348 research outputs found

    Scalable 3D Surface Reconstruction by Local Stochastic Fusion of Disparity Maps

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    Digital three-dimensional (3D) models are of significant interest to many application fields, such as medicine, engineering, simulation, and entertainment. Manual creation of 3D models is extremely time-consuming and data acquisition, e.g., through laser sensors, is expensive. In contrast, images captured by cameras mean cheap acquisition and high availability. Significant progress in the field of computer vision already allows for automatic 3D reconstruction using images. Nevertheless, many problems still exist, particularly for big sets of large images. In addition to the complex formulation necessary to solve an ill-posed problem, one has to manage extremely large amounts of data. This thesis targets 3D surface reconstruction using image sets, especially for large-scale, but also for high-accuracy applications. To this end, a processing chain for dense scalable 3D surface reconstruction using large image sets is defined consisting of image registration, disparity estimation, disparity map fusion, and triangulation of point clouds. The main focus of this thesis lies on the fusion and filtering of disparity maps, obtained by Semi-Global Matching, to create accurate 3D point clouds. For unlimited scalability, a Divide and Conquer method is presented that allows for parallel processing of subspaces of the 3D reconstruction space. The method for fusing disparity maps employs local optimization of spatial data. By this means, it avoids complex fusion strategies when merging subspaces. Although the focus is on scalable reconstruction, a high surface quality is obtained by several extensions to state-of-the-art local optimization methods. To this end, the seminal local volumetric optimization method by Curless and Levoy (1996) is interpreted from a probabilistic perspective. From this perspective, the method is extended through Bayesian fusion of spatial measurements with Gaussian uncertainty. Additionally to the generation of an optimal surface, this probabilistic perspective allows for the estimation of surface probabilities. They are used for filtering outliers in 3D space by means of geometric consistency checks. A further improvement of the quality is obtained based on the analysis of the disparity uncertainty. To this end, Total Variation (TV)-based feature classes are defined that are highly correlated with the disparity uncertainty. The correlation function is learned from ground-truth data by means of an Expectation Maximization (EM) approach. Because of the consideration of a statistically estimated disparity error in a probabilistic framework for fusion of spatial data, this can be regarded as a stochastic fusion of disparity maps. In addition, the influence of image registration and polygonization for volumetric fusion is analyzed and used to extend the method. Finally, a multi-resolution strategy is presented that allows for the generation of surfaces from spatial data with a largely varying quality. This method extends state-of-the-art methods by considering the spatial uncertainty of 3D points from stereo data. The evaluation of several well-known and novel datasets demonstrates the potential of the scalable stochastic fusion method. The strength and the weakness of the method are discussed and direction for future research is given.Digitale dreidimensionale (3D) Modelle sind in vielen Anwendungsfeldern, wie Medizin, Ingenieurswesen, Simulation und Unterhaltung von signifikantem Interesse. Eine manuelle Erstellung von 3D-Modellen ist Ă€ußerst zeitaufwendig und die Erfassung der Daten, z.B. durch Lasersensoren, ist teuer. Kamerabilder ermöglichen hingegen preiswerte Aufnahmen und sind gut verfĂŒgbar. Der rasante Fortschritt im Forschungsfeld Computer Vision ermöglicht bereits eine automatische 3D-Rekonstruktion aus Bilddaten. Dennoch besteht weiterhin eine Vielzahl von Problemen, insbesondere bei der Verarbeitung von großen Mengen hochauflösender Bilder. ZusĂ€tzlich zur komplexen Formulierung, die zur Lösung eines schlecht gestellten Problems notwendig ist, besteht die Herausforderung darin, Ă€ußerst große Datenmengen zu verwalten. Diese Arbeit befasst sich mit dem Problem der 3D-OberflĂ€chenrekonstruktion aus Bilddaten, insbesondere fĂŒr sehr große Modelle, aber auch Anwendungen mit hohem Genauigkeitsanforderungen. Zu diesem Zweck wird eine Prozesskette zur dichten skalierbaren 3D-OberflĂ€chenrekonstruktion fĂŒr große Bildmengen definiert, bestehend aus Bildregistrierung, DisparitĂ€tsschĂ€tzung, Fusion von DisparitĂ€tskarten und Triangulation von Punktwolken. Der Schwerpunkt dieser Arbeit liegt auf der Fusion und Filterung von durch Semi-Global Matching generierten DisparitĂ€tskarten zur Bestimmung von genauen 3D-Punktwolken. FĂŒr eine unbegrenzte Skalierbarkeit wird eine Divide and Conquer Methode vorgestellt, welche eine parallele Verarbeitung von TeilrĂ€umen des 3D-Rekonstruktionsraums ermöglicht. Die Methode zur Fusion von DisparitĂ€tskarten basiert auf lokaler Optimierung von 3D Daten. Damit kann eine komplizierte Fusionsstrategie fĂŒr die UnterrĂ€ume vermieden werden. Obwohl der Fokus auf der skalierbaren Rekonstruktion liegt, wird eine hohe OberflĂ€chenqualitĂ€t durch mehrere Erweiterungen von lokalen Optimierungsmodellen erzielt, die dem Stand der Forschung entsprechen. Dazu wird die wegweisende lokale volumetrische Optimierungsmethode von Curless and Levoy (1996) aus einer probabilistischen Perspektive interpretiert. Aus dieser Perspektive wird die Methode durch eine Bayes Fusion von rĂ€umlichen Messungen mit Gaußscher Unsicherheit erweitert. ZusĂ€tzlich zur Bestimmung einer optimalen OberflĂ€che ermöglicht diese probabilistische Fusion die Extraktion von OberflĂ€chenwahrscheinlichkeiten. Diese werden wiederum zur Filterung von Ausreißern mittels geometrischer KonsistenzprĂŒfungen im 3D-Raum verwendet. Eine weitere Verbesserung der QualitĂ€t wird basierend auf der Analyse der DisparitĂ€tsunsicherheit erzielt. Dazu werden Gesamtvariation-basierte Merkmalsklassen definiert, welche stark mit der DisparitĂ€tsunsicherheit korrelieren. Die Korrelationsfunktion wird aus ground-truth Daten mittels eines Expectation Maximization (EM) Ansatzes gelernt. Aufgrund der BerĂŒcksichtigung eines statistisch geschĂ€tzten DisparitĂ€tsfehlers in einem probabilistischem GrundgerĂŒst fĂŒr die Fusion von rĂ€umlichen Daten, kann dies als eine stochastische Fusion von DisparitĂ€tskarten betrachtet werden. Außerdem wird der Einfluss der Bildregistrierung und Polygonisierung auf die volumetrische Fusion analysiert und verwendet, um die Methode zu erweitern. Schließlich wird eine Multi-Resolution Strategie prĂ€sentiert, welche die Generierung von OberflĂ€chen aus rĂ€umlichen Daten mit unterschiedlichster QualitĂ€t ermöglicht. Diese Methode erweitert Methoden, die den Stand der Forschung darstellen, durch die BerĂŒcksichtigung der rĂ€umlichen Unsicherheit von 3D-Punkten aus Stereo Daten. Die Evaluierung von mehreren bekannten und neuen DatensĂ€tzen zeigt das Potential der skalierbaren stochastischen Fusionsmethode auf. StĂ€rken und SchwĂ€chen der Methode werden diskutiert und es wird eine Empfehlung fĂŒr zukĂŒnftige Forschung gegeben

    Multi-view urban scene reconstruction in non-uniform volume

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    This paper presents a new fully automatic approach for multi-view urban scene reconstruction. Our algorithm is based on the Manhattan-World assumption, which can provide compact models while preserving fidelity of synthetic architectures. Starting from a dense point cloud, we extract its main axes by global optimization, and construct a nonuniform volume based on them. A graph model is created from volume facets rather than voxels. Appropriate edge weights are defined to ensure the validity and quality of the surface reconstruction. Compared with the common pointcloud- to-model methods, the proposed methodology exploits image information to unveil the real structures of holes in the point cloud. Experiments demonstrate the encouraging performance of the algorithm. © 2013 SPIE

    Visibility-Aware Pixelwise View Selection for Multi-View Stereo Matching

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    The performance of PatchMatch-based multi-view stereo algorithms depends heavily on the source views selected for computing matching costs. Instead of modeling the visibility of different views, most existing approaches handle occlusions in an ad-hoc manner. To address this issue, we propose a novel visibility-guided pixelwise view selection scheme in this paper. It progressively refines the set of source views to be used for each pixel in the reference view based on visibility information provided by already validated solutions. In addition, the Artificial Multi-Bee Colony (AMBC) algorithm is employed to search for optimal solutions for different pixels in parallel. Inter-colony communication is performed both within the same image and among different images. Fitness rewards are added to validated and propagated solutions, effectively enforcing the smoothness of neighboring pixels and allowing better handling of textureless areas. Experimental results on the DTU dataset show our method achieves state-of-the-art performance among non-learning-based methods and retrieves more details in occluded and low-textured regions.Comment: 8 page

    Combining Features and Semantics for Low-level Computer Vision

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    Visual perception of depth and motion plays a significant role in understanding and navigating the environment. Reconstructing outdoor scenes in 3D and estimating the motion from video cameras are of utmost importance for applications like autonomous driving. The corresponding problems in computer vision have witnessed tremendous progress over the last decades, yet some aspects still remain challenging today. Striking examples are reflecting and textureless surfaces or large motions which cannot be easily recovered using traditional local methods. Further challenges include occlusions, large distortions and difficult lighting conditions. In this thesis, we propose to overcome these challenges by modeling non-local interactions leveraging semantics and contextual information. Firstly, for binocular stereo estimation, we propose to regularize over larger areas on the image using object-category specific disparity proposals which we sample using inverse graphics techniques based on a sparse disparity estimate and a semantic segmentation of the image. The disparity proposals encode the fact that objects of certain categories are not arbitrarily shaped but typically exhibit regular structures. We integrate them as non-local regularizer for the challenging object class 'car' into a superpixel-based graphical model and demonstrate its benefits especially in reflective regions. Secondly, for 3D reconstruction, we leverage the fact that the larger the reconstructed area, the more likely objects of similar type and shape will occur in the scene. This is particularly true for outdoor scenes where buildings and vehicles often suffer from missing texture or reflections, but share similarity in 3D shape. We take advantage of this shape similarity by localizing objects using detectors and jointly reconstructing them while learning a volumetric model of their shape. This allows to reduce noise while completing missing surfaces as objects of similar shape benefit from all observations for the respective category. Evaluations with respect to LIDAR ground-truth on a novel challenging suburban dataset show the advantages of modeling structural dependencies between objects. Finally, motivated by the success of deep learning techniques in matching problems, we present a method for learning context-aware features for solving optical flow using discrete optimization. Towards this goal, we present an efficient way of training a context network with a large receptive field size on top of a local network using dilated convolutions on patches. We perform feature matching by comparing each pixel in the reference image to every pixel in the target image, utilizing fast GPU matrix multiplication. The matching cost volume from the network's output forms the data term for discrete MAP inference in a pairwise Markov random field. Extensive evaluations reveal the importance of context for feature matching.Die visuelle Wahrnehmung von Tiefe und Bewegung spielt eine wichtige Rolle bei dem VerstĂ€ndnis und der Navigation in unserer Umwelt. Die 3D Rekonstruktion von Szenen im Freien und die SchĂ€tzung der Bewegung von Videokameras sind von grĂ¶ĂŸter Bedeutung fĂŒr Anwendungen, wie das autonome Fahren. Die Erforschung der entsprechenden Probleme des maschinellen Sehens hat in den letzten Jahrzehnten enorme Fortschritte gemacht, jedoch bleiben einige Aspekte heute noch ungelöst. Beispiele hierfĂŒr sind reflektierende und texturlose OberflĂ€chen oder große Bewegungen, bei denen herkömmliche lokale Methoden hĂ€ufig scheitern. Weitere Herausforderungen sind niedrige Bildraten, Verdeckungen, große Verzerrungen und schwierige LichtverhĂ€ltnisse. In dieser Arbeit schlagen wir vor nicht-lokale Interaktionen zu modellieren, die semantische und kontextbezogene Informationen nutzen, um diese Herausforderungen zu meistern. FĂŒr die binokulare Stereo SchĂ€tzung schlagen wir zuallererst vor zusammenhĂ€ngende Bereiche mit objektklassen-spezifischen DisparitĂ€ts VorschlĂ€gen zu regularisieren, die wir mit inversen Grafik Techniken auf der Grundlage einer spĂ€rlichen DisparitĂ€tsschĂ€tzung und semantischen Segmentierung des Bildes erhalten. Die DisparitĂ€ts VorschlĂ€ge kodieren die Tatsache, dass die GegenstĂ€nde bestimmter Kategorien nicht willkĂŒrlich geformt sind, sondern typischerweise regelmĂ€ĂŸige Strukturen aufweisen. Wir integrieren sie fĂŒr die komplexe Objektklasse 'Auto' in Form eines nicht-lokalen Regularisierungsterm in ein Superpixel-basiertes grafisches Modell und zeigen die Vorteile vor allem in reflektierenden Bereichen. Zweitens nutzen wir fĂŒr die 3D-Rekonstruktion die Tatsache, dass mit der GrĂ¶ĂŸe der rekonstruierten FlĂ€che auch die Wahrscheinlichkeit steigt, Objekte von Ă€hnlicher Art und Form in der Szene zu enthalten. Dies gilt besonders fĂŒr Szenen im Freien, in denen GebĂ€ude und Fahrzeuge oft vorkommen, die unter fehlender Textur oder Reflexionen leiden aber Ă€hnlichkeit in der Form aufweisen. Wir nutzen diese Ă€hnlichkeiten zur Lokalisierung von Objekten mit Detektoren und zur gemeinsamen Rekonstruktion indem ein volumetrisches Modell ihrer Form erlernt wird. Dies ermöglicht auftretendes Rauschen zu reduzieren, wĂ€hrend fehlende FlĂ€chen vervollstĂ€ndigt werden, da Objekte Ă€hnlicher Form von allen Beobachtungen der jeweiligen Kategorie profitieren. Die Evaluierung auf einem neuen, herausfordernden vorstĂ€dtischen Datensatz in Anbetracht von LIDAR-Entfernungsdaten zeigt die Vorteile der Modellierung von strukturellen AbhĂ€ngigkeiten zwischen Objekten. Zuletzt, motiviert durch den Erfolg von Deep Learning Techniken bei der Mustererkennung, prĂ€sentieren wir eine Methode zum Erlernen von kontextbezogenen Merkmalen zur Lösung des optischen Flusses mittels diskreter Optimierung. Dazu stellen wir eine effiziente Methode vor um zusĂ€tzlich zu einem Lokalen Netzwerk ein Kontext-Netzwerk zu erlernen, das mit Hilfe von erweiterter Faltung auf Patches ein großes rezeptives Feld besitzt. FĂŒr das Feature Matching vergleichen wir mit schnellen GPU-Matrixmultiplikation jedes Pixel im Referenzbild mit jedem Pixel im Zielbild. Das aus dem Netzwerk resultierende Matching Kostenvolumen bildet den Datenterm fĂŒr eine diskrete MAP Inferenz in einem paarweisen Markov Random Field. Eine umfangreiche Evaluierung zeigt die Relevanz des Kontextes fĂŒr das Feature Matching

    Towards high-resolution large-scale multi-view stereo

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    International audienceBoosted by the Middlebury challenge, the precision of dense multi-view stereovision methods has increased drastically in the past few years. Yet, most methods, although they perform well on this benchmark, are still inapplicable to large-scale data sets taken under uncontrolled conditions. In this paper, we propose a multi-view stereo pipeline able to deal at the same time with very large scenes while still producing highly detailed reconstructions within very reasonable time. The keys to these benefits are twofold: (i) a minimum s-t cut based global optimization that transforms a dense point cloud into a visibility consistent mesh, followed by (ii) a mesh-based variational refinement that captures small details, smartly handling photo-consistency, regularization and adaptive resolution. Our method has been tested on numerous large-scale outdoor scenes. The accuracy of our reconstructions is also measured on the recent dense multi-view benchmark proposed by Strecha et al., showing our results to compare more than favorably with the current state-of-the-art

    Occlusion-Aware Multi-View Reconstruction of Articulated Objects for Manipulation

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    The goal of this research is to develop algorithms using multiple views to automatically recover complete 3D models of articulated objects in unstructured environments and thereby enable a robotic system to facilitate further manipulation of those objects. First, an algorithm called Procrustes-Lo-RANSAC (PLR) is presented. Structure-from-motion techniques are used to capture 3D point cloud models of an articulated object in two different configurations. Procrustes analysis, combined with a locally optimized RANSAC sampling strategy, facilitates a straightforward geometric approach to recovering the joint axes, as well as classifying them automatically as either revolute or prismatic. The algorithm does not require prior knowledge of the object, nor does it make any assumptions about the planarity of the object or scene. Second, with such a resulting articulated model, a robotic system is then able to manipulate the object either along its joint axes at a specified grasp point in order to exercise its degrees of freedom or move its end effector to a particular position even if the point is not visible in the current view. This is one of the main advantages of the occlusion-aware approach, because the models capture all sides of the object meaning that the robot has knowledge of parts of the object that are not visible in the current view. Experiments with a PUMA 500 robotic arm demonstrate the effectiveness of the approach on a variety of real-world objects containing both revolute and prismatic joints. Third, we improve the proposed approach by using a RGBD sensor (Microsoft Kinect) that yield a depth value for each pixel immediately by the sensor itself rather than requiring correspondence to establish depth. KinectFusion algorithm is applied to produce a single high-quality, geometrically accurate 3D model from which rigid links of the object are segmented and aligned, allowing the joint axes to be estimated using the geometric approach. The improved algorithm does not require artificial markers attached to objects, yields much denser 3D models and reduces the computation time

    Single View Modeling and View Synthesis

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    This thesis develops new algorithms to produce 3D content from a single camera. Today, amateurs can use hand-held camcorders to capture and display the 3D world in 2D, using mature technologies. However, there is always a strong desire to record and re-explore the 3D world in 3D. To achieve this goal, current approaches usually make use of a camera array, which suffers from tedious setup and calibration processes, as well as lack of portability, limiting its application to lab experiments. In this thesis, I try to produce the 3D contents using a single camera, making it as simple as shooting pictures. It requires a new front end capturing device rather than a regular camcorder, as well as more sophisticated algorithms. First, in order to capture the highly detailed object surfaces, I designed and developed a depth camera based on a novel technique called light fall-off stereo (LFS). The LFS depth camera outputs color+depth image sequences and achieves 30 fps, which is necessary for capturing dynamic scenes. Based on the output color+depth images, I developed a new approach that builds 3D models of dynamic and deformable objects. While the camera can only capture part of a whole object at any instance, partial surfaces are assembled together to form a complete 3D model by a novel warping algorithm. Inspired by the success of single view 3D modeling, I extended my exploration into 2D-3D video conversion that does not utilize a depth camera. I developed a semi-automatic system that converts monocular videos into stereoscopic videos, via view synthesis. It combines motion analysis with user interaction, aiming to transfer as much depth inferring work from the user to the computer. I developed two new methods that analyze the optical flow in order to provide additional qualitative depth constraints. The automatically extracted depth information is presented in the user interface to assist with user labeling work. In this thesis, I developed new algorithms to produce 3D contents from a single camera. Depending on the input data, my algorithm can build high fidelity 3D models for dynamic and deformable objects if depth maps are provided. Otherwise, it can turn the video clips into stereoscopic video

    Smart Cities: Inverse Design of 3D Urban Procedural Models with Traffic and Weather Simulation

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    Urbanization, the demographic transition from rural to urban, has changed how we envision and share the world. From just one-fourth of the population living in cities one hundred years ago, now more than half of the population does, and this ratio is expected to grow in the near future. Creating more sustainable, accessible, safe, and enjoyable cities has become an imperative

    Semantic Mapping of Road Scenes

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    The problem of understanding road scenes has been on the fore-front in the computer vision community for the last couple of years. This enables autonomous systems to navigate and understand the surroundings in which it operates. It involves reconstructing the scene and estimating the objects present in it, such as ‘vehicles’, ‘road’, ‘pavements’ and ‘buildings’. This thesis focusses on these aspects and proposes solutions to address them. First, we propose a solution to generate a dense semantic map from multiple street-level images. This map can be imagined as the bird’s eye view of the region with associated semantic labels for ten’s of kilometres of street level data. We generate the overhead semantic view from street level images. This is in contrast to existing approaches using satellite/overhead imagery for classification of urban region, allowing us to produce a detailed semantic map for a large scale urban area. Then we describe a method to perform large scale dense 3D reconstruction of road scenes with associated semantic labels. Our method fuses the depth-maps in an online fashion, generated from the stereo pairs across time into a global 3D volume, in order to accommodate arbitrarily long image sequences. The object class labels estimated from the street level stereo image sequence are used to annotate the reconstructed volume. Then we exploit the scene structure in object class labelling by performing inference over the meshed representation of the scene. By performing labelling over the mesh we solve two issues: Firstly, images often have redundant information with multiple images describing the same scene. Solving these images separately is slow, where our method is approximately a magnitude faster in the inference stage compared to normal inference in the image domain. Secondly, often multiple images, even though they describe the same scene result in inconsistent labelling. By solving a single mesh, we remove the inconsistency of labelling across the images. Also our mesh based labelling takes into account of the object layout in the scene, which is often ambiguous in the image domain, thereby increasing the accuracy of object labelling. Finally, we perform labelling and structure computation through a hierarchical robust PN Markov Random Field defined on voxels and super-voxels given by an octree. This allows us to infer the 3D structure and the object-class labels in a principled manner, through bounded approximate minimisation of a well defined and studied energy functional. In this thesis, we also introduce two object labelled datasets created from real world data. The 15 kilometre Yotta Labelled dataset consists of 8,000 images per camera view of the roadways of the United Kingdom with a subset of them annotated with object class labels and the second dataset is comprised of ground truth object labels for the publicly available KITTI dataset. Both the datasets are available publicly and we hope will be helpful to the vision research community
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