2,698 research outputs found

    eDiab: A System for Monitoring, Assisting and Educating People with Diabetes

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    In this paper, a system developed for monitoring, assisting and educating people with diabetes, named eDiab, is described. A central node (PDA or mobile phone) is used at the patient’s side for the transmission of medical information, health advices, alarms, reminders, etc. The software is adapted to blind users by using a screen reader called Mobile Speak Pocket/Phone. The glucose sensor is connected to the central node through wireless links (Zigbee/Bluetooth) and the communication between the central node and the server is established with a GPRS/GSM connection. Finally, a subsystem for health education (which sends medical information and advice like treatment reminder), still under development, is briefly described.Ministerio de Ciencia y Tecnología TIC2003- 08164-C03-0

    Imaginatorium for children with visual impairment

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    Although accessible city planning and architecture codes, such as the ADA standards, have significantly improved the lives of people with disabilities by providing physical access to infrastructure, individuals with visual impairments, particularly blind children, still face significant obstacles to fully engage in social activities. Blind children are a vulnerable group that encounters various challenges in developing their cognitive and motor skills, as well as accessing education and social opportunities. In order to gain a deeper understanding of the factors in spatial design that impact blind people’s spatial perception, this thesis conducted a review of existing architectural approaches and proposes a set of principles that can enhance the environment’s friendliness towards individuals with visual impairments. These principles include considerations for general layout, surface materials, sound, light, color, smell, and signage. This thesis focuses on the Providence Children’s Museum as the site for creating an “imaginatorium” - a playful and imaginative space designed for all children, especially the blind. Through the use of materials, lighting, and child-scale design, the imaginatorium encourages blind children to actively engage with the environment using their other senses, promoting their imagination and socialization skills. The imaginatorium is designed to be a safe and welcoming space for blind children, providing them with opportunities to explore and interact with their surroundings. By creating such a space, this thesis aims to promote greater awareness and understanding of the challenges faced by visually impaired children, and to encourage people of all abilities to consider the needs and experiences of this vulnerable group

    Surveying Persons with Disabilities: A Source Guide (Version 1)

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    As a collaborator with the Cornell Rehabilitation Research and Training Center on Disability Demographics and Statistics, Mathematica Policy Research, Inc. has been working on a project that identifies the strengths and limitations in existing disability data collection in both content and data collection methodology. The intended outcomes of this project include expanding and synthesizing knowledge of best practices and the extent existing data use those practices, informing the development of data enhancement options, and contributing to a more informed use of existing data. In an effort to provide the public with an up-to-date and easily accessible source of research on the methodological issues associated with surveying persons with disabilities, MPR has prepared a Source Guide of material related to this topic. The Source Guide contains 150 abstracts, summaries, and references, followed by a Subject Index, which cross references the sources from the Reference List under various subjects. The Source Guide is viewed as a “living document,” and will be periodically updated

    Conceptual design and development model of assistive courseware for young low vision learners (AC4LV)

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    The focus of this study relates to technology (hardware and software) that is purposely designed for people with disabilities (PWDs), which is called Assistive Technology (AT). Previous findings reveal that studies related to educational content in courseware is highly lacking, particularly for low vision learners. Also, many existing conceptual design models of courseware lack of specific requirements and empirical evidences to cater the needs of low vision learners. Preliminary studies have proven that available content applications fail to cater the needs of low vision learners in terms of information accessibility, navigationability, and pleasurability. Hence, this study proposes a conceptual design model of courseware for low vision learners, named as Assistive Courseware for Low Vision (AC4LV). Four (4) specific objectives are formulated. The Design Science Research Methodology has been adopted. Eight (8) components of Conceptual Design Model of AC4LV have been constructed and integrated: structural, content composition, AC4LV element, learning theories, learning approaches, development process, instructional design model, and technology. The proposed model has been reviewed by 12 experts and validated through prototyping. It was found that the proposed model has been well-accepted by local and international experts. Prototyping has implicated that the model is useful to follow by novice and non-technical developers. On top of that, the findings of user experience testing indicate that the AC4LV is able to fulfill the needs of the low vision learners in terms of information accessibility, navigationability, and pleasurability. All these findings demonstrate that the Conceptual Design Model of AC4LV exhibits useful development for content application as well as providing theoretical and practical contributions of the study.This study provides guidelines for developing educational content in courseware that caters the need of low vision learners so that this particular group of PWDs may gain equal opportunities of learning

    Utilizing The Internet To Facilitate Classroom Learning

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    Traditional theories on classroom learning focus on fixed curriculum, static learning tools and believe learning is achieved through repetition and rote memorization. The instructor’s role in a traditional learning environment focuses on providing direction to the student versus facilitating learning. As the technology age becomes more prevalent in educational institutions, it is time to approach teaching and learning from a technological point of view.  Due to the extensive and diverse technologies available to higher education institutions, many are considering and implementing initiatives to take advantage of the coverage and the return on investment features of these technologies. This adaptation often involves the use of multimedia and the transfer of course content over the Internet.  A detailed look at applications on the Internet can identify multimedia items, such as animation, slideshows, announcements, blogging and even instant messaging, which can be implemented successfully in the college classroom. Multimedia, which uses the Internet as its transfer mechanism, should be a consideration when designing an effective and dynamic college classroom experience

    Progress Notes

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    https://scholarlyworks.lvhn.org/progress_notes/1269/thumbnail.jp

    A Newly Developed Web-Based Resource on Genetic Eye Disorders for Users With Visual Impairment (Gene.Vision): Usability Study

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    Background: Despite the introduction of the Web Content Accessibility Guidelines and legislations, many websites remain poorly accessible to users with disability, especially those with visual impairment, as the internet has become a more visually complex environment. With increasing reliance on the internet and almost 2 million people in the United Kingdom being affected by vision loss, it is important that they are not overlooked when developing web-based materials. A significant proportion of those affected have irreversible vision loss due to rare genetic eye disorders, and many of them use the internet as a primary source of information for their conditions. However, access to high-quality web-based health information with an inclusive design remains a challenge for many. We have developed a new web-based resource for genetic eye disorders called Gene.Vision that aims to provide a holistic guide for patients, relatives, and health care professionals. Objective: Through a usability testing session of our website prototype, this study aims to identify key web-based accessibility features for internet users with vision impairment and to explore whether the contents provided in Gene.Vision are relevant and comprehensible. Methods: A face-to-face testing session with 8 participants (5 patients, 2 family members, and 1 member of the public) and 8 facilitators was conducted on a prototype website. Remote testing was performed with another patient due to COVID-19 restrictions. Home page design, navigation, content layout and quality, language, and readability were explored through direct observation and task completion using the think-aloud method. A patient focus group was organized to elicit further feedback. Qualitative data were gathered and analyzed to identify core themes through open and axial coding. Results: All participants had good computer literacy; 6 patients with visual impairment used visual aid software including iOS VoiceOver and Speak Screen, iOS Classic Invert, ZoomText 2020, Job Access With Speech, and Nonvisual Desktop Access. The features identified by the participants that will enhance accessibility and usability for users with visual impairment were a consistent website layout, a structured information hierarchy with a clear description of links, good chromatic and luminance contrast, a simple home page with predictable and easy navigation, adaptability to various assistive software, and readable and relevant content. They reported that dynamic content (such as carousels) and large empty spaces reduced accessibility. Information on research, support available, practical advice, and links to charities were incentives for repeated website visits. Conclusions: We demonstrated the importance of developing a website with a user-based approach. Through end user testing, we identified several key web-based accessibility features for people with visual impairment. Target end users should always be involved early and throughout the design process to ensure their needs are met. Many of these steps can be implemented easily and will aid in search engine optimization

    PRINT3D, a Service-Learning Project for Improving Visually Impaired Accessibility Through Educational 3D Printing

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    Well-executed service-learning projects are a high-value educational element. However, these projects commonly focus on overused topics and unbalanced executions which can produce the opposite effect to that desired when working with groups of people with functional diversity. PRINT3D is a service-learning project aimed at improving accessibility for people with visual disabilities while helping primary and secondary school students learn basic engineering skills through 3D design and printing. Under the support of the European Erasmus+ Programme, this project brought together nongovernmental organizations, teacher professional development centers, business enterprises, and educational centers to collaborate for two school years. The project activities aimed to promote empathy with visually impaired individuals, understand their accessibility needs, generate and prototype solutions, work collaboratively, and 3D design and print objects such as subway line plans, facility plans, signage, and artistic objects that are accessible to the visually impaired. The results of the project were increased motivation, social awareness, and technical skills, especially among students with a higher risk of dropping out of school
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