360 research outputs found
Layer Selection in Progressive Transmission of Motion-Compensated JPEG2000 Video
MCJ2K (Motion-Compensated JPEG2000) is a video codec based on MCTF (Motion- Compensated Temporal Filtering) and J2K (JPEG2000). MCTF analyzes a sequence of images, generating a collection of temporal sub-bands, which are compressed with J2K. The R/D (Rate-Distortion) performance in MCJ2K is better than the MJ2K (Motion JPEG2000) extension, especially if there is a high level of temporal redundancy. MCJ2K codestreams can be served by standard JPIP (J2K Interactive Protocol) servers, thanks to the use of only J2K standard file formats. In bandwidth-constrained scenarios, an important issue in MCJ2K is determining the amount of data of each temporal sub-band that must be transmitted to maximize the quality of the reconstructions at the client side. To solve this problem, we have proposed two rate-allocation algorithms which provide reconstructions that are progressive in quality. The first, OSLA (Optimized Sub-band Layers Allocation), determines the best progression of quality layers, but is computationally expensive. The second, ESLA (Estimated-Slope sub-band Layers Allocation), is sub-optimal in most cases, but much faster and more convenient for real-time streaming scenarios. An experimental comparison shows that even when a straightforward motion compensation scheme is used, the R/D performance of MCJ2K competitive is compared not only to MJ2K, but also with respect to other standard scalable video codecs
Motion Scalability for Video Coding with Flexible Spatio-Temporal Decompositions
PhDThe research presented in this thesis aims to extend the scalability range of the
wavelet-based video coding systems in order to achieve fully scalable coding with a
wide range of available decoding points. Since the temporal redundancy regularly
comprises the main portion of the global video sequence redundancy, the techniques
that can be generally termed motion decorrelation techniques have a central role in
the overall compression performance. For this reason the scalable motion modelling
and coding are of utmost importance, and specifically, in this thesis possible
solutions are identified and analysed.
The main contributions of the presented research are grouped into two
interrelated and complementary topics. Firstly a flexible motion model with rateoptimised
estimation technique is introduced. The proposed motion model is based
on tree structures and allows high adaptability needed for layered motion coding. The
flexible structure for motion compensation allows for optimisation at different stages
of the adaptive spatio-temporal decomposition, which is crucial for scalable coding
that targets decoding on different resolutions. By utilising an adaptive choice of
wavelet filterbank, the model enables high compression based on efficient mode
selection. Secondly, solutions for scalable motion modelling and coding are
developed. These solutions are based on precision limiting of motion vectors and
creation of a layered motion structure that describes hierarchically coded motion.
The solution based on precision limiting relies on layered bit-plane coding of motion
vector values. The second solution builds on recently established techniques that
impose scalability on a motion structure. The new approach is based on two major
improvements: the evaluation of distortion in temporal Subbands and motion search
in temporal subbands that finds the optimal motion vectors for layered motion
structure.
Exhaustive tests on the rate-distortion performance in demanding scalable video
coding scenarios show benefits of application of both developed flexible motion
model and various solutions for scalable motion coding
Research and developments of distributed video coding
This thesis was submitted for the degree of Doctor of Philosophy and awarded by Brunel University.The recent developed Distributed Video Coding (DVC) is typically suitable for the applications such as wireless/wired video sensor network, mobile camera etc. where the traditional video coding standard is not feasible due to the constrained computation at the encoder. With DVC, the computational burden is moved from encoder to decoder. The compression efficiency is achieved via joint decoding at the decoder. The practical application of DVC is referred to Wyner-Ziv video coding (WZ) where the side information is available at the decoder to perform joint decoding. This join decoding inevitably causes a very complex decoder. In current WZ video coding issues, many of them emphasise how to improve the system coding performance but neglect the huge complexity caused at the decoder. The complexity of the decoder has direct influence to the system output. The beginning period of this research targets to optimise the decoder in pixel domain WZ video coding (PDWZ), while still achieves similar compression performance. More specifically, four issues are raised to optimise the input block size, the side information generation, the side information refinement process and the feedback channel respectively.
The transform domain WZ video coding (TDWZ) has distinct superior performance to the normal PDWZ due to the exploitation in spatial direction during the encoding. However, since there is no motion estimation at the encoder in WZ video coding, the temporal correlation is not exploited at all at the encoder in all current WZ video coding issues. In the middle period of this research, the 3D DCT is adopted in the TDWZ to remove redundancy in both spatial and temporal direction thus to provide even higher coding performance. In the next step of this research, the performance of transform domain Distributed Multiview Video Coding (DMVC) is also investigated. Particularly, three types transform domain DMVC frameworks which are transform domain DMVC using TDWZ based 2D DCT, transform domain DMVC using TDWZ based on 3D DCT and transform domain residual DMVC using TDWZ based on 3D DCT are investigated respectively.
One of the important applications of WZ coding principle is error-resilience. There have been several attempts to apply WZ error-resilient coding for current video coding standard e.g. H.264/AVC or MEPG 2. The final stage of this research is the design of WZ error-resilient
scheme for wavelet based video codec. To balance the trade-off between error resilience ability and bandwidth consumption, the proposed scheme emphasises the protection of the Region of Interest (ROI) area. The efficiency of bandwidth utilisation is achieved by mutual efforts of WZ coding and sacrificing the quality of unimportant area. In summary, this research work contributed to achieves several advances in WZ video coding. First of all, it is targeting to build an efficient PDWZ with optimised decoder. Secondly, it aims to build an advanced TDWZ based on 3D DCT, which then is applied into multiview video coding to realise advanced transform domain DMVC. Finally, it aims to design an efficient error-resilient scheme for wavelet video codec, with which the trade-off between bandwidth consumption and error-resilience can be better balanced
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3D multiple description coding for error resilience over wireless networks
This thesis was submitted for the degree of Doctor of Philosophy and awarded by Brunel University.Mobile communications has gained a growing interest from both customers and service providers alike in the last 1-2 decades. Visual information is used in many application domains such as remote health care, video –on demand, broadcasting, video surveillance etc. In order to enhance the visual effects of digital video content, the depth perception needs to be provided with the actual visual content. 3D video has earned a significant interest from the research community in recent years, due to the tremendous impact it leaves on viewers and its enhancement of the user’s quality of experience (QoE). In the near future, 3D video is likely to be used in most video applications, as it offers a greater sense of immersion and perceptual experience. When 3D video is compressed and transmitted over error prone channels, the associated packet loss leads to visual quality degradation. When a picture is lost or corrupted so severely that the concealment result is not acceptable, the receiver typically pauses video playback and waits for the next INTRA picture to resume decoding. Error propagation caused by employing predictive coding may degrade the video quality severely. There are several ways used to mitigate the effects of such transmission errors. One widely used technique in International Video Coding Standards is error resilience.
The motivation behind this research work is that, existing schemes for 2D colour video compression such as MPEG, JPEG and H.263 cannot be applied to 3D video content. 3D video signals contain depth as well as colour information and are bandwidth demanding, as they require the transmission of multiple high-bandwidth 3D video streams. On the other hand, the capacity of wireless channels is limited and wireless links are prone to various types of errors caused by noise, interference, fading, handoff, error burst and network congestion. Given the maximum bit rate budget to represent the 3D scene, optimal bit-rate allocation between texture and depth information rendering distortion/losses should be minimised. To mitigate the effect of these errors on the perceptual 3D video quality, error resilience video coding needs to be investigated further to offer better quality of experience (QoE) to end users.
This research work aims at enhancing the error resilience capability of compressed 3D video, when transmitted over mobile channels, using Multiple Description Coding (MDC) in order to improve better user’s quality of experience (QoE).
Furthermore, this thesis examines the sensitivity of the human visual system (HVS) when employed to view 3D video scenes. The approach used in this study is to use subjective testing in order to rate people’s perception of 3D video under error free and error prone conditions through the use of a carefully designed bespoke questionnaire.Petroleum Technology Development Fund (PTDF
Multiple Description Coding Using Data Hiding and Regions of Interest for Broadcasting Applications
We propose an innovative scheme for multiple description coding (MDC) with regions of interest (ROI) support to be adopted in high-quality television. The scheme proposes to split the
stream into two separate descriptors and to preserve the quality of the region of interest, even in case
one descriptor is completely lost. The residual part of the frame (the background) is instead modeled
through a checkerboard pattern, alternating the strength of the quantization. The decoder is provided
with the necessary side-information to reconstruct the frame properly, namely, the ROI parameters and
location, via a suitable data hiding procedure. Using data hiding, reconstruction parameters are embedded
in the transform coefficients, thus allowing an improvement in PSNR of the single descriptions at the
cost of a negligible overhead. To demonstrate its effectiveness, the algorithm has been implemented in
two different scenarios, using the reference H.264/AVC codec and an MJPEG framework to evaluate the
performance in absence of motion-compensated frames on 720p video sequences
Joint Source-Channel Coding for Image Transmission over Underlay Multichannel Cognitive Radio Networks
The increasing prominence of wireless applications exacerbates the problem of radio spectrum scarcity and promotes the usage of Cognitive Radio (CR) in wireless networks. With underlay dynamic spectrum access, CRs can operate alongside Primary Users, the incumbent of a spectrum band, as long as they limit the interference to the Primary Users below a certain threshold. Multimedia streaming transmissions face stringent Quality of Services constraints on top of the CR interference constraints, as some packets in the data stream have higher levels of importance and are the most vulnerable to packet loss over the channel. This raises a need for Unequal Error Protection (ULP) for multimedia streams transmissions, in which the channel encoder assigns different amount of error correction to different parts of the data stream, thereby protecting more the most valuable parts of the stream from packet loss problems. This research presents an end-to-end system setup for image transmission, utilizing ULP as part of a Joint Source-Channel Coding scheme over a multichannel CR network operating through underlay dynamic spectrum access. The setup features a Set Partitioning in Hierarchical Trees (SPIHT) source encoder, and Reed-Solomon forward error correction channel coding, and uses their properties to devise an ULP framework that maximizes the quality of the received image
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