2,736 research outputs found

    Low Cost Quality of Service Multicast Routing in High Speed Networks

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    Many of the services envisaged for high speed networks, such as B-ISDN/ATM, will support real-time applications with large numbers of users. Examples of these types of application range from those used by closed groups, such as private video meetings or conferences, where all participants must be known to the sender, to applications used by open groups, such as video lectures, where partcipants need not be known by the sender. These types of application will require high volumes of network resources in addition to the real-time delay constraints on data delivery. For these reasons, several multicast routing heuristics have been proposed to support both interactive and distribution multimedia services, in high speed networks. The objective of such heuristics is to minimise the multicast tree cost while maintaining a real-time bound on delay. Previous evaluation work has compared the relative average performance of some of these heuristics and concludes that they are generally efficient, although some perform better for small multicast groups and others perform better for larger groups. Firstly, we present a detailed analysis and evaluation of some of these heuristics which illustrates that in some situations their average performance is reversed; a heuristic that in general produces efficient solutions for small multicasts may sometimes produce a more efficient solution for a particular large multicast, in a specific network. Also, in a limited number of cases using Dijkstra's algorithm produces the best result. We conclude that the efficiency of a heuristic solution depends on the topology of both the network and the multicast, and that it is difficult to predict. Because of this unpredictability we propose the integration of two heuristics with Dijkstra's shortest path tree algorithm to produce a hybrid that consistently generates efficient multicast solutions for all possible multicast groups in any network. These heuristics are based on Dijkstra's algorithm which maintains acceptable time complexity for the hybrid, and they rarely produce inefficient solutions for the same network/multicast. The resulting performance attained is generally good and in the rare worst cases is that of the shortest path tree. The performance of our hybrid is supported by our evaluation results. Secondly, we examine the stability of multicast trees where multicast group membership is dynamic. We conclude that, in general, the more efficient the solution of a heuristic is, the less stable the multicast tree will be as multicast group membership changes. For this reason, while the hybrid solution we propose might be suitable for use with closed user group multicasts, which are likely to be stable, we need a different approach for open user group multicasting, where group membership may be highly volatile. We propose an extension to an existing heuristic that ensures multicast tree stability where multicast group membership is dynamic. Although this extension decreases the efficiency of the heuristics solutions, its performance is significantly better than that of the worst case, a shortest path tree. Finally, we consider how we might apply the hybrid and the extended heuristic in current and future multicast routing protocols for the Internet and for ATM Networks.

    IMS signalling for multiparty services based on network level multicast

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    3rd EURO-NGI Conference on Next Generation Internet Networks. Norwegian University of Science and Technology, Trondheim, Norway, 21-23 may 2007.The standardization process of the UMTS technology has led to the development of the IP Multimedia Subsystem (IMS). IMS provides a framework that supports the negotiation of the next generation multimedia services with QoS requirements that are envisioned for 3G networks. But even though many of these services involve the participation of multiple users in a multiparty arrangement, the delivery technology at network level is still unicast based. This approach is not optimum, in terms of transmission efficiency. In this paper, a new approach is presented proposing to use a network level multicast delivery technology for the multiparty services that are signalled through IMS. The main advantages and drawbacks related with this new approach are analyzed in the article. Finally, as a starting point in the development of the presented solution, a new SIP signalling dialogue is proposed allowing the negotiation of a generic multiparty service, and supporting at the same time the configuration of the corresponding network level multicast delivery service with QoS requirements that will be used in the user plane.Publicad

    Quality of Service over Specific Link Layers: state of the art report

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    The Integrated Services concept is proposed as an enhancement to the current Internet architecture, to provide a better Quality of Service (QoS) than that provided by the traditional Best-Effort service. The features of the Integrated Services are explained in this report. To support Integrated Services, certain requirements are posed on the underlying link layer. These requirements are studied by the Integrated Services over Specific Link Layers (ISSLL) IETF working group. The status of this ongoing research is reported in this document. To be more specific, the solutions to provide Integrated Services over ATM, IEEE 802 LAN technologies and low-bitrate links are evaluated in detail. The ISSLL working group has not yet studied the requirements, that are posed on the underlying link layer, when this link layer is wireless. Therefore, this state of the art report is extended with an identification of the requirements that are posed on the underlying wireless link, to provide differentiated Quality of Service

    Analysis domain model for shared virtual environments

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    The field of shared virtual environments, which also encompasses online games and social 3D environments, has a system landscape consisting of multiple solutions that share great functional overlap. However, there is little system interoperability between the different solutions. A shared virtual environment has an associated problem domain that is highly complex raising difficult challenges to the development process, starting with the architectural design of the underlying system. This paper has two main contributions. The first contribution is a broad domain analysis of shared virtual environments, which enables developers to have a better understanding of the whole rather than the part(s). The second contribution is a reference domain model for discussing and describing solutions - the Analysis Domain Model

    REDO RSVP: Efficient Signalling for Multimedia in the Internet

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    Alarming reports of performance and scalability problems associated with per-flow reservations, have led many to lose belief in RSVP and the Integrated Services Architecture that relies on it. Because we are convinced of the need for some form of resource reservation, to support multimedia communications in the Internet, we have set about trying to improve RSVP. By careful study of the protocol, we have identified areas for improvement, and propose REDO RSVP, a reduced overhead version that includes a fast establishment mechanism (FEM). In this paper we describe the rationale for REDO RSVP and present a detailed analysis of its features and operations. We also analyse REDO RSVP by means of simulations, and show that it offers improvements to the performance of RSVP

    Mobile IP: state of the art report

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    Due to roaming, a mobile device may change its network attachment each time it moves to a new link. This might cause a disruption for the Internet data packets that have to reach the mobile node. Mobile IP is a protocol, developed by the Mobile IP Internet Engineering Task Force (IETF) working group, that is able to inform the network about this change in network attachment such that the Internet data packets will be delivered in a seamless way to the new point of attachment. This document presents current developments and research activities in the Mobile IP area

    Modelling & Improving Flow Establishment in RSVP

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    RSVP has developed as a key component for the evolving Internet, and in particular for the Integrated Services Architecture. Therefore, RSVP performance is crucially important; yet this has been little studied up till now. In this paper, we target one of the most important aspects of RSVP: its ability to establish flows. We first identify the factors influencing the performance of the protocol by modelling the establishment mechanism. Then, we propose a Fast Establishment Mechanism (FEM) aimed at speeding up the set-up procedure in RSVP. We analyse FEM by means of simulation, and show that it offers improvements to the performance of RSVP over a range of likely circumstances
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