3,222 research outputs found

    Speeding up Future Video Distribution via Channel-Aware Caching-Aided Coded Multicast

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    Future Internet usage will be dominated by the consumption of a rich variety of online multimedia services accessed from an exponentially growing number of multimedia capable mobile devices. As such, future Internet designs will be challenged to provide solutions that can deliver bandwidth-intensive, delay-sensitive, on-demand video-based services over increasingly crowded, bandwidth-limited wireless access networks. One of the main reasons for the bandwidth stress facing wireless network operators is the difficulty to exploit the multicast nature of the wireless medium when wireless users or access points rarely experience the same channel conditions or access the same content at the same time. In this paper, we present and analyze a novel wireless video delivery paradigm based on the combined use of channel-aware caching and coded multicasting that allows simultaneously serving multiple cache-enabled receivers that may be requesting different content and experiencing different channel conditions. To this end, we reformulate the caching-aided coded multicast problem as a joint source-channel coding problem and design an achievable scheme that preserves the cache-enabled multiplicative throughput gains of the error-free scenario,by guaranteeing per-receiver rates unaffected by the presence of receivers with worse channel conditions.Comment: 11 pages,6 figures,to appear in IEEE JSAC Special Issue on Video Distribution over Future Interne

    Random Linear Network Coding for 5G Mobile Video Delivery

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    An exponential increase in mobile video delivery will continue with the demand for higher resolution, multi-view and large-scale multicast video services. Novel fifth generation (5G) 3GPP New Radio (NR) standard will bring a number of new opportunities for optimizing video delivery across both 5G core and radio access networks. One of the promising approaches for video quality adaptation, throughput enhancement and erasure protection is the use of packet-level random linear network coding (RLNC). In this review paper, we discuss the integration of RLNC into the 5G NR standard, building upon the ideas and opportunities identified in 4G LTE. We explicitly identify and discuss in detail novel 5G NR features that provide support for RLNC-based video delivery in 5G, thus pointing out to the promising avenues for future research.Comment: Invited paper for Special Issue "Network and Rateless Coding for Video Streaming" - MDPI Informatio

    Multi-user video streaming using unequal error protection network coding in wireless networks

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    In this paper, we investigate a multi-user video streaming system applying unequal error protection (UEP) network coding (NC) for simultaneous real-time exchange of scalable video streams among multiple users. We focus on a simple wireless scenario where users exchange encoded data packets over a common central network node (e.g., a base station or an access point) that aims to capture the fundamental system behaviour. Our goal is to present analytical tools that provide both the decoding probability analysis and the expected delay guarantees for different importance layers of scalable video streams. Using the proposed tools, we offer a simple framework for design and analysis of UEP NC based multi-user video streaming systems and provide examples of system design for video conferencing scenario in broadband wireless cellular networks

    Throughput Bound of XOR Coded Wireless Multicasting to Three Clients

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    It is a well-known result that constructing codewords over GF(2)GF(2) to minimize the number of transmissions for a single-hop wireless multicasting is an NP-complete problem. Linearly independent codewords can be constructed in polynomial time for all the nn clients, known as maximum distance separable (MDS) code, when the finite field size qq is larger than or equal to the number of clients, q≥nq\geq n. In this paper we quantify the exact minimum number of transmissions for a multicast network using erasure code when q=2q=2 and n=3n=3, such that q<nq<n. We first show that the use of Markov chain model to derive the minimum number of transmissions for such a network is limited for very small number of input packets. We then use combinatorial approach to derive an upper bound on the exact minimum number of transmissions. Our results show that the difference between the expected number of transmissions using XOR coding and MDS coding is negligible for n=3n=3.Comment: This paper appears in the proceedings of 20th IEEE International Workshop on Computer Aided Modelling and Design of Communication Links and Networks (CAMAD), 7-9 September 2015, University of Surrey, Guildford, U

    Network coding meets multimedia: a review

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    While every network node only relays messages in a traditional communication system, the recent network coding (NC) paradigm proposes to implement simple in-network processing with packet combinations in the nodes. NC extends the concept of "encoding" a message beyond source coding (for compression) and channel coding (for protection against errors and losses). It has been shown to increase network throughput compared to traditional networks implementation, to reduce delay and to provide robustness to transmission errors and network dynamics. These features are so appealing for multimedia applications that they have spurred a large research effort towards the development of multimedia-specific NC techniques. This paper reviews the recent work in NC for multimedia applications and focuses on the techniques that fill the gap between NC theory and practical applications. It outlines the benefits of NC and presents the open challenges in this area. The paper initially focuses on multimedia-specific aspects of network coding, in particular delay, in-network error control, and mediaspecific error control. These aspects permit to handle varying network conditions as well as client heterogeneity, which are critical to the design and deployment of multimedia systems. After introducing these general concepts, the paper reviews in detail two applications that lend themselves naturally to NC via the cooperation and broadcast models, namely peer-to-peer multimedia streaming and wireless networkin
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