21,028 research outputs found

    Demo: real-time indoors people tracking in scalable camera networks

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    In this demo we present a people tracker in indoor environments. The tracker executes in a network of smart cameras with overlapping views. Special attention is given to real-time processing by distribution of tasks between the cameras and the fusion server. Each camera performs tasks of processing the images and tracking of people in the image plane. Instead of camera images, only metadata (a bounding box per person) are sent from each camera to the fusion server. The metadata are used on the server side to estimate the position of each person in real-world coordinates. Although the tracker is designed to suit any indoor environment, in this demo the tracker's performance is presented in a meeting scenario, where occlusions of people by other people and/or furniture are significant and occur frequently. Multiple cameras insure views from multiple angles, which keeps tracking accurate even in cases of severe occlusions in some of the views

    A multi-viewpoint feature-based re-identification system driven by skeleton keypoints

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    Thanks to the increasing popularity of 3D sensors, robotic vision has experienced huge improvements in a wide range of applications and systems in the last years. Besides the many benefits, this migration caused some incompatibilities with those systems that cannot be based on range sensors, like intelligent video surveillance systems, since the two kinds of sensor data lead to different representations of people and objects. This work goes in the direction of bridging the gap, and presents a novel re-identification system that takes advantage of multiple video flows in order to enhance the performance of a skeletal tracking algorithm, which is in turn exploited for driving the re-identification. A new, geometry-based method for joining together the detections provided by the skeletal tracker from multiple video flows is introduced, which is capable of dealing with many people in the scene, coping with the errors introduced in each view by the skeletal tracker. Such method has a high degree of generality, and can be applied to any kind of body pose estimation algorithm. The system was tested on a public dataset for video surveillance applications, demonstrating the improvements achieved by the multi-viewpoint approach in the accuracy of both body pose estimation and re-identification. The proposed approach was also compared with a skeletal tracking system working on 3D data: the comparison assessed the good performance level of the multi-viewpoint approach. This means that the lack of the rich information provided by 3D sensors can be compensated by the availability of more than one viewpoint
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