56 research outputs found

    Dynamic Walking: Toward Agile and Efficient Bipedal Robots

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    Dynamic walking on bipedal robots has evolved from an idea in science fiction to a practical reality. This is due to continued progress in three key areas: a mathematical understanding of locomotion, the computational ability to encode this mathematics through optimization, and the hardware capable of realizing this understanding in practice. In this context, this review article outlines the end-to-end process of methods which have proven effective in the literature for achieving dynamic walking on bipedal robots. We begin by introducing mathematical models of locomotion, from reduced order models that capture essential walking behaviors to hybrid dynamical systems that encode the full order continuous dynamics along with discrete footstrike dynamics. These models form the basis for gait generation via (nonlinear) optimization problems. Finally, models and their generated gaits merge in the context of real-time control, wherein walking behaviors are translated to hardware. The concepts presented are illustrated throughout in simulation, and experimental instantiation on multiple walking platforms are highlighted to demonstrate the ability to realize dynamic walking on bipedal robots that is agile and efficient

    Recent Progress in Legged Robots Locomotion Control

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    International audiencePurpose of review. In recent years, legged robots locomotion has been transitioning from mostly flat ground in controlled settings to generic indoor and outdoor environments, approaching now real industrial scenarios. This paper aims at documenting some of the key progress made in legged locomotion control that enabled this transition. Recent findings. Legged locomotion control makes extensive use of numerical trajectory optimization and its online implementation, Model Predictive Control. A key progress has been how this optimization is handled, with refined models and refined numerical methods. This led the legged locomotion research community to heavily invest in and contribute to the development of new optimization methods and efficient numerical software

    Excitation and Stabilization of Passive Dynamics in Locomotion using Hierarchical Operational Space Control

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    This paper describes a hierarchical operational space control (OSC) method based on least square optimization and outlines different ways to reduce the dimensionality of the optimization vector. The framework allows to emulate various behaviors by prioritized task-space motion, joint torque, and contact force optimization. Moreover, a methodology is introduced to partially excite the natural dynamics of the robot by open-loop motor regulation while the entire behavior is stabilized by hierarchical OSC. As a major contribution, the presented control strategies are tested and validated in real hardware walking, trotting, and pronking experiments using a fully torque controllable quadrupedal robot

    Bridging Vision and Dynamic Legged Locomotion

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    Legged robots have demonstrated remarkable advances regarding robustness and versatility in the past decades. The questions that need to be addressed in this field are increasingly focusing on reasoning about the environment and autonomy rather than locomotion only. To answer some of these questions visual information is essential. If a robot has information about the terrain it can plan and take preventive actions against potential risks. However, building a model of the terrain is often computationally costly, mainly because of the dense nature of visual data. On top of the mapping problem, robots need feasible body trajectories and contact sequences to traverse the terrain safely, which may also require heavy computations. This computational cost has limited the use of visual feedback to contexts that guarantee (quasi-) static stability, or resort to planning schemes where contact sequences and body trajectories are computed before starting to execute motions. In this thesis we propose a set of algorithms that reduces the gap between visual processing and dynamic locomotion. We use machine learning to speed up visual data processing and model predictive control to achieve locomotion robustness. In particular, we devise a novel foothold adaptation strategy that uses a map of the terrain built from on-board vision sensors. This map is sent to a foothold classifier based on a convolutional neural network that allows the robot to adjust the landing position of the feet in a fast and continuous fashion. We then use the convolutional neural network-based classifier to provide safe future contact sequences to a model predictive controller that optimizes target ground reaction forces in order to track a desired center of mass trajectory. We perform simulations and experiments on the hydraulic quadruped robots HyQ and HyQReal. For all experiments the contact sequences, the foothold adaptations, the control inputs and the map are computed and processed entirely on-board. The various tests show that the robot is able to leverage the visual terrain information to handle complex scenarios in a safe, robust and reliable manner

    Whole-body multi-contact motion in humans and humanoids: Advances of the CoDyCo European project

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    International audienceTraditional industrial applications involve robots with limited mobility. Consequently, interaction (e.g. manipulation) was treated separately from whole-body posture (e.g. balancing), assuming the robot firmly connected to the ground. Foreseen applications involve robots with augmented autonomy and physical mobility. Within this novel context, physical interaction influences stability and balance. To allow robots to surpass barriers between interaction and posture control, forthcoming robotic research needs to investigate the principles governing whole-body motion and coordination with contact dynamics. There is a need to investigate the principles of motion and coordination of physical interaction, including the aspects related to unpredictability. Recent developments in compliant actuation and touch sensing allow safe and robust physical interaction from unexpected contact including humans. The next advancement for cognitive robots, however, is the ability not only to cope with unpredictable contact, but also to exploit predictable contact in ways that will assist in goal achievement. Last but not least, theoretical results needs to be validated in real-world scenarios with humanoid robots engaged in whole-body goal-directed tasks. Robots should be capable of exploiting rigid supportive contacts, learning to compensate for compliant contacts, and utilising assistive physical interaction from humans. The work presented in this paper presents state-of-the-art in these domains as well as some recent advances made within the framework of the CoDyCo European project

    Dynamic Bipedal Locomotion: From Hybrid Zero Dynamics to Control Lyapunov Functions via Experimentally Realizable Methods

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    Robotic bipedal locomotion has become a rapidly growing field of research as humans increasingly look to augment their natural environments with intelligent machines. In order for these robotic systems to navigate the often unstructured environments of the world and perform tasks, they must first have the capability to dynamically, reliably, and efficiently locomote. Due to the inherently hybrid and underactuated nature of dynamic bipedal walking, the greatest experimental successes in the field have often been achieved by considering all aspects of the problem; with explicit consideration of the interplay between modeling, trajectory planning, and feedback control. The methodology and developments presented in this thesis begin with the modeling and design of dynamic walking gaits on bipedal robots through hybrid zero dynamics (HZD), a mathematical framework that utilizes hybrid system models coupled with nonlinear controllers that results in stable locomotion. This will form the first half of the thesis, and will be used to develop a solid foundation of HZD trajectory optimization tools and algorithms for efficient synthesis of accurate hybrid motion plans for locomotion on two underactuated and compliant 3D bipeds. While HZD and the associated trajectory optimization are an existing framework, the resulting behaviors shown in these preliminary experiments will extend the limits of what HZD has demonstrated is possible thus far in the literature. Specifically, the core results of this thesis demonstrate the first experimental multi-contact humanoid walking with HZD on the DURUS robot and then through the first compliant HZD motion library for walking over a continuum of walking speeds on the Cassie robot. On the theoretical front, a novel formulation of an optimization-based control framework is introduced that couples convergence constraints from control Lyapunov functions (CLF)s with desirable formulations existing in other areas of the bipedal locomotion field that have proven successful in practice, such as inverse dynamics control and quadratic programming approaches. The theoretical analysis and experimental validation of this controller thus forms the second half of this thesis. First, a theoretical analysis is developed which demonstrates several useful properties of the approach for tuning and implementation, and the stability of the controller for HZD locomotion is proven. This is then extended to a relaxed version of the CLF controller, which removes a convergence inequality constraint in lieu of a conservative CLF cost within a quadratic program to achieve tracking. It is then explored how this new CLF formulation can fully leverage the planned HZD walking gaits to achieve the target performance on physical hardware. Towards this goal, an experimental implementation of the CLF controller is derived for the Cassie robot, with the resulting experiments demonstrating the first successful realization of a CLF controller for a 3D biped on hardware in the literature. The accuracy of the robot model and synthesized HZD motion library allow the real-time control implementation to regularize the CLF optimization cost about the nominal walking gait. This drives the controller to choose smooth input torques and anticipated spring torques, as well as regulate an optimal distribution of feasible ground reaction forces on hardware while reliably tracking the planned virtual constraints. These final results demonstrate how each component of this thesis were brought together to form an effective end-to-end implementation of a nonlinear control framework for underactuated locomotion on a bipedal robot through modeling, trajectory optimization, and then ultimately real-time control.</p

    Learning-based methods for planning and control of humanoid robots

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    Nowadays, humans and robots are more and more likely to coexist as time goes by. The anthropomorphic nature of humanoid robots facilitates physical human-robot interaction, and makes social human-robot interaction more natural. Moreover, it makes humanoids ideal candidates for many applications related to tasks and environments designed for humans. No matter the application, an ubiquitous requirement for the humanoid is to possess proper locomotion skills. Despite long-lasting research, humanoid locomotion is still far from being a trivial task. A common approach to address humanoid locomotion consists in decomposing its complexity by means of a model-based hierarchical control architecture. To cope with computational constraints, simplified models for the humanoid are employed in some of the architectural layers. At the same time, the redundancy of the humanoid with respect to the locomotion task as well as the closeness of such a task to human locomotion suggest a data-driven approach to learn it directly from experience. This thesis investigates the application of learning-based techniques to planning and control of humanoid locomotion. In particular, both deep reinforcement learning and deep supervised learning are considered to address humanoid locomotion tasks in a crescendo of complexity. First, we employ deep reinforcement learning to study the spontaneous emergence of balancing and push recovery strategies for the humanoid, which represent essential prerequisites for more complex locomotion tasks. Then, by making use of motion capture data collected from human subjects, we employ deep supervised learning to shape the robot walking trajectories towards an improved human-likeness. The proposed approaches are validated on real and simulated humanoid robots. Specifically, on two versions of the iCub humanoid: iCub v2.7 and iCub v3
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