3,247 research outputs found

    Adaptivity in High-Performance Embedded Systems: a Reactive Control Model for Reliable and Flexible Design

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    International audienceSystem adaptivity is increasingly demanded in high-performance embedded systems, particularly in multimedia System-on-Chip (SoC), due to growing Quality of Service requirements. This paper presents a reactive control model that has been introduced in Gaspard, our framework dedicated to SoC hardware/software co-design. This model aims at expressing adaptivity as well as reconfigurability in systems performing data-intensive computations. It is generic enough to be used for description in the different parts of an embedded system, e.g. specification of how different data-intensive algorithms can be chosen according to some computation modes at the functional level; expression of how hardware components can be selected via the usage of a library of Intellectual Properties (IPs) according to execution performances. The transformation of this model towards synchronous languages is also presented, in order to allow an automatic code generation usable for formal verification, based of techniques such as model checking and controller synthesis as illustrated in the paper. This work, based on Model-Driven Engineering and the standard UML MARTE profile, has been implemented in Gaspard

    An Interactive Problem Modeller and PDE Solver, Distributed on Large Scale Architectures

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    http://lifc.univ-fcomte.fr/dfma07/International audienceThis paper introduces a research project and a software environment to speed up and size up problem modeling with Partial Differential Equations (PDE). These PDE are defined from a \Mathematica interface, and are automatically solved by a devoted cellular automata program generated to be run on mainframes, clusters and Grids. Moreover, an interactive and graphic control of the cellular automata running allows to analyze the PDE model relevance. This environment improves large scale simulation usage in early stages of research projects

    Computational composition strategies in audiovisual laptop performance

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    We live in a cultural environment in which computer based musical performances have become ubiquitous. Particularly the use of laptops as instruments is a thriving practice in many genres and subcultures. The opportunity to command the most intricate level of control on the smallest of time scales in music composition and computer graphics introduces a number of complexities and dilemmas for the performer working with algorithms. Writing computer code to create audiovisuals offers abundant opportunities for discovering new ways of expression in live performance while simultaneously introducing challenges and presenting the user with difficult choices. There are a host of computational strategies that can be employed in live situations to assist the performer, including artificially intelligent performance agents who operate according to predefined algorithmic rules. This thesis describes four software systems for real time multimodal improvisation and composition in which a number of computational strategies for audiovisual laptop performances is explored and which were used in creation of a portfolio of accompanying audiovisual compositions

    GeoComputational Intelligence and High-Performance Geospatial Computing

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    Assistant Professor, School of Natural Resources. Center for Advanced Land Management Information Technologies, University of Nebraska – LincolnPlatinum Sponsors Coca-Cola Gold Sponsors KU Department of Geography KU Institute for Policy & Social Research KU Libraries GIS and Data Services State of Kansas Data Access and Support Center (DASC) Wilson & Company Engineers and Architects Silver Sponsors Bartlett & West Kansas Applied Remote Sensing Program KansasView Bronze Sponsors Garmin KU Biodiversity Institut

    Faculty of Computer Science

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    Information about the Faculty of Computer Science of the Technische Universität Dresden, data and facts and a selection of current research projects, 2009Informationen über die Fakultät Informatik der TU Dresden, Daten und Fakten sowie eine Auswahl aktueller Forschungsprojekte, 200

    Developing a Framework for Heterotopias as Discursive Playgrounds: A Comparative Analysis of Non-Immersive and Immersive Technologies

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    The discursive space represents the reordering of knowledge gained through accumulation. In the digital age, multimedia has become the language of information, and the space for archival practices is provided by non-immersive technologies, resulting in the disappearance of several layers from discursive activities. Heterotopias are unique, multilayered epistemic contexts that connect other systems through the exchange of information. This paper describes a process to create a framework for Virtual Reality, Mixed Reality, and personal computer environments based on heterotopias to provide absent layers. This study provides virtual museum space as an informational terrain that contains a "world within worlds" and presents place production as a layer of heterotopia and the subject of discourse. Automation for the individual multimedia content is provided via various sorting and grouping algorithms, and procedural content generation algorithms such as Binary Space Partitioning, Cellular Automata, Growth Algorithm, and Procedural Room Generation. Versions of the framework were comparatively evaluated through a user study involving 30 participants, considering factors such as usability, technology acceptance, and presence. The results of the study show that the framework can serve diverse contexts to construct multilayered digital habitats and is flexible for integration into professional and daily life practices

    Planning Support Systems: Progress, Predictions, and Speculations on the Shape of Things to Come

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    In this paper, we review the brief history of planning support systems, sketching the way both the fields of planning and the software that supports and informs various planning tasks have fragmented and diversified. This is due to many forces which range from changing conceptions of what planning is for and who should be involved, to the rapid dissemination of computers and their software, set against the general quest to build ever more generalized software products applicable to as many activities as possible. We identify two main drivers – the move to visualization which dominates our very interaction with the computer and the move to disseminate and share software data and ideas across the web. We attempt a brief and somewhat unsatisfactory classification of tools for PSS in terms of the planning process and the software that has evolved, but this does serve to point up the state-ofthe- art and to focus our attention on the near and medium term future. We illustrate many of these issues with three exemplars: first a land usetransportation model (LUTM) as part of a concern for climate change, second a visualization of cities in their third dimension which is driving an interest in what places look like and in London, a concern for high buildings, and finally various web-based services we are developing to share spatial data which in turn suggests ways in which stakeholders can begin to define urban issues collaboratively. All these are elements in the larger scheme of things – in the development of online collaboratories for planning support. Our review far from comprehensive and our examples are simply indicative, not definitive. We conclude with some brief suggestions for the future

    A model for Intelligent Random Access Memory architecture (IRAM): cellular automata algorithms on the Associative String Processing machine (ASTRA)

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    In the near future, the computer performance will be completely determined by how long it takes to access memory. There are bottle-necks in memory latency and memory-to processor interface bandwidth. The IRAM initiative could be the answer by putting Processor-In-Memory (PIM). Starting from the massively parallel processing concept, one reached a similar conclusion. The MPPC (Massively Parallel Processing Collaboration) project and the 8K processor ASTRA machine (Associative String Test bench for Research \& Applications) developed at CERN \cite{kuala} can be regarded as a forerunner of the IRAM concept. The computing power of the ASTRA machine, regarded as an IRAM with 64 one-bit processors on a 64×\times64 bit-matrix memory chip machine, has been demonstrated by running statistical physics algorithms: one-dimensional stochastic cellular automata, as a simple model for dynamical phase transitions. As a relevant result for physics, the damage spreading of this model has been investigated
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