12 research outputs found

    Spinal codes

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    Spinal codes are a new class of rateless codes that enable wireless networks to cope with time-varying channel conditions in a natural way, without requiring any explicit bit rate selection. The key idea in the code is the sequential application of a pseudo-random hash function to the message bits to produce a sequence of coded symbols for transmission. This encoding ensures that two input messages that differ in even one bit lead to very different coded sequences after the point at which they differ, providing good resilience to noise and bit errors. To decode spinal codes, this paper develops an approximate maximum-likelihood decoder, called the bubble decoder, which runs in time polynomial in the message size and achieves the Shannon capacity over both additive white Gaussian noise (AWGN) and binary symmetric channel (BSC) models. Experimental results obtained from a software implementation of a linear-time decoder show that spinal codes achieve higher throughput than fixed-rate LDPC codes, rateless Raptor codes, and the layered rateless coding approach of Strider, across a range of channel conditions and message sizes. An early hardware prototype that can decode at 10 Mbits/s in FPGA demonstrates that spinal codes are a practical construction.Massachusetts Institute of Technology (Irwin and Joan Jacobs Presidential Fellowship)Massachusetts Institute of Technology (Claude E. Shannon Assistantship)Intel Corporation (Intel Fellowship

    Spinal codes

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    Thesis (S.M.)--Massachusetts Institute of Technology, Dept. of Electrical Engineering and Computer Science, 2012.This electronic version was submitted by the student author. The certified thesis is available in the Institute Archives and Special Collections.Cataloged from PDF student-submitted version of thesis.Includes bibliographical references (p. 52-55).Spinal codes are a new class of rateless codes that enable wireless networks to cope with time-varying channel conditions in a natural way, without requiring any explicit bit rate selection. The key idea in the code is the sequential application of a pseudo-random hash function to the message bits, to produce a sequence of coded symbols for transmission. This encoding ensures that two input messages that differ in even one bit lead to very different coded sequences after the point at which they differ, providing good resilience to noise and bit errors. To decode spinal codes, we develop an approximate maximum-likelihood decoder, called the bubble decoder, which runs in time polynomial in the message size and achieves the Shannon capacity over both additive white Gaussian noise (AWGN) and binary symmetric channel (BSC) models. The decoder trades off throughput for computation (hardware area or decoding time), allowing the decoder to scale gracefully with available hardware resources. Experimental results obtained from a software implementation of a linear-time decoder show that spinal codes achieve higher throughput than fixed-rate LDPC codes [11], rateless Raptor codes [35], and the layered rateless coding approach [8] of Strider [12], across a wide range of channel conditions and message sizes. An early hardware prototype that can decode at 10 Mbits/s in FPGA demonstrates that spinal codes are a practical construction.by Jonathan Perry.S.M

    Rateless Coding for Gaussian Channels

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    A rateless code-i.e., a rate-compatible family of codes-has the property that codewords of the higher rate codes are prefixes of those of the lower rate ones. A perfect family of such codes is one in which each of the codes in the family is capacity-achieving. We show by construction that perfect rateless codes with low-complexity decoding algorithms exist for additive white Gaussian noise channels. Our construction involves the use of layered encoding and successive decoding, together with repetition using time-varying layer weights. As an illustration of our framework, we design a practical three-rate code family. We further construct rich sets of near-perfect rateless codes within our architecture that require either significantly fewer layers or lower complexity than their perfect counterparts. Variations of the basic construction are also developed, including one for time-varying channels in which there is no a priori stochastic model.Comment: 18 page

    Coding for Cooperative Communications

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    The area of cooperative communications has received tremendous research interest in recent years. This interest is not unwarranted, since cooperative communications promises the ever-so-sought after diversity and multiplexing gains typically associated with multiple-input multiple-output (MIMO) communications, without actually employing multiple antennas. In this dissertation, we consider several cooperative communication channels, and for each one of them, we develop information theoretic coding schemes and derive their corresponding performance limits. We next develop and design practical coding strategies which perform very close to the information theoretic limits. The cooperative communication channels we consider are: (a) The Gaussian relay channel, (b) the quasi-static fading relay channel, (c) cooperative multiple-access channel (MAC), and (d) the cognitive radio channel (CRC). For the Gaussian relay channel, we propose a compress-forward (CF) coding strategy based on Wyner-Ziv coding, and derive the achievable rates specifically with BPSK modulation. The CF strategy is implemented with low-density parity-check (LDPC) and irregular repeataccumulate codes and is found to operate within 0.34 dB of the theoretical limit. For the quasi-static fading relay channel, we assume that no channel state information (CSI) is available at the transmitters and propose a rateless coded protocol which uses rateless coded versions of the CF and the decode-forward (DF) strategy. We implement the protocol with carefully designed Raptor codes and show that the implementation suffers a loss of less than 10 percent from the information theoretical limit. For the MAC, we assume quasi-static fading, and consider cooperation in the low-power regime with the assumption that no CSI is available at the transmitters. We develop cooperation methods based on multiplexed coding in conjunction with rateless codes and find the achievable rates and in particular the minimum energy per bit to achieve a certain outage probability. We then develop practical coding methods using Raptor codes, which performs within 1.1 dB of the performance limit. Finally, we consider a CRC and develop a practical multi-level dirty-paper coding strategy using LDPC codes for channel coding and trellis-coded quantization for source coding. The designed scheme is found to operate within 0.78 dB of the theoretical limit. By developing practical coding strategies for several cooperative communication channels which exhibit performance close to the information theoretic limits, we show that cooperative communications not only provide great benefits in theory, but can possibly promise the same benefits when put into practice. Thus, our work can be considered a useful and necessary step towards the commercial realization of cooperative communications

    Exposing a waveform interface to the wireless channel for scalable video broadcast

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    Thesis (Ph. D.)--Massachusetts Institute of Technology, Dept. of Electrical Engineering and Computer Science, 2011.Cataloged from PDF version of thesis.Includes bibliographical references (p. 157-167).Video broadcast and mobile video challenge the conventional wireless design. In broadcast and mobile scenarios the bit-rate supported by the channel differs across receivers and varies quickly over time. The conventional design however forces the source to pick a single bit-rate and degrades sharply when the channel cannot support it. This thesis presents SoftCast, a clean-slate design for wireless video where the source transmits one video stream that each receiver decodes to a video quality commensurate with its specific instantaneous channel quality. To do so, SoftCast ensures the samples of the digital video signal transmitted on the channel are linearly related to the pixels' luminance. Thus, when channel noise perturbs the transmitted signal samples, the perturbation naturally translates into approximation in the original video pixels. Hence, a receiver with a good channel (low noise) obtains a high fidelity video, and a receiver with a bad channel (high noise) obtains a low fidelity video. SoftCast's linear design in essence resembles the traditional analog approach to communication, which was abandoned in most major communication systems, as it does not enjoy the theoretical opimality of the digital separate design in point-topoint channels nor its effectiveness at compressing the source data. In this thesis, I show that in combination with decorrelating transforms common to modern digital video compression, the analog approach can achieve performance competitive with the prevalent digital design for a wide variety of practical point-to-point scenarios, and outperforms it in the broadcast and mobile scenarios. Since the conventional bit-pipe interface of the wireless physical layer (PHY) forces the separation of source and channel coding, to realize SoftCast, architectural changes to the wireless PHY are necessary. This thesis discusses the design of RawPHY, a reorganization of the PHY which exposes a waveform interface to the channel while shielding the designers of the higher layers from much of the perplexity of the wireless channel. I implement SoftCast and RawPHY using the GNURadio software and the USRP platform. Results from a 20-node testbed show that SoftCast improves the average video quality (i.e., PSNR) across diverse broadcast receivers in our testbed by up to 5.5 dB in comparison to conventional single- or multi-layer video. Even for a single receiver, it eliminates video glitches caused by mobility and increases robustness to packet loss by an order of magnitude.by Szymon Kazimierz Jakubczak.Ph.D
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