6,288 research outputs found
Options for Securing RTP Sessions
The Real-time Transport Protocol (RTP) is used in a large number of
different application domains and environments. This heterogeneity
implies that different security mechanisms are needed to provide
services such as confidentiality, integrity, and source
authentication of RTP and RTP Control Protocol (RTCP) packets
suitable for the various environments. The range of solutions makes
it difficult for RTP-based application developers to pick the most
suitable mechanism. This document provides an overview of a number
of security solutions for RTP and gives guidance for developers on
how to choose the appropriate security mechanism
Reflections on security options for the real-time transport protocol framework
The Real-time Transport Protocol (RTP) supports a range of video conferencing, telephony, and streaming video ap- plications, but offers few native security features. We discuss the problem of securing RTP, considering the range of applications. We outline why this makes RTP a difficult protocol to secure, and describe the approach we have recently proposed in the IETF to provide security for RTP applications. This approach treats RTP as a framework with a set of extensible security building blocks, and prescribes mandatory-to-implement security at the level of different application classes, rather than at the level of the media transport protocol
Reliable multicast transport by satellite: a hybrid satellite/terrestrial solution with erasure codes
Geostationary satellites are an efficient way to provide a large scale multipoint communication service. In the context of reliable multicast communications, a new hybrid satellite/terrestrial approach is proposed. It aims at reducing the overall communication cost using satellite broadcasting only when enough receivers are present, and terrestrial transmissions otherwise. This approach has been statistically evaluated for a particular cost function and seems interesting. Then since the hybrid approach relies on Forward Error Correction, several practical aspects of MDS codes and LDPC codes are investigated in order to select a code
Design of a shared whiteboard component for multimedia conferencing
This paper reports on the development of a framework for multimedia applications in the domain of tele-education. The paper focuses on the protocol design of a specific component of the framework, namely a shared whiteboard application. The relationship of this component with other components of the framework is also discussed. A salient feature of the framework is that it uses an advanced ATM-based network service. The design of the shared whiteboard component is considered representative for the design as a whole, and is used to illustrate how a flexible protocol architecture utilizing innovative network functions and satisfying demanding user requirements can be developed
Multicast broadcast services support in OFDMA-based WiMAX systems [Advances in mobile multimedia]
Multimedia stream service provided by broadband wireless networks has emerged as an important technology and has attracted much attention. An all-IP network architecture with reliable high-throughput air interface makes orthogonal frequency division multiplexing access (OFDMA)-based mobile worldwide interoperability for microwave access (mobile WiMAX) a viable technology for wireless multimedia services, such as voice over IP (VoIP), mobile TV, and so on. One of the main features in a WiMAX MAC layer is that it can provide'differentiated services among different traffic categories with individual QoS requirements. In this article, we first give an overview of the key aspects of WiMAX and describe multimedia broadcast multicast service (MBMS) architecture of the 3GPP. Then, we propose a multicast and broadcast service (MBS) architecture for WiMAX that is based on MBMS. Moreover, we enhance the MBS architecture for mobile WiMAX to overcome the shortcoming of limited video broadcast performance over the baseline MBS model. We also give examples to demonstrate that the proposed architecture can support better mobility and offer higher power efficiency
Using the Java Media Framework to build Adaptive Groupware Applications
Realtime audio and video conferencing has not yet been satisfactorily integrated into web-based groupware environments. Conferencing tools are at best only loosely linked to other parts of a shared working environment, and this is in part due to their implications for resource allocation and management. The Java Media Framework offers a promising means of redressing this situation. This paper describes an architecture for integrating the management of video and audio conferences into the resource allocation mechanism of an existing web-based groupware framework. The issue of adaptation is discussed and a means of initialising multimedia session parameters based on predicted QoS is described
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Effective video multicast over wireless internet
With the rapid growth of wireless networks and great success of Internet video, wireless video services are expected to be widely deployed in the near future. As different types of wireless networks are converging into all IP networks, i.e., the Internet, it is important to study video delivery over the wireless Internet. This paper proposes a novel end-system based adaptation protocol calledWireless Hybrid Adaptation Layered Multicast (WHALM) protocol for layered video multicast over wireless Internet. In WHALM the sender dynamically collects bandwidth distribution from the receivers and uses an optimal layer rate allocation mechanism to reduce the mismatches between the coarse-grained layer subscription levels and the heterogeneous and dynamic rate requirements from the receivers, thus maximizing the degree of satisfaction of all the receivers in a multicast session. Based on sampling theory and theory of probability, we reduce the required number of bandwidth feedbacks to a reasonable degree and use a scalable feedback mechanism to control the feedback process practically. WHALM is also tuned to perform well in wireless networks by integrating an end-to-end loss differentiation algorithm (LDA) to differentiate error losses from congestion losses at the receiver side. With a series of simulation experiments over NS platform, WHALM has been proved to be able to greatly improve the degree of satisfaction of all the receivers while avoiding congestion collapse on the wireless Internet
TINA as a virtual market place for telecommunication and information services: the VITAL experiment
The VITAL (Validation of Integrated Telecommunication Architectures for the Long-Term) project has defined, implemented and demonstrated an open distributed telecommunication architecture (ODTA) for deploying, managing and using a set of heterogeneous multimedia, multi-party, and mobility services. The architecture was based on the latest specifications released by TINA-C. The architecture was challenged in a set of trials by means of a heterogeneous set of applications. Some of the applications were developed within the project from scratch, while some others focused on integrating commercially available applications. The applications were selected in such a way as to assure full coverage of the architecture implementation and reflect a realistic use of it. The VITAL experience of refining and implementing TINA specifications and challenging the resulting platform by a heterogeneous set of services has proven the openness, flexibility and reusability of TINA. This paper describes the VITAL approach when choosing the different services and how they challenge and interact with the architecture, focusing especially on the service architecture and the Ret reference point definitions. The VITAL adjustments and enhancements to the TINA architecture are described. This paper contributes to proving that the TINA-based VITAL ODTA allows for easy and cost-effective development and deployment of advanced end-user and operator services, and can indeed act as the basis for a virtual market place for telecommunications service
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