5,119 research outputs found
Detect-and-Track: Efficient Pose Estimation in Videos
This paper addresses the problem of estimating and tracking human body
keypoints in complex, multi-person video. We propose an extremely lightweight
yet highly effective approach that builds upon the latest advancements in human
detection and video understanding. Our method operates in two-stages: keypoint
estimation in frames or short clips, followed by lightweight tracking to
generate keypoint predictions linked over the entire video. For frame-level
pose estimation we experiment with Mask R-CNN, as well as our own proposed 3D
extension of this model, which leverages temporal information over small clips
to generate more robust frame predictions. We conduct extensive ablative
experiments on the newly released multi-person video pose estimation benchmark,
PoseTrack, to validate various design choices of our model. Our approach
achieves an accuracy of 55.2% on the validation and 51.8% on the test set using
the Multi-Object Tracking Accuracy (MOTA) metric, and achieves state of the art
performance on the ICCV 2017 PoseTrack keypoint tracking challenge.Comment: In CVPR 2018. Ranked first in ICCV 2017 PoseTrack challenge (keypoint
tracking in videos). Code: https://github.com/facebookresearch/DetectAndTrack
and webpage: https://rohitgirdhar.github.io/DetectAndTrack
VNect: Real-time 3D Human Pose Estimation with a Single RGB Camera
We present the first real-time method to capture the full global 3D skeletal
pose of a human in a stable, temporally consistent manner using a single RGB
camera. Our method combines a new convolutional neural network (CNN) based pose
regressor with kinematic skeleton fitting. Our novel fully-convolutional pose
formulation regresses 2D and 3D joint positions jointly in real time and does
not require tightly cropped input frames. A real-time kinematic skeleton
fitting method uses the CNN output to yield temporally stable 3D global pose
reconstructions on the basis of a coherent kinematic skeleton. This makes our
approach the first monocular RGB method usable in real-time applications such
as 3D character control---thus far, the only monocular methods for such
applications employed specialized RGB-D cameras. Our method's accuracy is
quantitatively on par with the best offline 3D monocular RGB pose estimation
methods. Our results are qualitatively comparable to, and sometimes better
than, results from monocular RGB-D approaches, such as the Kinect. However, we
show that our approach is more broadly applicable than RGB-D solutions, i.e. it
works for outdoor scenes, community videos, and low quality commodity RGB
cameras.Comment: Accepted to SIGGRAPH 201
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