1,233 research outputs found

    REDO RSVP: Efficient Signalling for Multimedia in the Internet

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    Alarming reports of performance and scalability problems associated with per-flow reservations, have led many to lose belief in RSVP and the Integrated Services Architecture that relies on it. Because we are convinced of the need for some form of resource reservation, to support multimedia communications in the Internet, we have set about trying to improve RSVP. By careful study of the protocol, we have identified areas for improvement, and propose REDO RSVP, a reduced overhead version that includes a fast establishment mechanism (FEM). In this paper we describe the rationale for REDO RSVP and present a detailed analysis of its features and operations. We also analyse REDO RSVP by means of simulations, and show that it offers improvements to the performance of RSVP

    Modelling & Improving Flow Establishment in RSVP

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    RSVP has developed as a key component for the evolving Internet, and in particular for the Integrated Services Architecture. Therefore, RSVP performance is crucially important; yet this has been little studied up till now. In this paper, we target one of the most important aspects of RSVP: its ability to establish flows. We first identify the factors influencing the performance of the protocol by modelling the establishment mechanism. Then, we propose a Fast Establishment Mechanism (FEM) aimed at speeding up the set-up procedure in RSVP. We analyse FEM by means of simulation, and show that it offers improvements to the performance of RSVP over a range of likely circumstances

    Multicast broadcast services support in OFDMA-based WiMAX systems [Advances in mobile multimedia]

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    Multimedia stream service provided by broadband wireless networks has emerged as an important technology and has attracted much attention. An all-IP network architecture with reliable high-throughput air interface makes orthogonal frequency division multiplexing access (OFDMA)-based mobile worldwide interoperability for microwave access (mobile WiMAX) a viable technology for wireless multimedia services, such as voice over IP (VoIP), mobile TV, and so on. One of the main features in a WiMAX MAC layer is that it can provide'differentiated services among different traffic categories with individual QoS requirements. In this article, we first give an overview of the key aspects of WiMAX and describe multimedia broadcast multicast service (MBMS) architecture of the 3GPP. Then, we propose a multicast and broadcast service (MBS) architecture for WiMAX that is based on MBMS. Moreover, we enhance the MBS architecture for mobile WiMAX to overcome the shortcoming of limited video broadcast performance over the baseline MBS model. We also give examples to demonstrate that the proposed architecture can support better mobility and offer higher power efficiency

    Overlay networks for smart grids

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    End-to-end QoS architecture for 4G scenarios

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    This paper describes the QoS architecture and the corresponding QoS signalling protocols to be developed inside the IST project Daidalos. We address the main results achieved in terms of the definition of the QoS components and its interfaces, the description of the application and network services, definition of the signalling scenarios for the integration of the QoS signalling with the application signalling and with mobility approaches, and specification of the intra- and inter- domain QoS control approaches. We also describe the QoS management of the system, through the Policy–based Management System, and a Real-time Network Monitoring system able to aid in admission control with the results of active and passive measurements. All the elements, interfaces and functionalities take into account multicast services and inherent broadcast networks

    vSkyConf: Cloud-assisted Multi-party Mobile Video Conferencing

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    As an important application in the busy world today, mobile video conferencing facilitates virtual face-to-face communication with friends, families and colleagues, via their mobile devices on the move. However, how to provision high-quality, multi-party video conferencing experiences over mobile devices is still an open challenge. The fundamental reason behind is the lack of computation and communication capacities on the mobile devices, to scale to large conferencing sessions. In this paper, we present vSkyConf, a cloud-assisted mobile video conferencing system to fundamentally improve the quality and scale of multi-party mobile video conferencing. By novelly employing a surrogate virtual machine in the cloud for each mobile user, we allow fully scalable communication among the conference participants via their surrogates, rather than directly. The surrogates exchange conferencing streams among each other, transcode the streams to the most appropriate bit rates, and buffer the streams for the most efficient delivery to the mobile recipients. A fully decentralized, optimal algorithm is designed to decide the best paths of streams and the most suitable surrogates for video transcoding along the paths, such that the limited bandwidth is fully utilized to deliver streams of the highest possible quality to the mobile recipients. We also carefully tailor a buffering mechanism on each surrogate to cooperate with optimal stream distribution. We have implemented vSkyConf based on Amazon EC2 and verified the excellent performance of our design, as compared to the widely adopted unicast solutions.Comment: 10 page

    Satellite-enabled interactive education: scenarios and systems architectures

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    There are specific sectors of the economy that can benefit from satellite-based tele-education. Areas, such as maritime and agriculture, share common needs for both broadband connectivity at remote geographical areas that cannot otherwise be covered, and for innovative content for tele-education purposes. Furthermore, each area has special requirements with regard to the type of content to be delivered. In this paper we propose a set of architectural designs and case scenarios that will realise such interactive end-to-end education systems based on satellite communications. Services requirements in this setting are also identified and discussed
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