925 research outputs found

    Auction-based Bandwidth Allocation Mechanisms for Wireless Future Internet

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    An important aspect of the Future Internet is the efficient utilization of (wireless) network resources. In order for the - demanding in terms of QoS - Future Internet services to be provided, the current trend is evolving towards an "integrated" wireless network access model that enables users to enjoy mobility, seamless access and high quality of service in an all-IP network on an "Anytime, Anywhere" basis. The term "integrated" is used to denote that the Future Internet wireless "last mile" is expected to comprise multiple heterogeneous geographically coexisting wireless networks, each having different capacity and coverage radius. The efficient management of the wireless access network resources is crucial due to their scarcity that renders wireless access a potential bottleneck for the provision of high quality services. In this paper we propose an auction mechanism for allocating the bandwidth of such a network so that efficiency is attained, i.e. social welfare is maximized. In particular, we propose an incentive-compatible, efficient auction-based mechanism of low computational complexity. We define a repeated game to address user utilities and incentives issues. Subsequently, we extend this mechanism so that it can also accommodate multicast sessions. We also analyze the computational complexity and message overhead of the proposed mechanism. We then show how user bids can be replaced from weights generated by the network and transform the auction to a cooperative mechanism capable of prioritizing certain classes of services and emulating DiffServ and time-of-day pricing schemes. The theoretical analysis is complemented by simulations that assess the proposed mechanisms properties and performance. We finally provide some concluding remarks and directions for future research

    vSkyConf: Cloud-assisted Multi-party Mobile Video Conferencing

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    As an important application in the busy world today, mobile video conferencing facilitates virtual face-to-face communication with friends, families and colleagues, via their mobile devices on the move. However, how to provision high-quality, multi-party video conferencing experiences over mobile devices is still an open challenge. The fundamental reason behind is the lack of computation and communication capacities on the mobile devices, to scale to large conferencing sessions. In this paper, we present vSkyConf, a cloud-assisted mobile video conferencing system to fundamentally improve the quality and scale of multi-party mobile video conferencing. By novelly employing a surrogate virtual machine in the cloud for each mobile user, we allow fully scalable communication among the conference participants via their surrogates, rather than directly. The surrogates exchange conferencing streams among each other, transcode the streams to the most appropriate bit rates, and buffer the streams for the most efficient delivery to the mobile recipients. A fully decentralized, optimal algorithm is designed to decide the best paths of streams and the most suitable surrogates for video transcoding along the paths, such that the limited bandwidth is fully utilized to deliver streams of the highest possible quality to the mobile recipients. We also carefully tailor a buffering mechanism on each surrogate to cooperate with optimal stream distribution. We have implemented vSkyConf based on Amazon EC2 and verified the excellent performance of our design, as compared to the widely adopted unicast solutions.Comment: 10 page

    Security and Privacy Issues in Wireless Mesh Networks: A Survey

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    This book chapter identifies various security threats in wireless mesh network (WMN). Keeping in mind the critical requirement of security and user privacy in WMNs, this chapter provides a comprehensive overview of various possible attacks on different layers of the communication protocol stack for WMNs and their corresponding defense mechanisms. First, it identifies the security vulnerabilities in the physical, link, network, transport, application layers. Furthermore, various possible attacks on the key management protocols, user authentication and access control protocols, and user privacy preservation protocols are presented. After enumerating various possible attacks, the chapter provides a detailed discussion on various existing security mechanisms and protocols to defend against and wherever possible prevent the possible attacks. Comparative analyses are also presented on the security schemes with regards to the cryptographic schemes used, key management strategies deployed, use of any trusted third party, computation and communication overhead involved etc. The chapter then presents a brief discussion on various trust management approaches for WMNs since trust and reputation-based schemes are increasingly becoming popular for enforcing security in wireless networks. A number of open problems in security and privacy issues for WMNs are subsequently discussed before the chapter is finally concluded.Comment: 62 pages, 12 figures, 6 tables. This chapter is an extension of the author's previous submission in arXiv submission: arXiv:1102.1226. There are some text overlaps with the previous submissio

    QoS multicast routing protocol oriented to cognitive network using competitive coevolutionary algorithm

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    The human intervention in the network management and maintenance should be reduced to alleviate the ever-increasing spatial and temporal complexity. By mimicking the cognitive behaviors of human being, the cognitive network improves the scalability, self-adaptation, self-organization, and self-protection in the network. To implement the cognitive network, the cognitive behaviors for the network nodes need to be carefully designed. Quality of service (QoS) multicast is an important network problem. Therefore, it is appealing to develop an effective QoS multicast routing protocol oriented to cognitive network. In this paper, we design the cognitive behaviors summarized in the cognitive science for the network nodes. Based on the cognitive behaviors, we propose a QoS multicast routing protocol oriented to cognitive network, named as CogMRT. It is a distributed protocol where each node only maintains local information. The routing search is in a hop by hop way. Inspired by the small-world phenomenon, the cognitive behaviors help to accumulate the experiential route information. Since the QoS multicast routing is a typical combinatorial optimization problem and it is proved to be NP-Complete, we have applied the competitive coevolutionary algorithm (CCA) for the multicast tree construction. The CCA adopts novel encoding method and genetic operations which leverage the characteristics of the problem. We implement and evaluate CogMRT and other two promising alternative protocols in NS2 platform. The results show that CogMRT has remarkable advantages over the counterpart traditional protocols by exploiting the cognitive favors

    Enabling Large-Scale Peer-to-Peer Stored Video Streaming Service with QoS Support

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    This research aims to enable a large-scale, high-volume, peer-to-peer, stored-video streaming service over the Internet, such as on-line DVD rentals. P2P allows a group of dynamically organized users to cooperatively support content discovery and distribution services without needing to employ a central server. P2P has the potential to overcome the scalability issue associated with client-server based video distribution networks; however, it brings a new set of challenges. This research addresses the following five technical challenges associated with the distribution of streaming video over the P2P network: 1) allow users with limited transmit bandwidth capacity to become contributing sources, 2) support the advertisement and discovery of time-changing and time-bounded video frame availability, 3) Minimize the impact of distribution source losses during video playback, 4) incorporate user mobility information in the selection of distribution sources, and 5) design a streaming network architecture that enables above functionalities.To meet the above requirements, we propose a video distribution network model based on a hybrid architecture between client-server and P2P. In this model, a video is divided into a sequence of small segments and each user executes a scheduling algorithm to determine the order, the timing, and the rate of segment retrievals from other users. The model also employs an advertisement and discovery scheme which incorporates parameters of the scheduling algorithm to allow users to share their life-time of video segment availability information in one advertisement and one query. An accompanying QoS scheme allows reduction in the number of video playback interruptions while one or more distribution sources depart from the service prematurely.The simulation study shows that the proposed model and associated schemes greatly alleviate the bandwidth requirement of the video distribution server, especially when the number of participating users grows large. As much as 90% of load reduction was observed in some experiments when compared to a traditional client-server based video distribution service. A significant reduction is also observed in the number of video presentation interruptions when the proposed QoS scheme is incorporated in the distribution process while certain percentages of distribution sources depart from the service unexpectedly

    Desempenho de QoS e mobilidade de sessões multicast em redes dinâmicasMes

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    Mestrado em Engenharia Electrónica e TelecomunicaçõesThe increasing demand in multimedia group services, contextawareness and seamless mobility implies strict requirements that cannot be satisfactorily addressed by the traditional transport control architectures for session content delivery. Moreover, context-aware networks introduce personalized concepts: any change in context can change the overall services and network environments, requiring the network and multicast sessions to be completely restructured in a very dynamic way. Regarding the complexity of maintaining scalability in context-aware networks, this Thesis has as main goal the development of an intelligent module, included in C-CAST architecture, capable of managing the entire network scheme. This mechanism depending on the scenario and the context of users and sources, and in cooperation with other network entities, must decide the most suitable network transport path in order to provide the best multiparty content delivery to the users, and manage the dynamicity of the network whenever changes occur. To perform its implementation, it was used an approach based in the interaction of different network components, exchanging context information between them. The intelligent module, using the updated network information, decides the better network connection to serve each user. In order to simulate the network behaviour in various situations, several scenarios were tested to evaluate its performance. The network is evaluated according to the several configured parameters, evaluating the improvements achieved in the network performance concerning different metrics, e.g. delay, lost packets ratio, overhead introduced by the architecture signalling. Through the implemented simulation setup, it is possible to conclude that the deployment of the solution proposed effectively provides an enhanced service to the users, distributing the multiparty content with QoS assurance using context information.O aumento da exigência em serviços de grupo, redes baseadas em contexto e mobilidade transparente implicam requisitos rígidos que não podem ser satisfeitos pelas arquitecturas tradicionais de controlo de transporte para entrega de conteúdos de sessão. Não obstante, redes baseadas em contexto introduzem conceitos personalizados: qualquer mudança no contexto pode mudar completamente os serviços e a própria rede, sendo necessário que a rede e as sessões multicast sejam completamente reestruturadas de uma forma dinâmica. Tendo em conta a complexidade de manter a escalabilidade em redes baseadas em contexto, esta Tese tem como principal objectivo o desenvolvimento de um módulo inteligente, que faz parte da arquitectura do projecto C-CAST, capaz de gerir toda a rede. Este mecanismo, dependendo do cenário da rede e do contexto dos utilizadores e das fontes, e em cooperação com outras entidades da rede, deve seleccionar a o caminho mais apropriado da rede de modo a fornecer da melhor forma o conteúdo aos utilizadores, e gerir a dinâmicidade da rede sempre que ocorrem mudanças. Para o implementar foi usada um método baseado na interacção de vários componentes, que trocam informação sobre contextos entre eles. O componente inteligente, usando informação actualizada da rede decide qual a melhor conexão da rede para servir cada utilizador. De forma a simular o comportamento da rede em várias situações, foram testados diversos cenários para avaliar a sua performance. A rede é avaliada de acordo com os vários parâmetros configurados, avaliando as melhorias conseguidas na performance da rede, por exemplo em termos de atrasos, rácio de pacotes perdidos e a carga imposta pelas mensagens de controlo da arquitectura. Através das simulações efectuadas é possível concluir que aplicando a arquitectura proposta, é fornecido de forma eficiente um serviço melhorado aos utilizadores, distribuindo o serviço de grupo com garantias de Qualidade de Serviço e usando informação de contexto

    Easy Wireless: broadband ad-hoc networking for emergency services

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    Wireless ad-hoc networks will enable emergency services to continuously overview and act upon the actual status of the situation by retrieving and exchanging detailed up-to-date information between the rescue workers. Deployment of high-bandwidth, robust, self-organising ad-hoc networks will enable quicker response to typical what/where/when questions, than the more vulnerable low-bandwidth communication networks currently in use. This paper addresses a number of results of the Easy Wireless project that enable high bandwidth robust ad-hoc networking. Most of the concepts presented here have been experimentally verified and/or prototyped

    Quasi-omniscient networks: scenarios on context capturing and new services through wireless sensor networks

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    This paper addresses future scenarios for the telecommunications field, addressing the impact of three important research trends in computer networks: Context, Sensors and Wireless Networks. The proposed scenarios clearly highlight the possible synergies between the defined areas, and describe the role of Users and Network Operators in order to achieve the described goals. The potential danger of an over-encompassing network is identified, with a brief discussion on the challenges associated to the implementation of such a knowledge-aware communications network. The paper finalizes presenting a classification on the typical scenarios to be expected, and highlighting the associated challenges. It also presents a proposal on a scalable network infrastructure for Context processing
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