303 research outputs found

    New Fault Tolerant Multicast Routing Techniques to Enhance Distributed-Memory Systems Performance

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    Distributed-memory systems are a key to achieve high performance computing and the most favorable architectures used in advanced research problems. Mesh connected multicomputer are one of the most popular architectures that have been implemented in many distributed-memory systems. These systems must support communication operations efficiently to achieve good performance. The wormhole switching technique has been widely used in design of distributed-memory systems in which the packet is divided into small flits. Also, the multicast communication has been widely used in distributed-memory systems which is one source node sends the same message to several destination nodes. Fault tolerance refers to the ability of the system to operate correctly in the presence of faults. Development of fault tolerant multicast routing algorithms in 2D mesh networks is an important issue. This dissertation presents, new fault tolerant multicast routing algorithms for distributed-memory systems performance using wormhole routed 2D mesh. These algorithms are described for fault tolerant routing in 2D mesh networks, but it can also be extended to other topologies. These algorithms are a combination of a unicast-based multicast algorithm and tree-based multicast algorithms. These algorithms works effectively for the most commonly encountered faults in mesh networks, f-rings, f-chains and concave fault regions. It is shown that the proposed routing algorithms are effective even in the presence of a large number of fault regions and large size of fault region. These algorithms are proved to be deadlock-free. Also, the problem of fault regions overlap is solved. Four essential performance metrics in mesh networks will be considered and calculated; also these algorithms are a limited-global-information-based multicasting which is a compromise of local-information-based approach and global-information-based approach. Data mining is used to validate the results and to enlarge the sample. The proposed new multicast routing techniques are used to enhance the performance of distributed-memory systems. Simulation results are presented to demonstrate the efficiency of the proposed algorithms

    A performance comparison of the contiguous allocation strategies in 3D mesh connected multicomputers

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    The performance of contiguous allocation strategies can be significantly affected by the distribution of job execution times. In this paper, the performance of the existing contiguous allocation strategies for 3D mesh multicomputers is re-visited in the context of heavy-tailed distributions (e.g., a Bounded Pareto distribution). The strategies are evaluated and compared using simulation experiments for both First-Come-First-Served (FCFS) and Shortest-Service-Demand (SSD) scheduling strategies under a variety of system loads and system sizes. The results show that the performance of the allocation strategies degrades considerably when job execution times follow a heavy-tailed distribution. Moreover, SSD copes much better than FCFS scheduling strategy in the presence of heavy-tailed job execution times. The results also show that the strategies that depend on a list of allocated sub-meshes for both allocation and deallocation have lower allocation overhead and deliver good system performance in terms of average turnaround time and mean system utilization

    WiMAX Basics From Deployments to PHY Improvements

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    © ASEE 2014WiMAX (Worldwide Interoperability for Microwave Access) is an emerging broadband wireless technology for providing Last mile solutions for supporting higher bandwidth and multiple service classes with various quality of service requirement. The unique architecture of the WiMAX MAC and PHY layers that uses OFDMA to allocate multiple channels with different modulation schema and multiple time slots for each channel allows better adaptation of heterogeneous user’s requirements. The main architecture in WiMAX uses PMP (Point to Multipoint), Mesh mode or the new MMR (Mobile Multi hop Mode) deployments where scheduling and multicasting have different approaches. In PMP SS (Subscriber Station) connects directly to BS (Base Station) in a single hop route so channel conditions adaptations and supporting QoS for classes of services is the key points in scheduling, admission control or multicasting, while in Mesh networks SS connects to other SS Stations or to the BS in a multi hop routes, the MMR mode extends the PMP mode in which the SS connects to either a relay station (RS) or to Bs. Both MMR and Mesh uses centralized or distributed scheduling with multicasting schemas based on scheduling trees for routing. In this paper a broad study is conducted About WiMAX technology PMP and Mesh deployments from main physical layers features with differentiation of MAC layer features to scheduling and multicasting approaches in both modes of operations

    Tree-Based Multicasting in Wormhole-Routed Irregular Topologies

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    A deadlock-free tree-based multicast routing algorithm is presented for all direct networks, regardless of interconnection topology. The algorithm delivers a message to any number of destinations using only a single startup phase. In contrast to existing tree-based schemes, this algorithm applies to all interconnection topologies, requires only fixed-sized input buffers that are independent of maximum message length, and uses a single asynchronous flit replication mechanism. The theoretical basis of the technique used here is sufficiently general to develop other tree-based multicasting algorithms for regular and irregular topologies. Simulation results demonstrate that this tree-based algorithm provides a very promising means of achieving very low latency multicast

    Application Layer Multicasting Overlay Protocol a NARADA Protocol

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    The conventional wisdom has been that Network Layer Internet protocol(IP) is the natural protocol layer for implementing multicast related functionality but it is still plagued with concerns pertaining to scalability, network management, deployment and support for higher layer functionality such as error, flow and congestion control. In this context, an alternative architecture is, Application layer multicast (End Systems Multicasting), where at Application layer, implements all multicast related functionality including membership management and packet replication. This shifting of multicast support from routers to end systems has the potential to address the most problems associated with IP multicast. In Application-layer multicast, applications arrange themselves as a logical overlay network and transfer data within the overlay network (between end hosts). In this context, we study these performance concerns in the context of the NARADA protocol (an application layer multicasting protocol). In Narada, end systems self-organize into an overlay structure using a fully distributed protocol. We present details of NARADA and evaluate it using NS-2 simulations. Our results indicate that the performance penalties are low both from the application and the network perspectives. We believe the potential benefits of transferring multicast functionality from routers to end systems, significantly outweigh the performance penalty incurred

    Network architecture for large-scale distributed virtual environments

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    Distributed Virtual Environments (DVEs) provide 3D graphical computer generated environments with stereo sound, supporting real-time collaboration between potentially large numbers of users distributed around the world. Early DVEs has been used over local area networks (LANs). Recently with the Internet's development into the most common embedding for DVEs these distributed applications have been moved towards an exploiting IP networks. This has brought the scalability challenges into the DVEs evolution. The network bandwidth resource is the more limited resource of the DVE system and to improve the DVE's scalability it is necessary to manage carefully this resource. To achieve the saving in the network bandwidth the different types of the network traffic that is produced by the DVEs have to be considered. DVE applications demand· exchange of the data that forms different types of traffic such as a computer data type, video and audio, and a 3D data type to keep the consistency of the application's state. The problem is that the meeting of the QoS requirements of both control and continuous media traffic already have been covered by the existing research. But QoS for transfer of the 3D information has not really been considered. The 3D DVE geometry traffic is very bursty in nature and places a high demands on the network for short intervals of time due to the quite large size of the 3D models and the DVE application requirements to transmit a 3D data as quick as possible. The main motivation in carrying out the work presented in this thesis is to find a solution to improve the scalability of the DVE applications by a consideration the QoS requirements of the 3D DVE geometrical data type. In this work we are investigating the possibility to decrease the network bandwidth utilization by the 3D DVE traffic using the level of detail (LOD) concept and the active networking approach. The background work of the thesis surveys the DVE applications and the scalability requirements of the DVE systems. It also discusses the active networks and multiresolution representation and progressive transmission of the 3D data. The new active networking approach to the transmission of the 3D geometry data within the DVE systems is proposed in this thesis. This approach enhances the currently applied peer-to-peer DVE architecture by adding to the peer-to-peer multicast neny_ork layer filtering of the 3D flows an application level filtering on the active intermediate nodes. The active router keeps the application level information about the placements of users. This information is used by active routers to prune more detailed 3D data flows (higher LODs) in the multicast tree arches that are linked to the distance DVE participants. The exploration of possible benefits of exploiting the proposed active approach through the comparison with the non-active approach is carried out using the simulation­based performance modelling approach. Complex interactions between participants in DVE application and a large number of analyzed variables indicate that flexible simulation is more appropriate than mathematical modelling. To build a test bed will not be feasible. Results from the evaluation demonstrate that the proposed active approach shows potential benefits to the improvement of the DVE's scalability but the degree of improvement depends on the users' movement pattern. Therefore, other active networking methods to support the 3D DVE geometry transmission may also be required

    1 A Performance Comparison Study of Ad Hoc Wireless Multicast Protocols

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    Abstract—In this paper we investigate the performance of multicast routing protocols in wireless mobile ad hoc networks. An ad hoc network is composed of mobile nodes without the presence of a wired support infrastructure. In this environment, routing/multicasting protocols are faced with the challenge of producing multihop routes under host mobility and bandwidth constraints. In recent years, a number of new multicast protocols of different styles have been proposed for ad hoc networks. However, systematic performance evaluations and comparative analysis of these protocols in a common realistic environment has not yet been performed. In this study, we simulate a set of representative wireless ad hoc multicast protocols and evaluate them in various network scenarios. The relative strengths, weaknesses, and applicability of each multicast protocol to diverse situations are studied and discussed. I

    Application-Independent Based Multicast Routing Protocols in Mobile Ad hoc Network (MANET)

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    Multicasting is an efficient communication service for supporting multipoint applications. The main goal of most ad hoc multicast protocols is to build and maintain a multicast tree or mesh in the face of a mobile environment, with fast reactions to network changes so that the packet loss is minimized. The topology of a wireless mobile network can be very dynamic, and hence the maintenance of a connected multicast routing tree may cause large overhead. To avoid this, a different approach based on meshes has been proposed. Meshes are more suitable for dynamic environments because they support more connectivity than trees; thus they support multicast trees. In multicast routing protocols many type of risk are involve like rushing, black hole, jellyfish attacks. Many features improve the performance of multicast routing protocol robustness, efficiency, control overhead .in this article mainly focus on application independent based multicast routing protocols, features, and comparison of multicast routing protocols. Keywords: Ad hoc Network, CAMP, ODMRP, AMRIS, MAODV etc
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