135,760 research outputs found
Design considerations for delivering e-learning to surgical trainees
Copyright © 2011, IGI Global. Distributed with permission.Challenges remain in leveraging e-health technologies for continuous medical education/professional development. This study examines the interface design and learning process features related to the use of multimedia in providing effective support for the knowledge and practice of surgical skills. Twenty-one surgical trainees evaluated surgical content on a CD-ROM format based on 14 interface design and 11 learning process features using a questionnaire adapted from an established tool created to assess educational multimedia. Significant Spearmanâs correlations were found for seven of the 14 interface design features â âNavigationâ, âLearning demandsâ, âVideosâ, âMedia integrationâ, âLevel of materialâ, âInformation presentationâ and âOverall functionalityâ, explaining ratings of the learning process. The interplay of interface design and learning process features of educational multimedia highlight key design considerations in e-learning. An understanding of these features is relevant to the delivery of surgical training, reflecting the current state of the art in transferring static CD-ROM content to the dynamic web or creating CD/web hybrid models of education
Analysis of the Use of Interaction Design in the Interface of In-vehicle Multimedia Platform
Aiming at the interface design of in-vehicle multimedia platform, with interaction design as the core, this paper analyzes the important role played by interaction design in the interface design of in-vehicle multimedia platform. By analyzing the definition of interaction design and the characteristics of in-vehicle multimedia platform, this paper proposes how to use interaction design in the interface design of in-vehicle multimedia platform. The advantages of interaction design in user experience, usability and efficiency of in-vehicle multimedia platform are analyzed in detail with examples, and the corresponding solutions are proposed for the problems in the interface design of in-vehicle multimedia platform
Designing intelligent computerâbased simulations: A pragmatic approach
This paper examines the design of intelligent multimedia simulations. A case study is presented which uses an approach based in part on intelligent tutoring system design to integrate formative assessment into the learning of clinical decisionâmaking skills for nursing students. The approach advocated uses a modular design with an integrated intelligent agent within a multimedia simulation. The application was created using an objectâorientated programming language for the multimedia interface (Delphi) and a logicâbased interpreted language (Prolog) to create an expert assessment system. Domain knowledge is also encoded in a Windows help file reducing some of the complexity of the expert system. This approach offers a method for simplifying the production of an intelligent simulation system. The problems developing intelligent tutoring systems are examined and an argument is made for a practical approach to developing intelligent multimedia simulation systems
Collaborative video searching on a tabletop
Almost all system and application design for multimedia systems is based around a single user working in isolation to perform some task yet much of the work for which we use computers to help us, is based on working collaboratively with colleagues. Groupware systems do support user collaboration but typically this is supported through software and users still physically work independently. Tabletop systems, such as the DiamondTouch from MERL, are interface devices which support direct user collaboration on a tabletop. When a tabletop is used as the interface for a multimedia system, such as a video search system, then this kind of direct collaboration raises many questions for system design. In this paper we present a tabletop system for supporting a pair of users in a video search task and we evaluate the system not only in terms of search performance but also in terms of userâuser interaction and how different user personalities within each pair of searchers impacts search performance and user interaction. Incorporating the user into the system evaluation as we have done here reveals several interesting results and has important ramifications for the design of a multimedia search system
Attention and Visibility in an Information Rich World
As the rate of content production grows, we must make a staggering number of
daily decisions about what information is worth acting on. For any flourishing
online social media system, users can barely keep up with the new content
shared by friends. How does the user-interface design help or hinder users'
ability to find interesting content? We analyze the choices people make about
which information to propagate on the social media sites Twitter and Digg. We
observe regularities in behavior which can be attributed directly to cognitive
limitations of humans, resulting from the different visibility policies of each
site. We quantify how people divide their limited attention among competing
sources of information, and we show how the user-interface design can mediate
information spread.Comment: Appearing in 2nd International Workshop on Social Multimedia Research
2013, in conjunction with IEEE International Conference on Multimedia & Expo
(ICME 2013
A Content Analysis on Interface Design Principles and Characteristics of Tertiary Teaching Aids
The digital multimedia technology has transformed the tertiary education environment, changing lecturersâ role who are required to develop multimedia teaching aids to sustain effective teaching and learning engagement. As interface designers, it is vital to produce good design, which effectively communicates the teaching and learning content. This paper provides an empirical evaluation on what are the interface design principles characteristics contributing to multimedia teaching aid design appearance, outlined from analysis towards interface design principles applied in Malaysian tertiary institutionsâ multimedia teaching aids. Although the sample of this study is locally based, the outcomes of this paper could extensively be a guideline for other countries. Â
Keywords: Interface design; interface design principles; tertiary education. Â
eISSN: 2398-4287 © 2020. The Authors. Published for AMER ABRA cE-Bs by e-International Publishing House, Ltd., UK. This is an open access article under the CC BYNC-ND license (http://creativecommons.org/licenses/by-nc-nd/4.0/). Peerâreview under responsibility of AMER (Association of Malaysian Environment-Behaviour Researchers), ABRA (Association of Behavioural Researchers on Asians) and cE-Bs (Centre for Environment-Behaviour Studies), Faculty of Architecture, Planning & Surveying, Universiti Teknologi MARA, Malaysia.  DOI: https://doi.org/10.21834/ebpj.v5iSI1.231
The relationship between IR and multimedia databases
Modern extensible database systems support multimedia data through ADTs. However, because of the problems with multimedia query formulation, this support is not sufficient.\ud
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Multimedia querying requires an iterative search process involving many different representations of the objects in the database. The support that is needed is very similar to the processes in information retrieval.\ud
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Based on this observation, we develop the miRRor architecture for multimedia query processing. We design a layered framework based on information retrieval techniques, to provide a usable query interface to the multimedia database.\ud
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First, we introduce a concept layer to enable reasoning over low-level concepts in the database.\ud
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Second, we add an evidential reasoning layer as an intermediate between the user and the concept layer.\ud
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Third, we add the functionality to process the users' relevance feedback.\ud
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We then adapt the inference network model from text retrieval to an evidential reasoning model for multimedia query processing.\ud
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We conclude with an outline for implementation of miRRor on top of the Monet extensible database system
Balancing the power of multimedia information retrieval and usability in designing interactive TV
Steady progress in the field of multimedia information retrieval (MMIR) promises a useful set of tools that could provide new usage scenarios and features to enhance the user experience in today s digital media applications. In the interactive TV domain, the simplicity of interaction is more crucial than in any other digital media domain and ultimately determines the success or otherwise of any new applications. Thus when integrating emerging tools like MMIR into interactive TV, the increase in interface complexity and sophistication resulting from these features can easily reduce its actual usability. In this paper we describe a design strategy we developed as a result of our eĂÂźort in balancing the power of emerging multimedia information retrieval techniques and maintaining the simplicity of the interface in interactive TV. By providing multiple levels of interface sophistication in increasing order as a viewer repeatedly presses the same button on their remote control, we provide a layered interface that can accommodate viewers requiring varying degrees of power and simplicity. A series of screen shots from the system we have actually developed and built illustrates how this is achieved
Multimedia Tool For Children Learning: Web Based Pop Up Book
Web-based multimedia pop-up book for children learning is intend to convert
traditional learning process into a web using multimedia formatwhich are integrate with
multiple media elements such as audio, video, graphics, text and animations. Currently
the children have to pull tabs and open pages for the book to 'come to life'. So the
purpose of this project is to produce web-based multimedia pop-up book for children
learning. The objectives of this project are to create and design interactive multimedia
learning book, to come out with user-friendly interface and interactive application and
to develop multimedia book that be able to view, use and interact with the online
application that providing true multimedia application. The scope of this project is to
create and design multimedia web-based education book for children between 5 to 6
years old in order to help children in learning activities, reading skills and improves
children computer literacy. The project will adopt methodology of 'code-and-fix'
methodology. Three essential stages of development have been performed, which
involved Design stage (design the page layout and design the action and animation),
Implementation stage (implement by insert and modify required images and implement
actions and animations), and finally Test stage (run the actions and compare with
intended design). The result in designing successful multimedia web-based for children
learning the relevant area are focused on content presentation and user-friendly interface
design. In order to achieve the objective of this web-based multimedia tool for children
learning, this project should be able facilitate the process of integrating activity into
education through online application
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