4,096 research outputs found
Enhanced tracking and recognition of moving objects by reasoning about spatio-temporal continuity.
A framework for the logical and statistical analysis and annotation of dynamic scenes containing occlusion and other uncertainties is presented. This framework consists
of three elements; an object tracker module, an object recognition/classification module and a logical consistency, ambiguity and error reasoning engine. The principle behind the object tracker and object recognition modules is to reduce error by increasing ambiguity (by merging objects in close proximity and presenting multiple
hypotheses). The reasoning engine deals with error, ambiguity and occlusion in a unified framework to produce a hypothesis that satisfies fundamental constraints
on the spatio-temporal continuity of objects. Our algorithm finds a globally consistent model of an extended video sequence that is maximally supported by a voting function based on the output of a statistical classifier. The system results
in an annotation that is significantly more accurate than what would be obtained
by frame-by-frame evaluation of the classifier output. The framework has been implemented
and applied successfully to the analysis of team sports with a single
camera.
Key words: Visua
Data association and occlusion handling for vision-based people tracking by mobile robots
This paper presents an approach for tracking multiple persons on a mobile robot with a combination of colour and thermal vision sensors, using several new techniques. First, an adaptive colour model is incorporated into the measurement model of the tracker. Second, a new approach for detecting occlusions is introduced, using a machine learning classifier for pairwise comparison of persons (classifying which one is in front of the other). Third, explicit occlusion handling is incorporated into the tracker. The paper presents a comprehensive, quantitative evaluation of the whole system and its different components using several real world data sets
Cell-based approach for 3D reconstruction from incomplete silhouettes
Shape-from-silhouettes is a widely adopted approach to compute accurate 3D reconstructions of people or objects in a multi-camera environment. However, such algorithms are traditionally very sensitive to errors in the silhouettes due to imperfect foreground-background estimation or occluding objects appearing in front of the object of interest. We propose a novel algorithm that is able to still provide high quality reconstruction from incomplete silhouettes. At the core of the method is the partitioning of reconstruction space in cells, i.e. regions with uniform camera and silhouette coverage properties. A set of rules is proposed to iteratively add cells to the reconstruction based on their potential to explain discrepancies between silhouettes in different cameras. Experimental analysis shows significantly improved F1-scores over standard leave-M-out reconstruction techniques
XNect: Real-time Multi-Person 3D Motion Capture with a Single RGB Camera
We present a real-time approach for multi-person 3D motion capture at over 30
fps using a single RGB camera. It operates successfully in generic scenes which
may contain occlusions by objects and by other people. Our method operates in
subsequent stages. The first stage is a convolutional neural network (CNN) that
estimates 2D and 3D pose features along with identity assignments for all
visible joints of all individuals.We contribute a new architecture for this
CNN, called SelecSLS Net, that uses novel selective long and short range skip
connections to improve the information flow allowing for a drastically faster
network without compromising accuracy. In the second stage, a fully connected
neural network turns the possibly partial (on account of occlusion) 2Dpose and
3Dpose features for each subject into a complete 3Dpose estimate per
individual. The third stage applies space-time skeletal model fitting to the
predicted 2D and 3D pose per subject to further reconcile the 2D and 3D pose,
and enforce temporal coherence. Our method returns the full skeletal pose in
joint angles for each subject. This is a further key distinction from previous
work that do not produce joint angle results of a coherent skeleton in real
time for multi-person scenes. The proposed system runs on consumer hardware at
a previously unseen speed of more than 30 fps given 512x320 images as input
while achieving state-of-the-art accuracy, which we will demonstrate on a range
of challenging real-world scenes.Comment: To appear in ACM Transactions on Graphics (SIGGRAPH) 202
XNect: Real-time Multi-person 3D Human Pose Estimation with a Single RGB Camera
We present a real-time approach for multi-person 3D motion capture at over 30 fps using a single RGB camera. It operates in generic scenes and is robust to difficult occlusions both by other people and objects. Our method operates in subsequent stages. The first stage is a convolutional neural network (CNN) that estimates 2D and 3D pose features along with identity assignments for all visible joints of all individuals. We contribute a new architecture for this CNN, called SelecSLS Net, that uses novel selective long and short range skip connections to improve the information flow allowing for a drastically faster network without compromising accuracy. In the second stage, a fully-connected neural network turns the possibly partial (on account of occlusion) 2D pose and 3D pose features for each subject into a complete 3D pose estimate per individual. The third stage applies space-time skeletal model fitting to the predicted 2D and 3D pose per subject to further reconcile the 2D and 3D pose, and enforce temporal coherence. Our method returns the full skeletal pose in joint angles for each subject. This is a further key distinction from previous work that neither extracted global body positions nor joint angle results of a coherent skeleton in real time for multi-person scenes. The proposed system runs on consumer hardware at a previously unseen speed of more than 30 fps given 512x320 images as input while achieving state-of-the-art accuracy, which we will demonstrate on a range of challenging real-world scenes
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