252,924 research outputs found

    Audio Classification in Speech and Music: A Comparison between a Statistical and a Neural Approach

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    We focus the attention on the problem of audio classification in speech and music for multimedia applications. In particular, we present a comparison between two different techniques for speech/music discrimination. The first method is based on Zero crossing rate and Bayesian classification. It is very simple from a computational point of view, and gives good results in case of pure music or speech. The simulation results show that some performance degradation arises when the music segment contains also some speech superimposed on music, or strong rhythmic components. To overcome these problems, we propose a second method, that uses more features, and is based on neural networks (specifically a multi-layer Perceptron). In this case we obtain better performance, at the expense of a limited growth in the computational complexity. In practice, the proposed neural network is simple to be implemented if a suitable polynomial is used as the activation function, and a real-time implementation is possible even if low-cost embedded systems are used

    Cooperative Game Theory within Multi-Agent Systems for Systems Scheduling

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    Research concerning organization and coordination within multi-agent systems continues to draw from a variety of architectures and methodologies. The work presented in this paper combines techniques from game theory and multi-agent systems to produce self-organizing, polymorphic, lightweight, embedded agents for systems scheduling within a large-scale real-time systems environment. Results show how this approach is used to experimentally produce optimum real-time scheduling through the emergent behavior of thousands of agents. These results are obtained using a SWARM simulation of systems scheduling within a High Energy Physics experiment consisting of 2500 digital signal processors.Comment: Fourth International Conference on Hybrid Intelligent Systems (HIS), Kitakyushu, Japan, December, 200

    Hybrid-Vehfog: A Robust Approach for Reliable Dissemination of Critical Messages in Connected Vehicles

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    Vehicular Ad-hoc Networks (VANET) enable efficient communication between vehicles with the aim of improving road safety. However, the growing number of vehicles in dense regions and obstacle shadowing regions like Manhattan and other downtown areas leads to frequent disconnection problems resulting in disrupted radio wave propagation between vehicles. To address this issue and to transmit critical messages between vehicles and drones deployed from service vehicles to overcome road incidents and obstacles, we proposed a hybrid technique based on fog computing called Hybrid-Vehfog to disseminate messages in obstacle shadowing regions, and multi-hop technique to disseminate messages in non-obstacle shadowing regions. Our proposed algorithm dynamically adapts to changes in an environment and benefits in efficiency with robust drone deployment capability as needed. Performance of Hybrid-Vehfog is carried out in Network Simulator (NS-2) and Simulation of Urban Mobility (SUMO) simulators. The results showed that Hybrid-Vehfog outperformed Cloud-assisted Message Downlink Dissemination Scheme (CMDS), Cross-Layer Broadcast Protocol (CLBP), PEer-to-Peer protocol for Allocated REsource (PrEPARE), Fog-Named Data Networking (NDN) with mobility, and flooding schemes at all vehicle densities and simulation times

    AER and dynamic systems co-simulation over Simulink with Xilinx System Generator

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    Address-Event Representation (AER) is a neuromorphic communication protocol for transferring information of spiking neurons implemented into VLSI chips. These neuro-inspired implementations have been used to design sensor chips (retina, cochleas), processing chips (convolutions, filters) and learning chips, what makes possible the development of complex, multilayer, multichip neuromorphic systems. In biology one of the last steps of the processing is to move a muscle, to apply the results of these complex neuromorphic processing to the real world. One interesting question is to be able to transform, or translate, the AER information into robot movements, like for example, moving a DC motor. This paper presents several ways to translate AER spikes into DC motor power, and to control a DC motor speed, based on Pulse Frequency Modulation. These methods have been simulated into Simulink with Xilinx System Generator, and tested into the AER-Robot platform.Junta de Andalucía P06-TIC-01417Ministerio de Educación y Ciencia TEC2006-11730-C03-0
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