1,231 research outputs found

    The development of the quaternion wavelet transform

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    The purpose of this article is to review what has been written on what other authors have called quaternion wavelet transforms (QWTs): there is no consensus about what these should look like and what their properties should be. We briefly explain what real continuous and discrete wavelet transforms and multiresolution analysis are and why complex wavelet transforms were introduced; we then go on to detail published approaches to QWTs and to analyse them. We conclude with our own analysis of what it is that should define a QWT as being truly quaternionic and why all but a few of the “QWTs” we have described do not fit our definition

    Texture representation using wavelet filterbanks

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    Texture analysis is a fundamental issue in image analysis and computer vision. While considerable research has been carried out in the texture analysis domain, problems relating to texture representation have been addressed only partially and active research is continuing. The vast majority of algorithms for texture analysis make either an explicit or implicit assumption that all images are captured under the same measurement conditions, such as orientation and illumination. These assumptions are often unrealistic in many practical applications;This dissertation addresses the viewpoint-invariance problem in texture classification by introducing a rotated wavelet filterbank. The proposed filterbank, in conjunction with a standard wavelet filterbank, provides better freedom of orientation tuning for texture analysis. This allows one to obtain texture features that are invariant with respect to texture rotation and linear grayscale transformation. In this study, energy estimates of channel outputs that are commonly used as texture features in texture classification are transformed into a set of viewpoint-invariant features. Texture properties that have a physical connection with human perception are taken into account in the transformation of the energy estimates;Experiments using natural texture image sets that have been used for evaluating other successful approaches were conducted in order to facilitate comparison. We observe that the proposed feature set outperformed methods proposed by others in the past. A channel selection method is also proposed to minimize the computational complexity and improve performance in a texture segmentation algorithm. Results demonstrating the validity of the approach are presented using experimental ultrasound tendon images

    Proceedings of the second "international Traveling Workshop on Interactions between Sparse models and Technology" (iTWIST'14)

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    The implicit objective of the biennial "international - Traveling Workshop on Interactions between Sparse models and Technology" (iTWIST) is to foster collaboration between international scientific teams by disseminating ideas through both specific oral/poster presentations and free discussions. For its second edition, the iTWIST workshop took place in the medieval and picturesque town of Namur in Belgium, from Wednesday August 27th till Friday August 29th, 2014. The workshop was conveniently located in "The Arsenal" building within walking distance of both hotels and town center. iTWIST'14 has gathered about 70 international participants and has featured 9 invited talks, 10 oral presentations, and 14 posters on the following themes, all related to the theory, application and generalization of the "sparsity paradigm": Sparsity-driven data sensing and processing; Union of low dimensional subspaces; Beyond linear and convex inverse problem; Matrix/manifold/graph sensing/processing; Blind inverse problems and dictionary learning; Sparsity and computational neuroscience; Information theory, geometry and randomness; Complexity/accuracy tradeoffs in numerical methods; Sparsity? What's next?; Sparse machine learning and inference.Comment: 69 pages, 24 extended abstracts, iTWIST'14 website: http://sites.google.com/site/itwist1

    Spline wavelet image coding and synthesis for a VLSI based difference engine

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    Bibliography: leaves 142-146.The efficiency of an image compression/synthesis system based on a spline multi-resolution analysis (MRA) is investigated. The proposed system uses a quadratic spline wavelet transform combined with minimum-mean squared error vector quantization to achieve image compression. Image synthesis is accomplished by utilizing the properties of the MRA and the architecture of a custom designed display processor, the Difference Engine. The latter is ideally suited to rendering images with polynomial intensity profiles, such as those generated by the proposed spline :V1RA. Based on these properties, an adaptive image synthesis system is developed which enables one to reduce the number of instruction cycles required to reproduce images compressed using the quadratic spline wavelet transform. This adaptive approach is computationally simple and fairly robust. In addition, there is little overhead involved in its implementation

    Implementation of MPEG-4s Subdivision Surfaces Tools

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    This work is about the implementation of a MPEG-4 decoder for subdivision surfaces, which are powerful 3D paradigms allowing to compactly represent piecewise smooth surfaces. This study will take place in the framework of MPEG-4 AFX, the extension of the MPEG-4 standard including the subdivision surfaces. This document will introduce, with some details, the theory of subdivision surfaces in the two forms present in MPEG-4: plain and detailed/ wavelet subdivision surfaces. It will particularly concentrate on wavelet subdivision surfaces, which permit progressive 3D mesh compression

    Eye Detection Using Wavelets and ANN

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    A Biometric system provides perfect identification of individual based on a unique biological feature or characteristic possessed by a person such as finger print, hand writing, heart beat, face recognition and eye detection. Among them eye detection is a better approach since Human Eye does not change throughout the life of an individual. It is regarded as the most reliable and accurate biometric identification system available. In our project we are going to develop a system for ‘eye detection using wavelets and ANN’ with software simulation package such as matlab 7.0 tool box in order to verify the uniqueness of the human eyes and its performance as a biometric. Eye detection involves first extracting the eye from a digital face image, and then encoding the unique patterns of the eye in such a way that they can be compared with preregistered eye patterns. The eye detection system consists of an automatic segmentation system that is based on the wavelet transform, and then the Wavelet analysis is used as a pre-processor for a back propagation neural network with conjugate gradient learning. The inputs to the neural network are the wavelet maxima neighborhood coefficients of face images at a particular scale. The output of the neural network is the classification of the input into an eye or non-eye region. An accuracy of 81% is observed for test images under different environment conditions not included during training

    Real-time sound synthesis on a multi-processor platform

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    Real-time sound synthesis means that the calculation and output of each sound sample for a channel of audio information must be completed within a sample period. At a broadcasting standard, a sampling rate of 32,000 Hz, the maximum period available is 31.25 μsec. Such requirements demand a large amount of data processing power. An effective solution for this problem is a multi-processor platform; a parallel and distributed processing system. The suitability of the MIDI [Music Instrument Digital Interface] standard, published in 1983, as a controller for real-time applications is examined. Many musicians have expressed doubts on the decade old standard's ability for real-time performance. These have been investigated by measuring timing in various musical gestures, and by comparing these with the subjective characteristics of human perception. An implementation and its optimisation of real-time additive synthesis programs on a multi-transputer network are described. A prototype 81-polyphonic-note- organ configuration was implemented. By devising and deploying monitoring processes, the network's performance was measured and enhanced, leading to an efficient usage; the 88-note configuration. Since 88 simultaneous notes are rarely necessary in most performances, a scheduling program for dynamic note allocation was then introduced to achieve further efficiency gains. Considering calculation redundancies still further, a multi-sampling rate approach was applied as a further step to achieve an optimal performance. The theories underlining sound granulation, as a means of constructing complex sounds from grains, and the real-time implementation of this technique are outlined. The idea of sound granulation is quite similar to the quantum-wave theory, "acoustic quanta". Despite the conceptual simplicity, the signal processing requirements set tough demands, providing a challenge for this audio synthesis engine. Three issues arising from the results of the implementations above are discussed; the efficiency of the applications implemented, provisions for new processors and an optimal network architecture for sound synthesis

    Discrete Wavelet Transforms

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    The discrete wavelet transform (DWT) algorithms have a firm position in processing of signals in several areas of research and industry. As DWT provides both octave-scale frequency and spatial timing of the analyzed signal, it is constantly used to solve and treat more and more advanced problems. The present book: Discrete Wavelet Transforms: Algorithms and Applications reviews the recent progress in discrete wavelet transform algorithms and applications. The book covers a wide range of methods (e.g. lifting, shift invariance, multi-scale analysis) for constructing DWTs. The book chapters are organized into four major parts. Part I describes the progress in hardware implementations of the DWT algorithms. Applications include multitone modulation for ADSL and equalization techniques, a scalable architecture for FPGA-implementation, lifting based algorithm for VLSI implementation, comparison between DWT and FFT based OFDM and modified SPIHT codec. Part II addresses image processing algorithms such as multiresolution approach for edge detection, low bit rate image compression, low complexity implementation of CQF wavelets and compression of multi-component images. Part III focuses watermaking DWT algorithms. Finally, Part IV describes shift invariant DWTs, DC lossless property, DWT based analysis and estimation of colored noise and an application of the wavelet Galerkin method. The chapters of the present book consist of both tutorial and highly advanced material. Therefore, the book is intended to be a reference text for graduate students and researchers to obtain state-of-the-art knowledge on specific applications

    Pattern Recognition

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    Pattern recognition is a very wide research field. It involves factors as diverse as sensors, feature extraction, pattern classification, decision fusion, applications and others. The signals processed are commonly one, two or three dimensional, the processing is done in real- time or takes hours and days, some systems look for one narrow object class, others search huge databases for entries with at least a small amount of similarity. No single person can claim expertise across the whole field, which develops rapidly, updates its paradigms and comprehends several philosophical approaches. This book reflects this diversity by presenting a selection of recent developments within the area of pattern recognition and related fields. It covers theoretical advances in classification and feature extraction as well as application-oriented works. Authors of these 25 works present and advocate recent achievements of their research related to the field of pattern recognition
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