58 research outputs found

    Large Growth Deformations of Thin Tissue using Solid-Shells

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    Simulating large scale expansion of thin structures, such as in growing leaves, is challenging. Sold-shells have a number of potential advantages over conventional thin-shell methods, but have thus far only been investigated for small plastic deformation cases. In response, we present a new general-purpose FEM growth framework for simulating large plastic deformations using a new solid-shell growth approach while supporting morphogen diffusion and collision handling. Large plastic deformations are handled by augmenting solid-shell elements with \textit{plastic embedding} and strain-aware adaptive remeshing. Plastic embedding is an approach to model large plastic deformations by modifying the rest configuration in response to displacement strain. We exploit the solid-shell's ability of describing both stretching and bending in terms of displacement strain to implement both plastic stretching and bending using the same plasticity model. The large deformations are adaptively remeshed using a strain-aware criteria to anticipate buckling and eliminate low-quality elements. We perform qualitative investigations on the capabilities of the new solid-shell growth approach in reproducing buckling, rippling, rolling, and collision deformations, relevant towards animating growing leaves, flowers, and other thin structures. The qualitative experiments demonstrates that solid-shells are a viable alternative to thin-shells for simulating large and intricate growth deformations

    Damage and Discrete Crack Propagation Modelling : Some Results and Challenges For 2d And 3d Configurations

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    International audienceIn this paper we present a technique to model damage and fracture mechanics using remeshing in 2D and 3D configurations. We use the finite element software FORGE2Âź and FORGE3Âź which can deal with elastic, elastoplastic and elastic-viscoplastic materials in large deformation. Coupled damage models (LemaĂźtre and Gurson) have been implemented to model the progressive mechanical degradation of the material during its deformation. Once damage reaches a critical value, fracture has to be modelled. 2D remeshing technique and crack propagation criteria are presented to model automatic discrete crack propagation for different configurations. Extension to 3D modelling of fracture is also discussed

    Remaillage parallĂšle rapide pour les simulations de grands Ă©coulements (LES) sur des maillages de trĂšs grande taille

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    Numerical simulations on very large meshes, such as large-addy simulations (LES), cannot be performed without resorting to distributed-memory parallelism. For these methods, a sufficient precision can only be achieved by remeshing dynamically the areas that need it. Such a remeshing must therefore be performed in parallel.This paper presents the coarse-grain parallel remeshing method which has been devised and implemented in the PaMPA library for handling distributed meshes in parallel. This method is validated in the context of an industrial LES simulation on a helicopter turbine combustion chamber, on a mesh of more than one billion elements.Les simulations numĂ©riques portant sur des maillages de trĂšs grande taille, telles que les mĂ©thodes LES ("large-eddy simulations"), ne peuvent ĂȘtre rĂ©alisĂ©es qu'en ayant recours au parallĂ©lisme Ă  mĂ©moire distribuĂ©e. Pour ces mĂ©thodes, une prĂ©cision suffisante ne peut ĂȘtre atteinte qu'en remaillant dynamiquement les zones qui le nĂ©cessitent. Ce remaillage doit donc ĂȘtre effectuĂ© en parallĂšle.Cet article prĂ©sente la mĂ©thode de remaillage parallĂšle Ă  gros grain conçue et mise en Ɠuvre au sein de la bibliothĂšque PaMPA de gestion parallĂšle de maillages distribuĂ©s. Cette mĂ©thode est validĂ©e dans le cadre d'une simulation LES industrielle de chambre de combustion de turbine d'hĂ©licoptĂšre, portant sur un maillage Ă  plus d'un milliard d'Ă©lĂ©ments

    A new shape optimization approach for fracture propagation

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    Within this work, we present a novel approach to fracture simulations based on shape optimization techniques. Contrary to widely-used phase-field approaches in literature the proposed method does not require a specified 'length-scale' parameter defining the diffused interface region of the phase-field. We provide the formulation and discuss the used solution approach. We conclude with some numerical comparisons with well-established single-edge notch tension and shear tests.Comment: 10 pages, 6 figures, Accepted for publication in: Proceedings in Applied Mathematics and Mechanics 202

    Time-accurate anisotropic mesh adaptation for three-dimensional time-dependent problems with body-fitted moving geometries

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    International audienceAnisotropic metric-based mesh adaptation has proved its efficiency to reduce the CPU time of steady and unsteady simulations while improving their accuracy. However, its extension to time-dependent problems with body-fitted moving geometries is far from straightforward. This paper establishes a well-founded framework for multiscale mesh adaptation of unsteady problems with moving boundaries. This framework is based on a novel space–time analysis of the interpolation error, within the continuous mesh theory. An optimal metric field, called ALE metric field, is derived, which takes into account the movement of the mesh during the adaptation. Based on this analysis, the global fixed-point adaptation algorithm for time-dependent simulations is extended to moving boundary problems, within the range of body-fitted moving meshes and ALE simulations. Finally, three dimensional adaptive simulations with moving boundaries are presented to validate the proposed approach

    Advanced numerical method for generation of three-dimensional particles and its application in microstructure-based simulation of fatigue behavior

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    International audienceThe topology of representative elementary volumes (REV) generated to model materials microstructure is getting more and more complex. This paper presents advanced mesh generation methods used to improve the description of 3D microstructural particles. The goal is to adapt easily the shape of the elements at the interface between the isotropic matrix and embedded inclusions. Two methods are described in this work to generate inclusions: an analytical method based on statistical experimental data and a reconstruction approach, based on tomographic imaging. Sensitivity analyses on meshing parameters are performed to obtain efficient data in order to reconstruct the most representative volume and to perform subsequent accurate numerical computations. As an example of calculations, fatigue tests are chosen to validate the proposed approach

    Finite element model of primary recrystallization in polycrystalline aggregates using a level set framework

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    International audienceThe paper describes a robust finite element model of interface motion in media with multiple domains and junctions, as is the case in polycrystalline materials. The adopted level set framework describes each domain (grain) with a single level set function, while avoiding the creation of overlap or vacuum between these domains. The finite element mesh provides information on stored energies, calculated from a previous deformation step. Nucleation and growth of new grains are modelled by inserting additional level set functions around chosen nodes of the mesh. The kinetics and topological evolutions induced by primary recrystallization are discussed from simple test cases to more complex configurations and compared with the Johnson-Mehl-Avrami-Kolmogorov theory

    Essential techniques for improving visual realism of laparoscopic surgery simulation.

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    With the prevalence of laparoscopic surgery, the request for reliable training and assessment is becoming increasingly important. The traditional way of training is both time consuming and cost intensive, and may cause ethical or moral issues. With the development of computer technologies, virtual reality has entered the world of consumer electronics as a new way to enhance tactile and visual sensory experiences. Virtual reality based surgical skill training gradually becomes an effective supplementary to the traditional laparoscopic skill training in many surgical theatres. To provide high fidelity virtual surgery training experiences, the presentation of the virtual world should have the same level of realism as what surgeons see and feel during real operations. However, the weak computing power limits the potential level of details on the graphics presentation and physical behaviour of virtual objects, which will further influence the fidelity of tactile interaction. Achieving visual realism (realistic graphics presentation and accurate physical behaviour) and good user experience using limited computing resources is the main challenge for laparoscopic surgery simulation. The topic of visual realism in laparoscopic surgery simulation has not been well researched. This topic mainly relates to the area of 3D anatomy modeling, soft body simulation and rendering. Current researches in computer graphics and game communities are not tailored for laparoscopic surgery simulation. The direct use of those techniques in developing surgery simulators will often result in poor quality anatomy model, inaccurate simulation, low fidelity visual effect, poor user experience and inefficient production pipeline, which significantly influence the visual realism of the virtual world. The development of laparoscopic surgery simulator is an interdiscipline of computer graphics, computational physics and haptics. However, current researches barely focus on the study of tailored techniques and efficient production pipeline which often result in the long term research cycle and daunting cost for simulator development. This research is aiming at improving the visual realism of laparoscopic surgery simulation from the perspective of computer graphics. In this research, a set of tailor techniques have been proposed to improve the visual realism for laparoscopic surgery simulation. For anatomy modeling, an automatic and efficient 3D anatomy conversion pipeline is proposed which can convert bad quality 3D anatomy into simulation ready state while preserving the original model’s surface parameterization property. For simulation, a soft tissue simulation pipeline is pro- posed which can provide multi-layer heterogeneous soft tissue modeling and intuitive physically editable simulation based on uniform polynomial based hyperelastic material representation. For interaction, a collision detection and interaction system based on adaptive circumphere structure is proposed which supports robust and efficient sliding con- tact, energized dissection and clip. For rendering, a multi-layer soft tissue rendering pipeline is proposed which decomposed the multi-layer structure of soft tissue into corresponding material asset required by state-of-art rendering techniques. Based on this research, a system framework for building a laparoscopic surgery simulator is also proposed to test the feasibility of those tailored techniques
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