23,512 research outputs found

    Myths and Realities of Rateless Coding

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    Fixed-rate and rateless channel codes are generally treated separately in the related research literature and so, a novice in the field inevitably gets the impression that these channel codes are unrelated. By contrast, in this treatise, we endeavor to further develop a link between the traditional fixed-rate codes and the recently developed rateless codes by delving into their underlying attributes. This joint treatment is beneficial for two principal reasons. First, it facilitates the task of researchers and practitioners, who might be familiar with fixed-rate codes and would like to jump-start their understanding of the recently developed concepts in the rateless reality. Second, it provides grounds for extending the use of the well-understood code design tools — originally contrived for fixed-rate codes — to the realm of rateless codes. Indeed, these versatile tools proved to be vital in the design of diverse fixed-rate-coded communications systems, and thus our hope is that they will further elucidate the associated performance ramifications of the rateless coded schemes

    Using Channel Output Feedback to Increase Throughput in Hybrid-ARQ

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    Hybrid-ARQ protocols have become common in many packet transmission systems due to their incorporation in various standards. Hybrid-ARQ combines the normal automatic repeat request (ARQ) method with error correction codes to increase reliability and throughput. In this paper, we look at improving upon this performance using feedback information from the receiver, in particular, using a powerful forward error correction (FEC) code in conjunction with a proposed linear feedback code for the Rayleigh block fading channels. The new hybrid-ARQ scheme is initially developed for full received packet feedback in a point-to-point link. It is then extended to various different multiple-antenna scenarios (MISO/MIMO) with varying amounts of packet feedback information. Simulations illustrate gains in throughput.Comment: 30 page

    Ergodic Interference Alignment

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    This paper develops a new communication strategy, ergodic interference alignment, for the K-user interference channel with time-varying fading. At any particular time, each receiver will see a superposition of the transmitted signals plus noise. The standard approach to such a scenario results in each transmitter-receiver pair achieving a rate proportional to 1/K its interference-free ergodic capacity. However, given two well-chosen time indices, the channel coefficients from interfering users can be made to exactly cancel. By adding up these two observations, each receiver can obtain its desired signal without any interference. If the channel gains have independent, uniform phases, this technique allows each user to achieve at least 1/2 its interference-free ergodic capacity at any signal-to-noise ratio. Prior interference alignment techniques were only able to attain this performance as the signal-to-noise ratio tended to infinity. Extensions are given for the case where each receiver wants a message from more than one transmitter as well as the "X channel" case (with two receivers) where each transmitter has an independent message for each receiver. Finally, it is shown how to generalize this strategy beyond Gaussian channel models. For a class of finite field interference channels, this approach yields the ergodic capacity region.Comment: 16 pages, 6 figure, To appear in IEEE Transactions on Information Theor

    Reduced-Dimension Linear Transform Coding of Correlated Signals in Networks

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    A model, called the linear transform network (LTN), is proposed to analyze the compression and estimation of correlated signals transmitted over directed acyclic graphs (DAGs). An LTN is a DAG network with multiple source and receiver nodes. Source nodes transmit subspace projections of random correlated signals by applying reduced-dimension linear transforms. The subspace projections are linearly processed by multiple relays and routed to intended receivers. Each receiver applies a linear estimator to approximate a subset of the sources with minimum mean squared error (MSE) distortion. The model is extended to include noisy networks with power constraints on transmitters. A key task is to compute all local compression matrices and linear estimators in the network to minimize end-to-end distortion. The non-convex problem is solved iteratively within an optimization framework using constrained quadratic programs (QPs). The proposed algorithm recovers as special cases the regular and distributed Karhunen-Loeve transforms (KLTs). Cut-set lower bounds on the distortion region of multi-source, multi-receiver networks are given for linear coding based on convex relaxations. Cut-set lower bounds are also given for any coding strategy based on information theory. The distortion region and compression-estimation tradeoffs are illustrated for different communication demands (e.g. multiple unicast), and graph structures.Comment: 33 pages, 7 figures, To appear in IEEE Transactions on Signal Processin

    Coding for interactive communication correcting insertions and deletions

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    We consider the question of interactive communication, in which two remote parties perform a computation while their communication channel is (adversarially) noisy. We extend here the discussion into a more general and stronger class of noise, namely, we allow the channel to perform insertions and deletions of symbols. These types of errors may bring the parties "out of sync", so that there is no consensus regarding the current round of the protocol. In this more general noise model, we obtain the first interactive coding scheme that has a constant rate and resists noise rates of up to 1/18−Δ1/18-\varepsilon. To this end we develop a novel primitive we name edit distance tree code. The edit distance tree code is designed to replace the Hamming distance constraints in Schulman's tree codes (STOC 93), with a stronger edit distance requirement. However, the straightforward generalization of tree codes to edit distance does not seem to yield a primitive that suffices for communication in the presence of synchronization problems. Giving the "right" definition of edit distance tree codes is a main conceptual contribution of this work
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