3,759 research outputs found

    Constructing knowledge: an experience of active and collaborative learning in an ICT classroom

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    This paper reports on the impact of the implementation of active and collaborative practices in ICT (information and communication technologies) classrooms. Both of these approaches convey a lot of responsibility from the teacher to the students and the hoping, as backed up by the literature, is to promote deeper learning and reasoning skills at a higher level. The question is: how do you do all that? This research describes a specific environment that makes use of collaborative tools, like wikis and forums within an e-learning platform and of specific CRM (customer relationship management) software. In order to analyze how this learning environment gets learners actively involved in learning and working together in productive ways, students were surveyed by responding to questionnaires. Several cause-effect relations underlying the teaching-learning methodology and the students’ performance are discussed

    Evaluation of Evidence-Based Practices in Online Learning: A Meta-Analysis and Review of Online Learning Studies

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    A systematic search of the research literature from 1996 through July 2008 identified more than a thousand empirical studies of online learning. Analysts screened these studies to find those that (a) contrasted an online to a face-to-face condition, (b) measured student learning outcomes, (c) used a rigorous research design, and (d) provided adequate information to calculate an effect size. As a result of this screening, 51 independent effects were identified that could be subjected to meta-analysis. The meta-analysis found that, on average, students in online learning conditions performed better than those receiving face-to-face instruction. The difference between student outcomes for online and face-to-face classes—measured as the difference between treatment and control means, divided by the pooled standard deviation—was larger in those studies contrasting conditions that blended elements of online and face-to-face instruction with conditions taught entirely face-to-face. Analysts noted that these blended conditions often included additional learning time and instructional elements not received by students in control conditions. This finding suggests that the positive effects associated with blended learning should not be attributed to the media, per se. An unexpected finding was the small number of rigorous published studies contrasting online and face-to-face learning conditions for K–12 students. In light of this small corpus, caution is required in generalizing to the K–12 population because the results are derived for the most part from studies in other settings (e.g., medical training, higher education)

    The Use of Modern Digital Technologies in the Design and Technology VET in Ukraine

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    The objective of this paper is to substantiate the system of vocational education and training (VET) of fashion designers and technologists to perform computer modeling and design of the clothes. The use of the developed system of training specialists in fashion design, which provides for the use of CAD systems, contributes to the formation of readiness of future fashion designers to use specialized software in their professional activities. To increase the efficiency of VET, we used the following types of educational projects: development of creative collage, development of artistic sketches of clothes, design of templates for different sizes, use of programs for the 3D design of the clothes. A feature of this study is the selection of the software used in the design of the clothes, namely GraziaCAD and JULIVI CAD. The effectiveness of these types of tasks is confirmed by an experiment, in which 80 students from Kyiv National University of Technologies and Design took part (CG 44 students, EG 36 students). Comparing the results of incoming and outgoing control of the level of students’ readiness, a decrease in the number of students with a low level of readiness for the use of ICT in the professional activities was noted: from 22.7 % to 11.4 % in CG and from 22.2 % to 5.6 % in EG. At the same time, the percentage of students with a high level of readiness increased in both groups: from 29.5 % to 38.6 % in CG and from 25.0 % to 66.7 % in EG. Also, it should be noted that the biggest changes in the number of students with a high level of knowledge took place in EG. According to Pearson’s criterion, the compliance of CG and EG with the level of significance 0.05 was determined, and after the experiment, the difference between CG and EG with 95 % reliability was stated. The results of the study confirm the effectiveness of the generally accepted international practice of using digital design in VET in the field of fashion design and technologies

    Gathering Momentum: Evaluation of a Mobile Learning Initiative

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    The Effectiveness of Integrating CALL Into Iranian EFL Contexts Challenges and Opportunities

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    Computer and its software-programs are educational instruments that succor and facilitate instructors, teachers, and students to perform conveniently and achieve their predetermined EFL/ESL teaching and learning goals and tasks in contrast to traditional methods.  This study attempts to investigate impacts of integrating CALL in Iranian EFL contexts. Researcher to collect qualitative and quantitative data, has employed mixed method strategy, and also descriptive style. As Creswell states, mixed method is the best way for research fulfillment. Total participants are 87 Iranian high school students that were dived into two separate groups. Control group (35) students that have been traditionally taught or teacher-based strategy, and experimental group (52) students that have been educated just via CALL. Subsequently, observations and findings predict and reveal that computer is useful for teacher and leaner groups to teach and learn receptive and productive L2 skills like listening, speaking, reading, and writing

    Web based distance learning management systems

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