1,411 research outputs found

    Machine Understanding of Human Behavior

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    A widely accepted prediction is that computing will move to the background, weaving itself into the fabric of our everyday living spaces and projecting the human user into the foreground. If this prediction is to come true, then next generation computing, which we will call human computing, should be about anticipatory user interfaces that should be human-centered, built for humans based on human models. They should transcend the traditional keyboard and mouse to include natural, human-like interactive functions including understanding and emulating certain human behaviors such as affective and social signaling. This article discusses a number of components of human behavior, how they might be integrated into computers, and how far we are from realizing the front end of human computing, that is, how far are we from enabling computers to understand human behavior

    Towards Simulating Humans in Augmented Multi-party Interaction

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    Human-computer interaction requires modeling of the user. A user profile typically contains preferences, interests, characteristics, and interaction behavior. However, in its multimodal interaction with a smart environment the user displays characteristics that show how the user, not necessarily consciously, verbally and nonverbally provides the smart environment with useful input and feedback. Especially in ambient intelligence environments we encounter situations where the environment supports interaction between the environment, smart objects (e.g., mobile robots, smart furniture) and human participants in the environment. Therefore it is useful for the profile to contain a physical representation of the user obtained by multi-modal capturing techniques. We discuss the modeling and simulation of interacting participants in the European AMI research project

    Assessing the Effectiveness of Automated Emotion Recognition in Adults and Children for Clinical Investigation

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    Recent success stories in automated object or face recognition, partly fuelled by deep learning artiļ¬cial neural network (ANN) architectures, has led to the advancement of biometric research platforms and, to some extent, the resurrection of Artiļ¬cial Intelligence (AI). In line with this general trend, inter-disciplinary approaches have taken place to automate the recognition of emotions in adults or children for the beneļ¬t of various applications such as identiļ¬cation of children emotions prior to a clinical investigation. Within this context, it turns out that automating emotion recognition is far from being straight forward with several challenges arising for both science(e.g., methodology underpinned by psychology) and technology (e.g., iMotions biometric research platform). In this paper, we present a methodology, experiment and interesting ļ¬ndings, which raise the following research questions for the recognition of emotions and attention in humans: a) adequacy of well-established techniques such as the International Affective Picture System (IAPS), b) adequacy of state-of-the-art biometric research platforms, c) the extent to which emotional responses may be different among children or adults. Our ļ¬ndings and ļ¬rst attempts to answer some of these research questions, are all based on a mixed sample of adults and children, who took part in the experiment resulting into a statistical analysis of numerous variables. These are related with, both automatically and interactively, captured responses of participants to a sample of IAPS pictures

    Voice Recognition Systems for The Disabled Electorate: Critical Review on Architectures and Authentication Strategies

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    An inevitable factor that makes the concept of electronic voting irresistible is the fact that it offers the possibility of exceeding the manual voting process in terms of convenience, widespread participation, and consideration for People Living with Disabilities. The underlying voting technology and ballot design can determine the credibility of election results, influence how voters felt about their ability to exercise their right to vote, and their willingness to accept the legitimacy of electoral results. However, the adoption of e-voting systems has unveiled a new set of problems such as security threats, trust, and reliability of voting systems and the electoral process itself. This paper presents a critical literature review on concepts, architectures, and existing authentication strategies in voice recognition systems for the e-voting system for the disabled electorate. Consequently, in this paper, an intelligent yet secure scheme for electronic voting systems specifically for people living with disabilities is presented

    Smart Exposition Rooms: The Ambient Intelligence View

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    We introduce our research on smart environments, in particular research on smart meeting rooms and investigate how research approaches here can be used in the context of smart museum environments. We distinguish the identification of domain knowledge, its use in sensory perception, its use in interpretation and modeling of events and acts in smart environments and we have some observations on off-line browsing and on-line remote participation in events in smart environments. It is argued that large-scale European research in the area of ambient intelligence will be an impetus to the research and development of smart galleries and museum spaces

    Mixed reality participants in smart meeting rooms and smart home enviroments

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    Humanā€“computer interaction requires modeling of the user. A user profile typically contains preferences, interests, characteristics, and interaction behavior. However, in its multimodal interaction with a smart environment the user displays characteristics that show how the user, not necessarily consciously, verbally and nonverbally provides the smart environment with useful input and feedback. Especially in ambient intelligence environments we encounter situations where the environment supports interaction between the environment, smart objects (e.g., mobile robots, smart furniture) and human participants in the environment. Therefore it is useful for the profile to contain a physical representation of the user obtained by multi-modal capturing techniques. We discuss the modeling and simulation of interacting participants in a virtual meeting room, we discuss how remote meeting participants can take part in meeting activities and they have some observations on translating research results to smart home environments

    The Role of Eye Gaze in Security and Privacy Applications: Survey and Future HCI Research Directions

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    For the past 20 years, researchers have investigated the use of eye tracking in security applications. We present a holistic view on gaze-based security applications. In particular, we canvassed the literature and classify the utility of gaze in security applications into a) authentication, b) privacy protection, and c) gaze monitoring during security critical tasks. This allows us to chart several research directions, most importantly 1) conducting field studies of implicit and explicit gaze-based authentication due to recent advances in eye tracking, 2) research on gaze-based privacy protection and gaze monitoring in security critical tasks which are under-investigated yet very promising areas, and 3) understanding the privacy implications of pervasive eye tracking. We discuss the most promising opportunities and most pressing challenges of eye tracking for security that will shape research in gaze-based security applications for the next decade
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