43,167 research outputs found
Creating the Ideal Digital Self: 3G Mobile Phone Content Production and Distribution as Social Communication
Mobile phone ownership presents users with the opportunity to regularly update others of their actions through the digital documentation and circulation of their experiences. There is a sense that an event is not complete until it is shared through text, voice or images. An empirical study of 35 users aged 18-30, conducted for the Smart Internet Technology CRC [3] revealed that when members of a social group cannot be together physically, circulating digitised accounts of an activity becomes an authentic way to share the event. Furthermore, the study indicated that with the convergence of 3G mobile phones, digital cameras and the Internet, users are taking advantage of the best of all three communication channels to create, circulate, distribute and archive content in new and dynamic ways. Through this process users are creating the 'ideal digital self' by which to communicate socially. However, the effectiveness of these new practices is eroded by specific design and technological limitations, thus a distinct set of user problems emerged. This paper illustrates how the Trophy Room scenario, which is a 3G phone and web application, was developed to address the user needs identified in the study
A comparative study of mobile technology adoption in remote Australia
The paper presents a comparative study of mobile technology adoption\ud
and use by two communities â one Aboriginal and the other non-Aboriginal â\ud
both located in a remote region of Australia, the Bloomfield River Valley of Cape\ud
York. Both communities have high levels of ownership of mobile phones relative\ud
to, on the one hand, the low uptake of other ICT such as fixed-line phones by the\ud
Aboriginal community at Wujal Wujal and, on the other hand, the poor mobile\ud
coverage in the non-Aboriginal community at Bloomfield. For both groups\ud
communication is of paramount importance, followed by listening to music. In\ud
addition, the Aboriginal community make extensive use of other multimedia and\ud
Internet features of their devices. Key factors in the motivation to acquire mobile\ud
phones, in comparison to other ICT, are the superior cost management that\ud
mobiles offer for Aboriginal people and the convenience of being able to\ud
communicate while away from home for Bloomfield residents. The authors\ud
conclude that mobile technology needs to be taken seriously, even in areas of\ud
limited coverage such as the Bloomfield River Valley
APIs and Your Privacy
Application programming interfaces, or APIs, have been the topic of much recent discussion. Newsworthy events, including those involving Facebookâs API and Cambridge Analytica obtaining information about millions of Facebook users, have highlighted the technical capabilities of APIs for prominent websites and mobile applications. At the same time, media coverage of ways that APIs have been misused has sparked concern for potential privacy invasions and other issues of public policy. This paper seeks to educate consumers on how APIs work and how they are used within popular websites and mobile apps to gather, share, and utilize data.
APIs are used in mobile games, search engines, social media platforms, news and shopping websites, video and music streaming services, dating apps, and mobile payment systems. If a third-party company, like an app developer or advertiser, would like to gain access to your information through a website you visit or a mobile app or online service you use, what data might they obtain about you through APIs and how? This report analyzes 11 prominent online services to observe general trends and provide you an overview of the role APIs play in collecting and distributing information about consumers. For example, how might your data be gathered and shared when using your Facebook account login to sign up for Venmo or to access the Tinder dating app? How might advertisers use Pandoraâs API when you are streaming music?
After explaining what APIs are and how they work, this report categorizes and characterizes different kinds of APIs that companies offer to web and app developers. Services may offer content-focused APIs, feature APIs, unofficial APIs, and analytics APIs that developers of other apps and websites may access and use in different ways. Likewise, advertisers can use APIs to target a desired subset of a serviceâs users and possibly extract user data. This report explains how websites and apps can create user profiles based on your online behavior and generate revenue from advertiser-access to their APIs. The report concludes with observations on how various companies and platforms connecting through APIs may be able to learn information about you and aggregate it with your personal data from other sources when you are browsing the internet or using different apps on your smartphone or tablet. While the paper does not make policy recommendations, it demonstrates the importance of approaching consumer privacy from a broad perspective that includes first parties and third parties, and that considers the integral role of APIs in todayâs online ecosystem
Smart hospital emergency system via mobile-based requesting services
In recent years, the UKâs emergency call and response has shown elements of great strain as of today. The strain on emergency call systems estimated by a 9 million calls (including both landline and mobile) made in 2014 alone. Coupled with an increasing population and cuts in government funding, this has resulted in lower percentages of emergency response vehicles at hand and longer response times. In this paper, we highlight the main challenges of emergency services and overview of previous solutions. In addition, we propose a new system call Smart Hospital Emergency System (SHES). The main aim of SHES is to save lives through improving communications between patient and emergency services. Utilising the latest of technologies and algorithms within SHES is aiming to increase emergency communication throughput, while reducing emergency call systems issues and making the process of emergency response more efficient. Utilising health data held within a personal smartphone, and internal tracked data (GPU, Accelerometer, Gyroscope etc.), SHES aims to process the mentioned data efficiently, and securely, through automatic communications with emergency services, ultimately reducing communication bottlenecks. Live video-streaming through real-time video communication protocols is also a focus of SHES to improve initial communications between emergency services and patients. A prototype of this system has been developed. The system has been evaluated by a preliminary usability, reliability, and communication performance study
Fast parallel volume visualization on cuda technology
In the medical diagnosis and treatment planning, radiologists and surgeons rely
heavily on the slices produced by medical imaging scanners. Unfortunately, most of
these scanners can only produce two dimensional images because the machines that
can produce three dimensional are very expensive. The two dimensional images from
these devices are difficult to interpret because they only show cross-sectional views
of the human structure. Consequently, such circumstances require highly qualified
doctors to use their expertise in the interpretation of the possible location, size or
shape of the abnormalities especially for large datasets of enormous amount of slices.
Previously, the concept of reconstructing two dimensional images to three
dimensional was introduced. However, such reconstruction model requires high
performance computation, may either be time-consuming or costly. Furthermore,
detecting the internal features of human anatomical structure, such as the imaging of
the blood vessels, is still an open topic in the computer-aided diagnosis of disorders
and pathologies. This study proposed, designed and implemented a visualization
framework named SurLens with high performance computing using Compute
Unified Device Architecture (CUDA), augmenting the widely proven ray casting
technique in terms of superior qualities of images but with slow speed. Considering
the rapid development of technology in the medical community, our framework is
implemented on Microsoft .NET environment for easy interoperability with other
emerging revolutionary tools. The Visualization System was evaluated with brain
datasets from the department of Surgery, University of North Carolina, United
States, containing 109 datasets of MRA, T1-FLASH, T2-Weighted, DTI and
T1-MPRAGE. Significantly, at a reasonably cheaper cost, SurLens Visualization
System achieves immediate reconstruction and obvious mappings of the internal
features of the human brain, reliable enough for instantaneously locate possible
blockages in the brain blood vessels without any prior segmentation of the datasets
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Multimedia delivery in the future internet
The term âNetworked Mediaâ implies that all kinds of media including text, image, 3D graphics, audio
and video are produced, distributed, shared, managed and consumed on-line through various networks,
like the Internet, Fiber, WiFi, WiMAX, GPRS, 3G and so on, in a convergent manner [1]. This white
paper is the contribution of the Media Delivery Platform (MDP) cluster and aims to cover the Networked
challenges of the Networked Media in the transition to the Future of the Internet.
Internet has evolved and changed the way we work and live. End users of the Internet have been confronted
with a bewildering range of media, services and applications and of technological innovations concerning
media formats, wireless networks, terminal types and capabilities. And there is little evidence that the pace
of this innovation is slowing. Today, over one billion of users access the Internet on regular basis, more
than 100 million users have downloaded at least one (multi)media file and over 47 millions of them do so
regularly, searching in more than 160 Exabytes1 of content. In the near future these numbers are expected
to exponentially rise. It is expected that the Internet content will be increased by at least a factor of 6, rising
to more than 990 Exabytes before 2012, fuelled mainly by the users themselves. Moreover, it is envisaged
that in a near- to mid-term future, the Internet will provide the means to share and distribute (new)
multimedia content and services with superior quality and striking flexibility, in a trusted and personalized
way, improving citizensâ quality of life, working conditions, edutainment and safety.
In this evolving environment, new transport protocols, new multimedia encoding schemes, cross-layer inthe
network adaptation, machine-to-machine communication (including RFIDs), rich 3D content as well as
community networks and the use of peer-to-peer (P2P) overlays are expected to generate new models of
interaction and cooperation, and be able to support enhanced perceived quality-of-experience (PQoE) and
innovative applications âon the moveâ, like virtual collaboration environments, personalised services/
media, virtual sport groups, on-line gaming, edutainment. In this context, the interaction with content
combined with interactive/multimedia search capabilities across distributed repositories, opportunistic P2P
networks and the dynamic adaptation to the characteristics of diverse mobile terminals are expected to
contribute towards such a vision.
Based on work that has taken place in a number of EC co-funded projects, in Framework Program 6 (FP6)
and Framework Program 7 (FP7), a group of experts and technology visionaries have voluntarily
contributed in this white paper aiming to describe the status, the state-of-the art, the challenges and the way
ahead in the area of Content Aware media delivery platforms
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