685 research outputs found

    VIGAN: Missing View Imputation with Generative Adversarial Networks

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    In an era when big data are becoming the norm, there is less concern with the quantity but more with the quality and completeness of the data. In many disciplines, data are collected from heterogeneous sources, resulting in multi-view or multi-modal datasets. The missing data problem has been challenging to address in multi-view data analysis. Especially, when certain samples miss an entire view of data, it creates the missing view problem. Classic multiple imputations or matrix completion methods are hardly effective here when no information can be based on in the specific view to impute data for such samples. The commonly-used simple method of removing samples with a missing view can dramatically reduce sample size, thus diminishing the statistical power of a subsequent analysis. In this paper, we propose a novel approach for view imputation via generative adversarial networks (GANs), which we name by VIGAN. This approach first treats each view as a separate domain and identifies domain-to-domain mappings via a GAN using randomly-sampled data from each view, and then employs a multi-modal denoising autoencoder (DAE) to reconstruct the missing view from the GAN outputs based on paired data across the views. Then, by optimizing the GAN and DAE jointly, our model enables the knowledge integration for domain mappings and view correspondences to effectively recover the missing view. Empirical results on benchmark datasets validate the VIGAN approach by comparing against the state of the art. The evaluation of VIGAN in a genetic study of substance use disorders further proves the effectiveness and usability of this approach in life science.Comment: 10 pages, 8 figures, conferenc

    Learning Human Motion Models for Long-term Predictions

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    We propose a new architecture for the learning of predictive spatio-temporal motion models from data alone. Our approach, dubbed the Dropout Autoencoder LSTM, is capable of synthesizing natural looking motion sequences over long time horizons without catastrophic drift or motion degradation. The model consists of two components, a 3-layer recurrent neural network to model temporal aspects and a novel auto-encoder that is trained to implicitly recover the spatial structure of the human skeleton via randomly removing information about joints during training time. This Dropout Autoencoder (D-AE) is then used to filter each predicted pose of the LSTM, reducing accumulation of error and hence drift over time. Furthermore, we propose new evaluation protocols to assess the quality of synthetic motion sequences even for which no ground truth data exists. The proposed protocols can be used to assess generated sequences of arbitrary length. Finally, we evaluate our proposed method on two of the largest motion-capture datasets available to date and show that our model outperforms the state-of-the-art on a variety of actions, including cyclic and acyclic motion, and that it can produce natural looking sequences over longer time horizons than previous methods

    Recovering Faces from Portraits with Auxiliary Facial Attributes

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    Recovering a photorealistic face from an artistic portrait is a challenging task since crucial facial details are often distorted or completely lost in artistic compositions. To handle this loss, we propose an Attribute-guided Face Recovery from Portraits (AFRP) that utilizes a Face Recovery Network (FRN) and a Discriminative Network (DN). FRN consists of an autoencoder with residual block-embedded skip-connections and incorporates facial attribute vectors into the feature maps of input portraits at the bottleneck of the autoencoder. DN has multiple convolutional and fully-connected layers, and its role is to enforce FRN to generate authentic face images with corresponding facial attributes dictated by the input attribute vectors. %Leveraging on the spatial transformer networks, FRN automatically compensates for misalignments of portraits. % and generates aligned face images. For the preservation of identities, we impose the recovered and ground-truth faces to share similar visual features. Specifically, DN determines whether the recovered image looks like a real face and checks if the facial attributes extracted from the recovered image are consistent with given attributes. %Our method can recover high-quality photorealistic faces from unaligned portraits while preserving the identity of the face images as well as it can reconstruct a photorealistic face image with a desired set of attributes. Our method can recover photorealistic identity-preserving faces with desired attributes from unseen stylized portraits, artistic paintings, and hand-drawn sketches. On large-scale synthesized and sketch datasets, we demonstrate that our face recovery method achieves state-of-the-art results.Comment: 2019 IEEE Winter Conference on Applications of Computer Vision (WACV

    Prediction of Human Trajectory Following a Haptic Robotic Guide Using Recurrent Neural Networks

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    Social intelligence is an important requirement for enabling robots to collaborate with people. In particular, human path prediction is an essential capability for robots in that it prevents potential collision with a human and allows the robot to safely make larger movements. In this paper, we present a method for predicting the trajectory of a human who follows a haptic robotic guide without using sight, which is valuable for assistive robots that aid the visually impaired. We apply a deep learning method based on recurrent neural networks using multimodal data: (1) human trajectory, (2) movement of the robotic guide, (3) haptic input data measured from the physical interaction between the human and the robot, (4) human depth data. We collected actual human trajectory and multimodal response data through indoor experiments. Our model outperformed the baseline result while using only the robot data with the observed human trajectory, and it shows even better results when using additional haptic and depth data.Comment: 6 pages, Submitted to IEEE World Haptics Conference 201
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