497 research outputs found

    3D Object Reconstruction from Hand-Object Interactions

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    Recent advances have enabled 3d object reconstruction approaches using a single off-the-shelf RGB-D camera. Although these approaches are successful for a wide range of object classes, they rely on stable and distinctive geometric or texture features. Many objects like mechanical parts, toys, household or decorative articles, however, are textureless and characterized by minimalistic shapes that are simple and symmetric. Existing in-hand scanning systems and 3d reconstruction techniques fail for such symmetric objects in the absence of highly distinctive features. In this work, we show that extracting 3d hand motion for in-hand scanning effectively facilitates the reconstruction of even featureless and highly symmetric objects and we present an approach that fuses the rich additional information of hands into a 3d reconstruction pipeline, significantly contributing to the state-of-the-art of in-hand scanning.Comment: International Conference on Computer Vision (ICCV) 2015, http://files.is.tue.mpg.de/dtzionas/In-Hand-Scannin

    Approach to Super-Resolution Through the Concept of Multicamera Imaging

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    Super-resolution consists of processing an image or a set of images in order to enhance the resolution of a video sequence or a single frame. There are several methods to apply super-resolution, from which fusion super-resolution techniques are considered to be the most adequate for real-time implementations. In fusion, super-resolution and high-resolution images are constructed from several observed low-resolution images, thereby increasing the high-frequency components and removing the degradations caused by the recording process of low-resolution imaging acquisition devices. Moreover, the proposed imaging system considered in this work is based on capturing various frames from several sensors, which are attached to one another by a P Ă— Q array. This framework is known as a multicamera system. This chapter summarizes the research conducted to apply fusion super-resolution techniques to select the most adequate frames and macroblocks together with a multicamera array. This approach optimizes the temporal and spatial correlations in the frames and reduces as a consequence the appearance of annoying artifacts, enhancing the quality of the processed high-resolution sequence and minimizing the execution time

    A comparison of two Monte Carlo algorithms for 3D vehicle trajectory reconstruction in roundabouts

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    Visual vehicular trajectory analysis and reconstruction represent two relevant tasks both for safety and capacity concerns in road transportation. Especially in the presence of roundabouts, the perspective effects on vehicles projection on the image plane can be overcome by reconstructing their 3D positions with a 3D tracking algorithm. In this paper we compare two different Monte Carlo approaches to 3D model-based tracking: the Viterbi algorithm and the Particle Smoother. We tested the algorithms on a simulated dataset and on real data collected in one working roundabout with two different setups (single and multiple cameras). The Viterbi algorithm estimates the Maximum A-Posteriori solution from a sample-based state discretization, but, thanks to its continuous state representation, the Particle Smoother overcomes the Viterbi algorithm showing better performance and accuracy

    Capturing Hand-Object Interaction and Reconstruction of Manipulated Objects

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    Hand motion capture with an RGB-D sensor gained recently a lot of research attention, however, even most recent approaches focus on the case of a single isolated hand. We focus instead on hands that interact with other hands or with a rigid or articulated object. Our framework successfully captures motion in such scenarios by combining a generative model with discriminatively trained salient points, collision detection and physics simulation to achieve a low tracking error with physically plausible poses. All components are unified in a single objective function that can be optimized with standard optimization techniques. We initially assume a-priori knowledge of the object’s shape and skeleton. In case of unknown object shape there are existing 3d reconstruction methods that capitalize on distinctive geometric or texture features. These methods though fail for textureless and highly symmetric objects like household articles, mechanical parts or toys. We show that extracting 3d hand motion for in-hand scanning e↵ectively facilitates the reconstruction of such objects and we fuse the rich additional information of hands into a 3d reconstruction pipeline. Finally, although shape reconstruction is enough for rigid objects, there is a lack of tools that build rigged models of articulated objects that deform realistically using RGB-D data. We propose a method that creates a fully rigged model consisting of a watertight mesh, embedded skeleton and skinning weights by employing a combination of deformable mesh tracking, motion segmentation based on spectral clustering and skeletonization based on mean curvature flow

    Doctor of Philosophy

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    dissertation3D reconstruction from image pairs relies on finding corresponding points between images and using the corresponding points to estimate a dense disparity map. Today's correspondence-finding algorithms primarily use image features or pixel intensities common between image pairs. Some 3D computer vision applications, however, don't produce the desired results using correspondences derived from image features or pixel intensities. Two examples are the multimodal camera rig and the center region of a coaxial camera rig. Additionally, traditional stereo correspondence-finding techniques which use image features or pixel intensities sometimes produce inaccurate results. This thesis presents a novel image correspondence-finding technique that aligns pairs of image sequences using the optical flow fields. The optical flow fields provide information about the structure and motion of the scene which is not available in still images, but which can be used to align images taken from different camera positions. The method applies to applications where there is inherent motion between the camera rig and the scene and where the scene has enough visual texture to produce optical flow. We apply the technique to a traditional binocular stereo rig consisting of an RGB/IR camera pair and to a coaxial camera rig. We present results for synthetic flow fields and for real images sequences with accuracy metrics and reconstructed depth maps

    Capturing Hands in Action using Discriminative Salient Points and Physics Simulation

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    Hand motion capture is a popular research field, recently gaining more attention due to the ubiquity of RGB-D sensors. However, even most recent approaches focus on the case of a single isolated hand. In this work, we focus on hands that interact with other hands or objects and present a framework that successfully captures motion in such interaction scenarios for both rigid and articulated objects. Our framework combines a generative model with discriminatively trained salient points to achieve a low tracking error and with collision detection and physics simulation to achieve physically plausible estimates even in case of occlusions and missing visual data. Since all components are unified in a single objective function which is almost everywhere differentiable, it can be optimized with standard optimization techniques. Our approach works for monocular RGB-D sequences as well as setups with multiple synchronized RGB cameras. For a qualitative and quantitative evaluation, we captured 29 sequences with a large variety of interactions and up to 150 degrees of freedom.Comment: Accepted for publication by the International Journal of Computer Vision (IJCV) on 16.02.2016 (submitted on 17.10.14). A combination into a single framework of an ECCV'12 multicamera-RGB and a monocular-RGBD GCPR'14 hand tracking paper with several extensions, additional experiments and detail

    Analysis of human motion with vision systems: kinematic and dynamic parameters estimation

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    This work presents a multicamera motion capture system able to digitize, measure and analyse the human motion. Key feature of this system is an easy wearable garment printed with a color coded pattern. The pattern of coloured markers allows simultaneous reconstruction of shape and motion of the subject. With the information gathered we can also estimate both kinematic and dynamic motion parameters. In the framework of this research we developed algorithms to: design the color coded pattern, perform 3D shape reconstruction, estimate kinematic and dynamic motion parameters and calibrate the multi-camera system. We paid particular attention to estimate the uncertainty of the kinematics parameters, also comparing the results obtained with commercial systems. The work presents also an overview of some real-world application in which the developed system has been used as measurement tool

    3D human pose estimation from depth maps using a deep combination of poses

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    Many real-world applications require the estimation of human body joints for higher-level tasks as, for example, human behaviour understanding. In recent years, depth sensors have become a popular approach to obtain three-dimensional information. The depth maps generated by these sensors provide information that can be employed to disambiguate the poses observed in two-dimensional images. This work addresses the problem of 3D human pose estimation from depth maps employing a Deep Learning approach. We propose a model, named Deep Depth Pose (DDP), which receives a depth map containing a person and a set of predefined 3D prototype poses and returns the 3D position of the body joints of the person. In particular, DDP is defined as a ConvNet that computes the specific weights needed to linearly combine the prototypes for the given input. We have thoroughly evaluated DDP on the challenging 'ITOP' and 'UBC3V' datasets, which respectively depict realistic and synthetic samples, defining a new state-of-the-art on them.Comment: Accepted for publication at "Journal of Visual Communication and Image Representation
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