21,028 research outputs found
Recommended from our members
Multitarget Tracking in Nonoverlapping Cameras Using a Reference Set
Tracking multiple targets in nonoverlapping cameras are challenging since the observations of the same targets are often separated by time and space. There might be significant appearance change of a target across camera views caused by variations in illumination conditions, poses, and camera imaging characteristics. Consequently, the same target may appear very different in two cameras. Therefore, associating tracks in different camera views directly based on their appearance similarity is difficult and prone to error. In most previous methods, the appearance similarity is computed either using color histograms or based on pretrained brightness transfer function that maps color between cameras. In this paper, a novel reference set based appearance model is proposed to improve multitarget tracking in a network of nonoverlapping cameras. Contrary to previous work, a reference set is constructed for a pair of cameras, containing subjects appearing in both camera views. For track association, instead of directly comparing the appearance of two targets in different camera views, they are compared indirectly via the reference set. Besides global color histograms, texture and shape features are extracted at different locations of a target, and AdaBoost is used to learn the discriminative power of each feature. The effectiveness of the proposed method over the state of the art on two challenging real-world multicamera video data sets is demonstrated by thorough experiments
Recommended from our members
Analysis-by-synthesis: Pedestrian tracking with crowd simulation models in a multi-camera video network
For tracking systems consisting of multiple cameras with overlapping field-of-views, homography-based approaches are widely adopted to significantly reduce occlusions among pedestrians by sharing information among multiple views. However, in these approaches, the usage of information under real-world coordinates is only at a preliminary level. Therefore, in this paper, a multi-camera tracking system with integrated crowd simulation is proposed in order to explore the possibility to make homography information more helpful. Two crowd simulators with different simulation strategies are used to investigate the influence of the simulation strategy on the final tracking performance. The performance is evaluated by multiple object tracking precision and accuracy (MOTP and MOTA) metrics, for all the camera views and the results obtained under real-world coordinates. The experimental results demonstrate that crowd simulators boost the tracking performance significantly, especially for crowded scenes with higher density. In addition, a more realistic simulation strategy helps to further improve the overall tracking result
Recommended from our members
Integrating Social Grouping for Multitarget Tracking Across Cameras in a CRF Model
Demo: real-time indoors people tracking in scalable camera networks
In this demo we present a people tracker in indoor environments. The tracker executes in a network of smart cameras with overlapping views. Special attention is given to real-time processing by distribution of tasks between the cameras and the fusion server. Each camera performs tasks of processing the images and tracking of people in the image plane. Instead of camera images, only metadata (a bounding box per person) are sent from each camera to the fusion server. The metadata are used on the server side to estimate the position of each person in real-world coordinates. Although the tracker is designed to suit any indoor environment, in this demo the tracker's performance is presented in a meeting scenario, where occlusions of people by other people and/or furniture are significant and occur frequently. Multiple cameras insure views from multiple angles, which keeps tracking accurate even in cases of severe occlusions in some of the views
A multi-viewpoint feature-based re-identification system driven by skeleton keypoints
Thanks to the increasing popularity of 3D sensors, robotic vision has experienced huge improvements in a wide range of applications and systems in the last years. Besides the many benefits, this migration caused some incompatibilities with those systems that cannot be based on range sensors, like intelligent video surveillance systems, since the two kinds of sensor data lead to different representations of people and objects. This work goes in the direction of bridging the gap, and presents a novel re-identification system that takes advantage of multiple video flows in order to enhance the performance of a skeletal tracking algorithm, which is in turn exploited for driving the re-identification. A new, geometry-based method for joining together the detections provided by the skeletal tracker from multiple video flows is introduced, which is capable of dealing with many people in the scene, coping with the errors introduced in each view by the skeletal tracker. Such method has a high degree of generality, and can be applied to any kind of body pose estimation algorithm. The system was tested on a public dataset for video surveillance applications, demonstrating the improvements achieved by the multi-viewpoint approach in the accuracy of both body pose estimation and re-identification. The proposed approach was also compared with a skeletal tracking system working on 3D data: the comparison assessed the good performance level of the multi-viewpoint approach. This means that the lack of the rich information provided by 3D sensors can be compensated by the availability of more than one viewpoint
- …