876 research outputs found
The Synchronized Short-Time-Fourier-Transform: Properties and Definitions for Multichannel Source Separation.
This paper proposes the use of a synchronized linear transform, the synchronized short-time-Fourier-transform (sSTFT), for time-frequency analysis of anechoic mixtures. We address the short comings of the commonly used time-frequency linear transform in multichannel settings, namely the classical short-time-Fourier-transform (cSTFT). We propose a series of desirable properties for the linear transform used in a multichannel source separation scenario: stationary invertibility, relative delay, relative attenuation, and finally delay invariant relative windowed-disjoint orthogonality (DIRWDO). Multisensor source separation techniques which operate in the time-frequency domain, have an inherent error unless consideration is given to the multichannel properties proposed in this paper. The sSTFT preserves these relationships for multichannel data. The crucial innovation of the sSTFT is to locally synchronize the analysis to the observations as opposed to a global clock. Improvement in separation performance can be achieved because assumed properties of the time-frequency transform are satisfied when it is appropriately synchronized. Numerical experiments show the sSTFT improves instantaneous subsample relative parameter estimation in low noise conditions and achieves good synthesis
An Efficient Polyphase Filter Based Resampling Method for Unifying the PRFs in SAR Data
Variable and higher pulse repetition frequencies (PRFs) are increasingly
being used to meet the stricter requirements and complexities of current
airborne and spaceborne synthetic aperture radar (SAR) systems associated with
higher resolution and wider area products. POLYPHASE, the proposed resampling
scheme, downsamples and unifies variable PRFs within a single look complex
(SLC) SAR acquisition and across a repeat pass sequence of acquisitions down to
an effective lower PRF. A sparsity condition of the received SAR data ensures
that the uniformly resampled data approximates the spectral properties of a
decimated densely sampled version of the received SAR data. While experiments
conducted with both synthetically generated and real airborne SAR data show
that POLYPHASE retains comparable performance to the state-of-the-art BLUI
scheme in image quality, a polyphase filter-based implementation of POLYPHASE
offers significant computational savings for arbitrary (not necessarily
periodic) input PRF variations, thus allowing fully on-board, in-place, and
real-time implementation
Proceedings of the Linux Audio Conference 2018
These proceedings contain all papers presented at the Linux Audio Conference 2018. The conference took place at c-base, Berlin, from June 7th - 10th, 2018 and was organized in cooperation with the Electronic Music Studio at TU Berlin
PERFORMANCE IMPROVEMENT OF MULTICHANNEL AUDIO BY GRAPHICS PROCESSING UNITS
Multichannel acoustic signal processing has undergone major development
in recent years due to the increased complexity of current audio processing
applications. People want to collaborate through communication with the
feeling of being together and sharing the same environment, what is considered
as Immersive Audio Schemes. In this phenomenon, several acoustic
e ects are involved: 3D spatial sound, room compensation, crosstalk cancelation,
sound source localization, among others. However, high computing
capacity is required to achieve any of these e ects in a real large-scale system,
what represents a considerable limitation for real-time applications.
The increase of the computational capacity has been historically linked
to the number of transistors in a chip. However, nowadays the improvements
in the computational capacity are mainly given by increasing the
number of processing units, i.e expanding parallelism in computing. This
is the case of the Graphics Processing Units (GPUs), that own now thousands
of computing cores. GPUs were traditionally related to graphic or image
applications, but new releases in the GPU programming environments,
CUDA or OpenCL, allowed that most applications were computationally
accelerated in elds beyond graphics. This thesis aims to demonstrate
that GPUs are totally valid tools to carry out audio applications that require
high computational resources. To this end, di erent applications in
the eld of audio processing are studied and performed using GPUs. This
manuscript also analyzes and solves possible limitations in each GPU-based
implementation both from the acoustic point of view as from the computational
point of view. In this document, we have addressed the following
problems:
Most of audio applications are based on massive ltering. Thus, the
rst implementation to undertake is a fundamental operation in the audio
processing: the convolution. It has been rst developed as a computational
kernel and afterwards used for an application that combines multiples convolutions
concurrently: generalized crosstalk cancellation and equalization.
The proposed implementation can successfully manage two di erent and
common situations: size of bu ers that are much larger than the size of the
lters and size of bu ers that are much smaller than the size of the lters.
Two spatial audio applications that use the GPU as a co-processor have been developed from the massive multichannel ltering. First application
deals with binaural audio. Its main feature is that this application is able
to synthesize sound sources in spatial positions that are not included in the
database of HRTF and to generate smoothly movements of sound sources.
Both features were designed after di erent tests (objective and subjective).
The performance regarding number of sound source that could be rendered
in real time was assessed on GPUs with di erent GPU architectures. A
similar performance is measured in a Wave Field Synthesis system (second
spatial audio application) that is composed of 96 loudspeakers. The proposed
GPU-based implementation is able to reduce the room e ects during
the sound source rendering.
A well-known approach for sound source localization in noisy and reverberant
environments is also addressed on a multi-GPU system. This
is the case of the Steered Response Power with Phase Transform (SRPPHAT)
algorithm. Since localization accuracy can be improved by using
high-resolution spatial grids and a high number of microphones, accurate
acoustic localization systems require high computational power. The solutions
implemented in this thesis are evaluated both from localization and
from computational performance points of view, taking into account different
acoustic environments, and always from a real-time implementation
perspective.
Finally, This manuscript addresses also massive multichannel ltering
when the lters present an In nite Impulse Response (IIR). Two cases are
analyzed in this manuscript: 1) IIR lters composed of multiple secondorder
sections, and 2) IIR lters that presents an allpass response. Both
cases are used to develop and accelerate two di erent applications: 1) to
execute multiple Equalizations in a WFS system, and 2) to reduce the
dynamic range in an audio signal.Belloch Rodríguez, JA. (2014). PERFORMANCE IMPROVEMENT OF MULTICHANNEL AUDIO BY GRAPHICS PROCESSING UNITS [Tesis doctoral]. Universitat Politècnica de València. https://doi.org/10.4995/Thesis/10251/40651TESISPremios Extraordinarios de tesis doctorale
Wavelets and Subband Coding
First published in 1995, Wavelets and Subband Coding offered a unified view of the exciting field of wavelets and their discrete-time cousins, filter banks, or subband coding. The book developed the theory in both continuous and discrete time, and presented important applications. During the past decade, it filled a useful need in explaining a new view of signal processing based on flexible time-frequency analysis and its applications. Since 2007, the authors now retain the copyright and allow open access to the book
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