 Student Symposium Research and Creative Activity Book of Abstracts

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    The UMaine Student Symposium (UMSS) is an annual event that celebrates undergraduate and graduate student research and creative work. Students from a variety of disciplines present their achievements with video presentations. It’s the ideal occasion for the community to see how UMaine students’ work impacts locally – and beyond. The 2021 Student Symposium Research and Creative Activity Book of Abstracts includes a complete list of student presenters as well as abstracts related to their works

    METROPOLITAN ENCHANTMENT AND DISENCHANTMENT. METROPOLITAN ANTHROPOLOGY FOR THE CONTEMPORARY LIVING MAP CONSTRUCTION

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    We can no longer interpret the contemporary metropolis as we did in the last century. The thought of civil economy regarding the contemporary Metropolis conflicts more or less radically with the merely acquisitive dimension of the behaviour of its citizens. What is needed is therefore a new capacity for imagining the economic-productive future of the city: hybrid social enterprises, economically sustainable, structured and capable of using technologies, could be a solution for producing value and distributing it fairly and inclusively. Metropolitan Urbanity is another issue to establish. Metropolis needs new spaces where inclusion can occur, and where a repository of the imagery can be recreated. What is the ontology behind the technique of metropolitan planning and management, its vision and its symbols? Competitiveness, speed, and meritocracy are political words, not technical ones. Metropolitan Urbanity is the characteristic of a polis that expresses itself in its public places. Today, however, public places are private ones that are destined for public use. The Common Good has always had a space of representation in the city, which was the public space. Today, the Green-Grey Infrastructure is the metropolitan city's monument that communicates a value for future generations and must therefore be recognised and imagined; it is the production of the metropolitan symbolic imagery, the new magic of the city

    2021-2022 Bulletin

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    https://soundideas.pugetsound.edu/bulletins/1079/thumbnail.jp

    Colonialisms, post-colonialisms and lusophonies: proceedings of the 4th International Congress in Cultural Studies

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    Colonialismos e pós-colonialismos são todos diferentes, mesmo quando referidos exclusivamente à situação lusófona. Neste contexto, mais do que procurar boas respostas, importa determinar quais as questões pertinentes aos nossos colonialismos e pós-colonialismos lusófonos. Com efeito, problematizar a própria questão é começar por descolonizar o pensamento. Em nosso entender, esta é uma das tarefas candentes no processo de re-imaginação da Lusofonia, que passa, atualmente, pela procura de um pensamento estratégico que inclua uma reflexão colonialista/pós-colonialista/descolonialista. Esta tarefa primeira, e mesmo propedêutica a qualquer construção gnoseológica, de descolonizar o pensamento hegemónico onde quer que ele se revele, não pode deixar de implicar as academias, centros de produção do saber e do conhecimento da realidade cultural, política e social. Neste sentido, descolonizar o pensamento sobre a Lusofonia passará por colocar em causa e instabilizar o que julgamos já saber e ser como ‘sujeitos lusófonos’, ‘países lusófonos’, ‘comunidades lusófonas’. Trata-se, assim, de instabilizar a uniformidade, mas também as diferenças instituídas, que frequentemente não são mais do que um novo género de cânone integrador e dissolvente da diferença. Por outro lado, não podemos deixar de praticar uma atitude vigilante, de cuidado e suspeição, em face do discurso sobre a diferença irredutível, que pode tornar-se (como no passado) na estéril celebração do exótico. Fazer com que a diferença instabilize o que oficialmente se encontra canonizado como ‘diferença dentro do cânone’, implica negociar e re-inscrever identidades sem inverter dualismos. Uma reflexão pós-colonial no contexto lusófono não pode evitar o exercício da crítica às antigas dicotomias periferia/centro; cosmopolitismo/ruralismo, civilizado/selvagem, negro/branco, norte/sul, num contexto cultural de mundialização, transformado por novos e revolucionários fenómenos de comunicação, que têm também globalizado a marginalidade. A tarefa de re-imaginar a Lusofonia implicará necessariamente a deslocação, inversão ou até implosão, do pensamento dual eurocêntrico, obrigando-nos a repensá-la dentro de uma mais vasta articulação entre local e global
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