28,341 research outputs found

    VECTORS: Video communication through opportunistic relays and scalable video coding

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    Crowd-sourced video distribution is frequently of interest in the local vicinity. In this paper, we propose a novel design to transfer such content over opportunistic networks with adaptive quality encoding to achieve reasonable delay bounds. The video segments are transmitted between source and destination in a delay tolerant manner using the Nearby Connections Android library. This implementation can be applied to multiple domains, including farm monitoring, wildlife, and environmental tracking, disaster response scenarios, etc. In this work, we present the design of an opportunistic contact based system, and we discuss basic results for the trial runs within our institute.Comment: 13 pages, 6 figures, and under 3000 words for submission to the SoftwareX journa

    Loss-resilient Coding of Texture and Depth for Free-viewpoint Video Conferencing

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    Free-viewpoint video conferencing allows a participant to observe the remote 3D scene from any freely chosen viewpoint. An intermediate virtual viewpoint image is commonly synthesized using two pairs of transmitted texture and depth maps from two neighboring captured viewpoints via depth-image-based rendering (DIBR). To maintain high quality of synthesized images, it is imperative to contain the adverse effects of network packet losses that may arise during texture and depth video transmission. Towards this end, we develop an integrated approach that exploits the representation redundancy inherent in the multiple streamed videos a voxel in the 3D scene visible to two captured views is sampled and coded twice in the two views. In particular, at the receiver we first develop an error concealment strategy that adaptively blends corresponding pixels in the two captured views during DIBR, so that pixels from the more reliable transmitted view are weighted more heavily. We then couple it with a sender-side optimization of reference picture selection (RPS) during real-time video coding, so that blocks containing samples of voxels that are visible in both views are more error-resiliently coded in one view only, given adaptive blending will erase errors in the other view. Further, synthesized view distortion sensitivities to texture versus depth errors are analyzed, so that relative importance of texture and depth code blocks can be computed for system-wide RPS optimization. Experimental results show that the proposed scheme can outperform the use of a traditional feedback channel by up to 0.82 dB on average at 8% packet loss rate, and by as much as 3 dB for particular frames

    ToyArchitecture: Unsupervised Learning of Interpretable Models of the World

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    Research in Artificial Intelligence (AI) has focused mostly on two extremes: either on small improvements in narrow AI domains, or on universal theoretical frameworks which are usually uncomputable, incompatible with theories of biological intelligence, or lack practical implementations. The goal of this work is to combine the main advantages of the two: to follow a big picture view, while providing a particular theory and its implementation. In contrast with purely theoretical approaches, the resulting architecture should be usable in realistic settings, but also form the core of a framework containing all the basic mechanisms, into which it should be easier to integrate additional required functionality. In this paper, we present a novel, purposely simple, and interpretable hierarchical architecture which combines multiple different mechanisms into one system: unsupervised learning of a model of the world, learning the influence of one's own actions on the world, model-based reinforcement learning, hierarchical planning and plan execution, and symbolic/sub-symbolic integration in general. The learned model is stored in the form of hierarchical representations with the following properties: 1) they are increasingly more abstract, but can retain details when needed, and 2) they are easy to manipulate in their local and symbolic-like form, thus also allowing one to observe the learning process at each level of abstraction. On all levels of the system, the representation of the data can be interpreted in both a symbolic and a sub-symbolic manner. This enables the architecture to learn efficiently using sub-symbolic methods and to employ symbolic inference.Comment: Revision: changed the pdftitl

    On Cooperative Multiple Access Channels with Delayed CSI at Transmitters

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    We consider a cooperative two-user multiaccess channel in which the transmission is controlled by a random state. Both encoders transmit a common message and, one of the encoders also transmits an individual message. We study the capacity region of this communication model for different degrees of availability of the states at the encoders, causally or strictly causally. In the case in which the states are revealed causally to both encoders but not to the decoder we find an explicit characterization of the capacity region in the discrete memoryless case. In the case in which the states are revealed only strictly causally to both encoders, we establish inner and outer bounds on the capacity region. The outer bound is non-trivial, and has a relatively simple form. It has the advantage of incorporating only one auxiliary random variable. We then introduce a class of cooperative multiaccess channels with states known strictly causally at both encoders for which the inner and outer bounds agree; and so we characterize the capacity region for this class. In this class of channels, the state can be obtained as a deterministic function of the channel inputs and output. We also study the model in which the states are revealed, strictly causally, in an asymmetric manner, to only one encoder. Throughout the paper, we discuss a number of examples; and compute the capacity region of some of these examples. The results shed more light on the utility of delayed channel state information for increasing the capacity region of state-dependent cooperative multiaccess channels; and tie with recent progress in this framework.Comment: 54 pages. To appear in IEEE Transactions on Information Theory. arXiv admin note: substantial text overlap with arXiv:1201.327

    Simulation and Performance Analysis of MP-OLSR for Mobile Ad hoc Networks

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    Mobile ad hoc networks (MANETs) consist of a collection of wireless mobile nodes which dynamically exchange data without reliance on a fixed base station or a wired backbone network, which makes routing a crucial issue for the design of a ad hoc networks. In this paper we discussed a hybrid multipath routing protocol named MP-OLSR. It is based on the link state algorithm and employs periodic exchange of messages to maintain topology information of the networks. In the mean time, it updates the routing table in an on-demand scheme and forwards the packets in multiple paths which have been determined at the source. If a link failure is detected, the algorithm recovers the route automatically. Concerning the instability of the wireless networks, the redundancy coding is used to improve the delivery ratio. The simulation in NS2 shows that the new protocol can effectively improve the performance of the networks
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