2,846 research outputs found

    Responsible research and innovation in science education: insights from evaluating the impact of using digital media and arts-based methods on RRI values

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    The European Commission policy approach of Responsible Research and Innovation (RRI) is gaining momentum in European research planning and development as a strategy to align scientific and technological progress with socially desirable and acceptable ends. One of the RRI agendas is science education, aiming to foster future generations' acquisition of skills and values needed to engage in society responsibly. To this end, it is argued that RRI-based science education can benefit from more interdisciplinary methods such as those based on arts and digital technologies. However, the evidence existing on the impact of science education activities using digital media and arts-based methods on RRI values remains underexplored. This article comparatively reviews previous evidence on the evaluation of these activities, from primary to higher education, to examine whether and how RRI-related learning outcomes are evaluated and how these activities impact on students' learning. Forty academic publications were selected and its content analysed according to five RRI values: creative and critical thinking, engagement, inclusiveness, gender equality and integration of ethical issues. When evaluating the impact of digital and arts-based methods in science education activities, creative and critical thinking, engagement and partly inclusiveness are the RRI values mainly addressed. In contrast, gender equality and ethics integration are neglected. Digital-based methods seem to be more focused on students' questioning and inquiry skills, whereas those using arts often examine imagination, curiosity and autonomy. Differences in the evaluation focus between studies on digital media and those on arts partly explain differences in their impact on RRI values, but also result in non-documented outcomes and undermine their potential. Further developments in interdisciplinary approaches to science education following the RRI policy agenda should reinforce the design of the activities as well as procedural aspects of the evaluation research

    Modelling virtual urban environments

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    In this paper, we explore the way in which virtual reality (VR) systems are being broadened to encompass a wide array of virtual worlds, many of which have immediate applicability to understanding urban issues through geocomputation. Wesketch distinctions between immersive, semi-immersive and remote environments in which single and multiple users interact in a variety of ways. We show how suchenvironments might be modelled in terms of ways of navigating within, processes of decision-making which link users to one another, analytic functions that users have to make sense of the environment, and functions through which users can manipulate, change, or design their world. We illustrate these ideas using four exemplars that we have under construction: a multi-user internet GIS for Londonwith extensive links to 3-d, video, text and related media, an exploration of optimal retail location using a semi-immersive visualisation in which experts can explore such problems, a virtual urban world in which remote users as avatars can manipulate urban designs, and an approach to simulating such virtual worlds through morphological modelling based on the digital record of the entire decision-making process through which such worlds are built

    An aesthetic for sustainable interactions in product-service systems?

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    Copyright @ 2012 Greenleaf PublishingEco-efficient Product-Service System (PSS) innovations represent a promising approach to sustainability. However the application of this concept is still very limited because its implementation and diffusion is hindered by several barriers (cultural, corporate and regulative ones). The paper investigates the barriers that affect the attractiveness and acceptation of eco-efficient PSS alternatives, and opens the debate on the aesthetic of eco-efficient PSS, and the way in which aesthetic could enhance some specific inner qualities of this kinds of innovations. Integrating insights from semiotics, the paper outlines some first research hypothesis on how the aesthetic elements of an eco-efficient PSS could facilitate user attraction, acceptation and satisfaction

    ONLINE TEACHING BY DIGITAL NATIVE AND DIGITAL IMMIGRANT LECTURERS OF HIGHER EDUCATION

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    The present study is aimed at taking a deep look at the differences between digital native and digital immigrant lecturers’ strategies in doing online learning in higher education. Online teaching is the teaching carried out not physically face to face between students and lecturer, rather by the use of any internet platform in distance. Digital native lecturers are lecturers born in the era of knowing the growth of technology and very familiar and skilled of operating any technological media of teaching (in this research, for those lecturers born after 1980). Digital immigrant lecturers are lecturers born in the era when the technology was not yet grown and popular and they still maintain to use conventional media of teaching (those lecturers born before 1980). The objectives of the present study are (1) to investigate how digital native lecturer is different from digital immigrant lecturer in the stage of implementation in teaching online courses for higher education student? This includes the problems such as their perception toward teaching online course, what platform they use for teaching online course, how they use the platform to implement and evaluate the online course; (2) to examine how digital native lecturer is different from digital immigrant lecturer in the stage of obstacles in teaching online courses for higher education student; (3) to elaborate how digital native lecturer is different from digital immigrant lecturer in the stage of overcoming obstacles in teaching online courses for higher education student. The findings of the present study provides insight on the practice of online teaching by both digital native and digital immigrant lecturers in higher education, then provides insight on the obstacles and strategies for solving them. Mostly (80%) of all lecturers have positive perception toward online teaching; merely five (mixed male and female lecturers) out of 21 lecturers who have negative perceptions and those are only digital immigrant lecturers (born before 1980) from different departments. Only few digital immigrant lecturers have negative perception toward online teaching. There are no disparity (no significant difference) between digital immigrant lecturers and digital native lecturers in terms of obstacles they face in online teaching as well as in solving the obstacles. Considering that there are many positive things in the use of technology in online teaching; in this case technology can optimize the quality of teaching, this can be the basis for universities broadly to make policies about the percentage of online teaching in the post-pandemic era with applicable terms and conditions. With background insight and the gap in technology literacy between digital native and digital immigrant lecturers, universities need to routinely provide training on the use of various technologybased platforms that support the optimization of teaching

    Digital Image Access & Retrieval

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    The 33th Annual Clinic on Library Applications of Data Processing, held at the University of Illinois at Urbana-Champaign in March of 1996, addressed the theme of "Digital Image Access & Retrieval." The papers from this conference cover a wide range of topics concerning digital imaging technology for visual resource collections. Papers covered three general areas: (1) systems, planning, and implementation; (2) automatic and semi-automatic indexing; and (3) preservation with the bulk of the conference focusing on indexing and retrieval.published or submitted for publicatio

    The Impact of ICTs Diffusion on MDGs and Baroclinic Digital Learning Environments in East and Southern Africa

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    Information and communication technologies (ICTs) impact all the MDGs, especially in eradicating extreme poverty and hunger. The correlation between ICTs and high economic growth and education has not been well researched in most African countries. A learner is often inundated with massive volumes and different kinds of knowledge to learn from, i.e. learning vortices that are chaotic. Chaos theory is the qualitative study of unstable, aperiodic behaviour in deterministic, non-linear, dynamical systems, and from which the behaviour of the system is understood by reconstructing its attractor and gaining qualitative insight. The Zimbabwe Open University (ZOU) online platform has digital learning objects that increase opportunities for teaching and learning, supports ubiquitous learning and provides intuitive ways for identifying learning collaborators, learning contents and learning services in the right place at the right time. The specific objectives of the research are:(a) To assess the impact of ICTs on MDGs(b) To ascertain the ICT impact on economic growth, innovations and education in East and Southern Africa(c) To explore the emerging trends in E-learning from ICTs for development(d) To apply Chaos Theory to design a digital learning environment with fully functional interactive e-learning facilities at Zimbabwe Open University.(e) To recommend a development model or a framework for economic growth for these African countries.The methodology used was largely qualitative on technology capacity needs assessment that covered 6 countries, and also quantitative on GDP and Infodensity covering 18 countries in East and Southern Africa.GDP and Infodensity data was collected for 18 African countries to ascertain the link between ICTs diffusion and GDP density per country. The case study for the establishment of the ZOU Online platform is presented and discussed to show the baroclinic and birfucation nature of the chaotic system, in order to design a completely functional digital learning environment. The mean for the 18 East and Southern African countries with respect to main telephone density is 3.8%, mobile subscribers is 27.87%, and internet use is at 4.87%. Capacity needs assessment included both the human capital development and social capital aspects in order to achieve sustainable information and communication technology capacity development. Human capital development is central to capacity needs. There is a strong correlation between ICT diffusion and high economic growth, evidenced by high mobile density. The mobile phone has become a good measure of wealth for an average African, and can be used in education. The solution to poverty and under-development in these African countries is, therefore, knowledge and economic empowerment. The recommended sustainable technology development with an African model is proposed. Chaos Theory offers tremendous opportunities for handling the complexity associated with the design of a fully interactive e-learning environment available online. The paper proved the correlation and potential application of Chaos Theory to the design model for digital learning environments. In the ZOU Online learning environment, it was established that learning objects can increase course interactivity, give students additional opportunities to interact with a variety of learning content, provide opportunitiesf or active learning, enrichment, and remediation, and offer practice with the content which students need to master

    24th International Conference on Information Modelling and Knowledge Bases

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    In the last three decades information modelling and knowledge bases have become essentially important subjects not only in academic communities related to information systems and computer science but also in the business area where information technology is applied. The series of European – Japanese Conference on Information Modelling and Knowledge Bases (EJC) originally started as a co-operation initiative between Japan and Finland in 1982. The practical operations were then organised by professor Ohsuga in Japan and professors Hannu Kangassalo and Hannu Jaakkola in Finland (Nordic countries). Geographical scope has expanded to cover Europe and also other countries. Workshop characteristic - discussion, enough time for presentations and limited number of participants (50) / papers (30) - is typical for the conference. Suggested topics include, but are not limited to: 1. Conceptual modelling: Modelling and specification languages; Domain-specific conceptual modelling; Concepts, concept theories and ontologies; Conceptual modelling of large and heterogeneous systems; Conceptual modelling of spatial, temporal and biological data; Methods for developing, validating and communicating conceptual models. 2. Knowledge and information modelling and discovery: Knowledge discovery, knowledge representation and knowledge management; Advanced data mining and analysis methods; Conceptions of knowledge and information; Modelling information requirements; Intelligent information systems; Information recognition and information modelling. 3. Linguistic modelling: Models of HCI; Information delivery to users; Intelligent informal querying; Linguistic foundation of information and knowledge; Fuzzy linguistic models; Philosophical and linguistic foundations of conceptual models. 4. Cross-cultural communication and social computing: Cross-cultural support systems; Integration, evolution and migration of systems; Collaborative societies; Multicultural web-based software systems; Intercultural collaboration and support systems; Social computing, behavioral modeling and prediction. 5. Environmental modelling and engineering: Environmental information systems (architecture); Spatial, temporal and observational information systems; Large-scale environmental systems; Collaborative knowledge base systems; Agent concepts and conceptualisation; Hazard prediction, prevention and steering systems. 6. Multimedia data modelling and systems: Modelling multimedia information and knowledge; Contentbased multimedia data management; Content-based multimedia retrieval; Privacy and context enhancing technologies; Semantics and pragmatics of multimedia data; Metadata for multimedia information systems. Overall we received 56 submissions. After careful evaluation, 16 papers have been selected as long paper, 17 papers as short papers, 5 papers as position papers, and 3 papers for presentation of perspective challenges. We thank all colleagues for their support of this issue of the EJC conference, especially the program committee, the organising committee, and the programme coordination team. The long and the short papers presented in the conference are revised after the conference and published in the Series of “Frontiers in Artificial Intelligence” by IOS Press (Amsterdam). The books “Information Modelling and Knowledge Bases” are edited by the Editing Committee of the conference. We believe that the conference will be productive and fruitful in the advance of research and application of information modelling and knowledge bases. Bernhard Thalheim Hannu Jaakkola Yasushi Kiyok
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