76,746 research outputs found
Learning style and learning strategies in a multimedia environment
There is a growing realization that it may be expeditious to combine elements from different theories of learning when trying to derive a coherent and usable policy towards computer‐mediated learning. Consideration of the subtle distinction between Computer‐Aided Learning (CAL) and Computer‐Aided Instruction (CAI) conform the basis of a possible classification of computer‐mediated learning, and hence of multimedia tools. This classification enables the development of a continuum upon which to place various strategies for computer‐mediated learning, and hence a means of broadly classifying multimedia learning tools
Interactive Video Search
With an increasing amount of video data in our daily life, the need for content-based search in videos increases as well. Though a lot of research has been spent on video retrieval tools and methods which allow for automatic search in videos through content-based queries, still the performance of automatic video retrieval is far from optimal. In this tutorial we discussed (i) proposed solutions for improved video content navigation, (ii) typical interaction of content-based querying features, and (iii) advanced video content visualization methods. Moreover, we discussed interactive video search systems and ways to evaluate their performance
CHORUS Deliverable 4.3: Report from CHORUS workshops on national initiatives and metadata
Minutes of the following Workshops:
• National Initiatives on Multimedia Content Description and Retrieval, Geneva, October 10th, 2007.
• Metadata in Audio-Visual/Multimedia production and archiving, Munich, IRT, 21st – 22nd November 2007
Workshop in Geneva 10/10/2007
This highly successful workshop was organised in cooperation with the European Commission. The event brought together
the technical, administrative and financial representatives of the various national initiatives, which have been established
recently in some European countries to support research and technical development in the area of audio-visual content
processing, indexing and searching for the next generation Internet using semantic technologies, and which may lead to an
internet-based knowledge infrastructure. The objective of this workshop was to provide a platform for mutual information
and exchange between these initiatives, the European Commission and the participants. Top speakers were present from
each of the national initiatives. There was time for discussions with the audience and amongst the European National
Initiatives. The challenges, communalities, difficulties, targeted/expected impact, success criteria, etc. were tackled. This
workshop addressed how these national initiatives could work together and benefit from each other.
Workshop in Munich 11/21-22/2007
Numerous EU and national research projects are working on the automatic or semi-automatic generation of descriptive and
functional metadata derived from analysing audio-visual content. The owners of AV archives and production facilities are
eagerly awaiting such methods which would help them to better exploit their assets.Hand in hand with the digitization of
analogue archives and the archiving of digital AV material, metadatashould be generated on an as high semantic level as
possible, preferably fully automatically. All users of metadata rely on a certain metadata model. All AV/multimedia search
engines, developed or under current development, would have to respect some compatibility or compliance with the
metadata models in use. The purpose of this workshop is to draw attention to the specific problem of metadata models in the
context of (semi)-automatic multimedia search
A survey of comics research in computer science
Graphical novels such as comics and mangas are well known all over the world.
The digital transition started to change the way people are reading comics,
more and more on smartphones and tablets and less and less on paper. In the
recent years, a wide variety of research about comics has been proposed and
might change the way comics are created, distributed and read in future years.
Early work focuses on low level document image analysis: indeed comic books are
complex, they contains text, drawings, balloon, panels, onomatopoeia, etc.
Different fields of computer science covered research about user interaction
and content generation such as multimedia, artificial intelligence,
human-computer interaction, etc. with different sets of values. We propose in
this paper to review the previous research about comics in computer science, to
state what have been done and to give some insights about the main outlooks
Digital Image Access & Retrieval
The 33th Annual Clinic on Library Applications of Data Processing, held at the University of Illinois at Urbana-Champaign in March of 1996, addressed the theme of "Digital Image Access & Retrieval." The papers from this conference cover a wide range of topics concerning digital imaging technology for visual resource collections. Papers covered three general areas: (1) systems, planning, and implementation; (2) automatic and semi-automatic indexing; and (3) preservation with the bulk of the conference focusing on indexing and retrieval.published or submitted for publicatio
Semantic multimedia remote display for mobile thin clients
Current remote display technologies for mobile thin clients convert practically all types of graphical content into sequences of images rendered by the client. Consequently, important information concerning the content semantics is lost. The present paper goes beyond this bottleneck by developing a semantic multimedia remote display. The principle consists of representing the graphical content as a real-time interactive multimedia scene graph. The underlying architecture features novel components for scene-graph creation and management, as well as for user interactivity handling. The experimental setup considers the Linux X windows system and BiFS/LASeR multimedia scene technologies on the server and client sides, respectively. The implemented solution was benchmarked against currently deployed solutions (VNC and Microsoft-RDP), by considering text editing and WWW browsing applications. The quantitative assessments demonstrate: (1) visual quality expressed by seven objective metrics, e.g., PSNR values between 30 and 42 dB or SSIM values larger than 0.9999; (2) downlink bandwidth gain factors ranging from 2 to 60; (3) real-time user event management expressed by network round-trip time reduction by factors of 4-6 and by uplink bandwidth gain factors from 3 to 10; (4) feasible CPU activity, larger than in the RDP case but reduced by a factor of 1.5 with respect to the VNC-HEXTILE
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