5,365 research outputs found

    Maximum Production Of Transmission Messages Rate For Service Discovery Protocols

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    Minimizing the number of dropped User Datagram Protocol (UDP) messages in a network is regarded as a challenge by researchers. This issue represents serious problems for many protocols particularly those that depend on sending messages as part of their strategy, such us service discovery protocols. This paper proposes and evaluates an algorithm to predict the minimum period of time required between two or more consecutive messages and suggests the minimum queue sizes for the routers, to manage the traffic and minimise the number of dropped messages that has been caused by either congestion or queue overflow or both together. The algorithm has been applied to the Universal Plug and Play (UPnP) protocol using ns2 simulator. It was tested when the routers were connected in two configurations; as a centralized and de centralized. The message length and bandwidth of the links among the routers were taken in the consideration. The result shows Better improvement in number of dropped messages `among the routers

    Performance of active multicast congestion control

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    This paper aims to provide insight into the behavior of congestion control mechanisms for reliable multicast protocols. A multicast congestion control based on active networks has been proposed and simulated using ns-2 over a network topology obtained using the Tiers tool. The congestion control mechanism has been simulated under different network conditions and with different settings of its configuration parameters. The objective is to analyze its performance and the impact of the different configuration parameters on its behavior. The simulation results show that the performance of the protocol is good in terms of delay and bandwidth utilization. The compatibility of the protocol with TCP flows has not been demonstrated, but the simulations performed show that by altering the parameter settings, the proportion of total bandwidth taken up by the two types of flow, multicast and TCP, may be modified.Publicad

    Adaptive Multicast of Multi-Layered Video: Rate-Based and Credit-Based Approaches

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    Network architectures that can efficiently transport high quality, multicast video are rapidly becoming a basic requirement of emerging multimedia applications. The main problem complicating multicast video transport is variation in network bandwidth constraints. An attractive solution to this problem is to use an adaptive, multi-layered video encoding mechanism. In this paper, we consider two such mechanisms for the support of video multicast; one is a rate-based mechanism that relies on explicit rate congestion feedback from the network, and the other is a credit-based mechanism that relies on hop-by-hop congestion feedback. The responsiveness, bandwidth utilization, scalability and fairness of the two mechanisms are evaluated through simulations. Results suggest that while the two mechanisms exhibit performance trade-offs, both are capable of providing a high quality video service in the presence of varying bandwidth constraints.Comment: 11 page

    Analysis domain model for shared virtual environments

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    The field of shared virtual environments, which also encompasses online games and social 3D environments, has a system landscape consisting of multiple solutions that share great functional overlap. However, there is little system interoperability between the different solutions. A shared virtual environment has an associated problem domain that is highly complex raising difficult challenges to the development process, starting with the architectural design of the underlying system. This paper has two main contributions. The first contribution is a broad domain analysis of shared virtual environments, which enables developers to have a better understanding of the whole rather than the part(s). The second contribution is a reference domain model for discussing and describing solutions - the Analysis Domain Model

    Quality of Service over Specific Link Layers: state of the art report

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    The Integrated Services concept is proposed as an enhancement to the current Internet architecture, to provide a better Quality of Service (QoS) than that provided by the traditional Best-Effort service. The features of the Integrated Services are explained in this report. To support Integrated Services, certain requirements are posed on the underlying link layer. These requirements are studied by the Integrated Services over Specific Link Layers (ISSLL) IETF working group. The status of this ongoing research is reported in this document. To be more specific, the solutions to provide Integrated Services over ATM, IEEE 802 LAN technologies and low-bitrate links are evaluated in detail. The ISSLL working group has not yet studied the requirements, that are posed on the underlying link layer, when this link layer is wireless. Therefore, this state of the art report is extended with an identification of the requirements that are posed on the underlying wireless link, to provide differentiated Quality of Service

    Efficient Resource Management Mechanism for 802.16 Wireless Networks Based on Weighted Fair Queuing

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    Wireless Networking continues on its path of being one of the most commonly used means of communication. The evolution of this technology has taken place through the design of various protocols. Some common wireless protocols are the WLAN, 802.16 or WiMAX, and the emerging 802.20, which specializes in high speed vehicular networks, taking the concept from 802.16 to higher levels of performance. As with any large network, congestion becomes an important issue. Congestion gains importance as more hosts join a wireless network. In most cases, congestion is caused by the lack of an efficient mechanism to deal with exponential increases in host devices. This can effectively lead to very huge bottlenecks in the network causing slow sluggish performance, which may eventually reduce the speed of the network. With continuous advancement being the trend in this technology, the proposal of an efficient scheme for wireless resource allocation is an important solution to the problem of congestion. The primary area of focus will be the emerging standard for wireless networks, the 802.16 or “WiMAX”. This project, attempts to propose a mechanism for an effective resource management mechanism between subscriber stations and the corresponding base station

    Smooth Multirate Multicast Congestion Control

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    A significant impediment to deployment of multicast services is the daunting technical complexity of developing, testing and validating congestion control protocols fit for wide-area deployment. Protocols such as pgmcc and TFMCC have recently made considerable progress on the single rate case, i.e. where one dynamic reception rate is maintained for all receivers in the session. However, these protocols have limited applicability, since scaling to session sizes beyond tens of participants necessitates the use of multiple rate protocols. Unfortunately, while existing multiple rate protocols exhibit better scalability, they are both less mature than single rate protocols and suffer from high complexity. We propose a new approach to multiple rate congestion control that leverages proven single rate congestion control methods by orchestrating an ensemble of independently controlled single rate sessions. We describe SMCC, a new multiple rate equation-based congestion control algorithm for layered multicast sessions that employs TFMCC as the primary underlying control mechanism for each layer. SMCC combines the benefits of TFMCC (smooth rate control, equation-based TCP friendliness) with the scalability and flexibility of multiple rates to provide a sound multiple rate multicast congestion control policy.National Science Foundation (ANI-9986397, ANI-0092196

    Network emulation focusing on QoS-Oriented satellite communication

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    This chapter proposes network emulation basics and a complete case study of QoS-oriented Satellite Communication
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