26,851 research outputs found
Teaching complex theoretical multi-step problems in ICT networking through 3D printing and augmented reality
This paper presents a pilot study rationale and research methodology using a mixed media visualisation (3D printing and Augmented Reality simulation) learning intervention to help students in an ICT degree represent theoretical complex multi-step problems without a corresponding real world physical analog model. This is important because these concepts are difficult to visualise without a corresponding mental model. The proposed intervention uses an augmented reality application programmed with free commercially available tools, tested through an action research methodology, to evaluate the effectiveness of the mixed media visualisation techniques to teach ICT students networking. Specifically, 3D models of network equipment will be placed in a field and then the augmented reality app can be used to observe packet traversal and routing between the different devices as data travels from the source to the destination. Outcomes are expected to be an overall improvement in final skill level for all students
A Novel Solution of Using Mixed Reality in Bowel and Oral and Maxillofacial Surgical Telepresence: 3D Mean Value Cloning algorithm
Background and aim: Most of the Mixed Reality models used in the surgical
telepresence are suffering from discrepancies in the boundary area and
spatial-temporal inconsistency due to the illumination variation in the video
frames. The aim behind this work is to propose a new solution that helps
produce the composite video by merging the augmented video of the surgery site
and the virtual hand of the remote expertise surgeon. The purpose of the
proposed solution is to decrease the processing time and enhance the accuracy
of merged video by decreasing the overlay and visualization error and removing
occlusion and artefacts. Methodology: The proposed system enhanced the mean
value cloning algorithm that helps to maintain the spatial-temporal consistency
of the final composite video. The enhanced algorithm includes the 3D mean value
coordinates and improvised mean value interpolant in the image cloning process,
which helps to reduce the sawtooth, smudging and discolouration artefacts
around the blending region. Results: As compared to the state of the art
solution, the accuracy in terms of overlay error of the proposed solution is
improved from 1.01mm to 0.80mm whereas the accuracy in terms of visualization
error is improved from 98.8% to 99.4%. The processing time is reduced to 0.173
seconds from 0.211 seconds. Conclusion: Our solution helps make the object of
interest consistent with the light intensity of the target image by adding the
space distance that helps maintain the spatial consistency in the final merged
video.Comment: 27 page
Breaking the Screen: Interaction Across Touchscreen Boundaries in Virtual Reality for Mobile Knowledge Workers.
Virtual Reality (VR) has the potential to transform knowledge work. One
advantage of VR knowledge work is that it allows extending 2D displays into the
third dimension, enabling new operations, such as selecting overlapping objects
or displaying additional layers of information. On the other hand, mobile
knowledge workers often work on established mobile devices, such as tablets,
limiting interaction with those devices to a small input space. This challenge
of a constrained input space is intensified in situations when VR knowledge
work is situated in cramped environments, such as airplanes and touchdown
spaces.
In this paper, we investigate the feasibility of interacting jointly between
an immersive VR head-mounted display and a tablet within the context of
knowledge work. Specifically, we 1) design, implement and study how to interact
with information that reaches beyond a single physical touchscreen in VR; 2)
design and evaluate a set of interaction concepts; and 3) build example
applications and gather user feedback on those applications.Comment: 10 pages, 8 figures, ISMAR 202
Big Data Visualization Platform for Mixed Reality
The visualization of data helps to provide faster and deeper insight into the data. In this work, a system for visualizing and analyzing big data in an interactive mixed reality environment is proposed. Such a system can be used for representing different types of data such as temporal, geospatial, network graph, and high dimensional. Also, an implementation of this system for four different data types are created. The data types include network data, volumetric data, high dimensional, and spectral data for different mixed reality devices such as Microsoft HoloLens, Oculus Rift, Samsung Gear VR, and Android ARCore were created. It was shown that such a system could store and use billions of samples and represent millions of them at once
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