75,966 research outputs found
KnowledgePro windows: The order of merit?
The producers of KnowledgePro look set with their latest release of KPWIN (KnowledgePro Windows) to fulfil Richard HaleâShaw's prophecy that it will become âone of the most powerful visual development environmentsâ (HaleâShaw 1992). Comparisons are drawn in this paper between the KPWIN family of products and other authoring tools. The conclusion is that KPWIN is worthy of being included in any courseware developer's tool set. Reasons for preferring a tool from the KnowledgePro family of products for courseware development over three main competitors â Authorware, Toolbook and Visual Basic â are explained, and the merits of KPWIN and KPWIN++ (a version that generates C++ code) are examined
An interactive learning environment in geographical information systems
The Unigis Learning Station is a computerâbased learning management tool for the Postgraduate Diploma in Geographical Information Systems by distance learning (correspondence). Unigis is an international network of universities coâoperating in the delivery of such courses. The students on Unigis courses are mature midâcareer professionals who study in addition to undertaking full time jobs. The Learning Station offers these students information about the course, resources for independent study, a structured set of exercises, assessments and feedback opportunities, and an integrated and easy way to interact with other course software. Following a brief introduction to the Unigis curriculum, this paper discusses the design of the Learning Station. The roles the Learning Station adopts are outlined, and the range of multimedia and communications tools used discussed. Evaluation of the Learning Station is presented and the issued raised by this provide useful lessons for other computerâbased learning management tools, and the adaptation of the Learning Station to other teaching and learning situations
A survey of comics research in computer science
Graphical novels such as comics and mangas are well known all over the world.
The digital transition started to change the way people are reading comics,
more and more on smartphones and tablets and less and less on paper. In the
recent years, a wide variety of research about comics has been proposed and
might change the way comics are created, distributed and read in future years.
Early work focuses on low level document image analysis: indeed comic books are
complex, they contains text, drawings, balloon, panels, onomatopoeia, etc.
Different fields of computer science covered research about user interaction
and content generation such as multimedia, artificial intelligence,
human-computer interaction, etc. with different sets of values. We propose in
this paper to review the previous research about comics in computer science, to
state what have been done and to give some insights about the main outlooks
CHORUS Deliverable 4.3: Report from CHORUS workshops on national initiatives and metadata
Minutes of the following Workshops:
⢠National Initiatives on Multimedia Content Description and Retrieval, Geneva, October 10th, 2007.
⢠Metadata in Audio-Visual/Multimedia production and archiving, Munich, IRT, 21st â 22nd November 2007
Workshop in Geneva 10/10/2007
This highly successful workshop was organised in cooperation with the European Commission. The event brought together
the technical, administrative and financial representatives of the various national initiatives, which have been established
recently in some European countries to support research and technical development in the area of audio-visual content
processing, indexing and searching for the next generation Internet using semantic technologies, and which may lead to an
internet-based knowledge infrastructure. The objective of this workshop was to provide a platform for mutual information
and exchange between these initiatives, the European Commission and the participants. Top speakers were present from
each of the national initiatives. There was time for discussions with the audience and amongst the European National
Initiatives. The challenges, communalities, difficulties, targeted/expected impact, success criteria, etc. were tackled. This
workshop addressed how these national initiatives could work together and benefit from each other.
Workshop in Munich 11/21-22/2007
Numerous EU and national research projects are working on the automatic or semi-automatic generation of descriptive and
functional metadata derived from analysing audio-visual content. The owners of AV archives and production facilities are
eagerly awaiting such methods which would help them to better exploit their assets.Hand in hand with the digitization of
analogue archives and the archiving of digital AV material, metadatashould be generated on an as high semantic level as
possible, preferably fully automatically. All users of metadata rely on a certain metadata model. All AV/multimedia search
engines, developed or under current development, would have to respect some compatibility or compliance with the
metadata models in use. The purpose of this workshop is to draw attention to the specific problem of metadata models in the
context of (semi)-automatic multimedia search
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