8,180 research outputs found

    Combining Particle Filter and Population-based Metaheuristics for Visual Articulated Motion Tracking

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    Visual tracking of articulated motion is a complex task with high computational costs. Because of the fact that articulated objects are usually represented as a set of linked limbs, tracking is performed with the support of a model. Model-based tracking allows determining object pose in an effortless way and handling occlusions. However, the use of articulated models generates a multidimensional state-space and, therefore, the tracking becomes computationally very expensive or even infeasible. Due to the dynamic nature of the problem, some sequential estimation algorithms like particle filters are usually applied to visual tracking. Unfortunately, particle filter fails in high dimensional estimation problems such as articulated objects or multiple object tracking. These problems are called \emph{dynamic optimization problems}. Metaheuristics, which are high level general strategies for designing heuristics procedures, have emerged for solving many real world combinatorial problems as a way to efficiently and effectively exploring the problem search space. Path relinking (PR) and scatter search (SS) are evolutionary metaheuristics successfully applied to several hard optimization problems. PRPF and SSPF algorithms respectively hybridize both, particle filter and these two population-based metaheuristic schemes. In this paper, We present and compare two different hybrid algorithms called Path Relinking Particle Filter (PRPF) and Scatter Search Particle Filter (SSPF), applied to 2D human motion tracking. Experimental results show that the proposed algorithms increase the performance of standard particle filters

    Vehicle detection and tracking using homography-based plane rectification and particle filtering

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    This paper presents a full system for vehicle detection and tracking in non-stationary settings based on computer vision. The method proposed for vehicle detection exploits the geometrical relations between the elements in the scene so that moving objects (i.e., vehicles) can be detected by analyzing motion parallax. Namely, the homography of the road plane between successive images is computed. Most remarkably, a novel probabilistic framework based on Kalman filtering is presented for reliable and accurate homography estimation. The estimated homography is used for image alignment, which in turn allows to detect the moving vehicles in the image. Tracking of vehicles is performed on the basis of a multidimensional particle filter, which also manages the exit and entries of objects. The filter involves a mixture likelihood model that allows a better adaptation of the particles to the observed measurements. The system is specially designed for highway environments, where it has been proven to yield excellent results

    Tracking moving objects in surveillance video

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    The thesis looks at approaches to the detection and tracking of potential objects of interest in surveillance video. The aim was to investigate and develop methods that might be suitable for eventual application through embedded software, running on a fixed-point processor, in analytics capable cameras. The work considers common approaches to object detection and representation, seeking out those that offer the necessary computational economy and the potential to be able to cope with constraints such as low frame rate due to possible limited processor time, or weak chromatic content that can occur in some typical surveillance contexts. The aim is for probabilistic tracking of objects rather than simple concatenation of frame by frame detections. This involves using recursive Bayesian estimation. The particle filter is a technique for implementing such a recursion and so it is examined in the context of both single target and combined multi-target tracking. A detailed examination of the operation of the single target tracking particle filter shows that objects can be tracked successfully using a relatively simple structured grey-scale histogram representation. It is shown that basic components of the particle filter can be simplified without loss in tracking quality. An analysis brings out the relationships between commonly used target representation distance measures and shows that in the context of the particle filter there is little to choose between them. With the correct choice of parameters, the simplest and computationally economic distance measure performs well. The work shows how to make that correct choice. Similarly, it is shown that a simple measurement likelihood function can be used in place of the more ubiquitous Gaussian. The important step of target state estimation is examined. The standard weighted mean approach is rejected, a recently proposed maximum a posteriori approach is shown to be not suitable in the context of the work, and a practical alternative is developed. Two methods are presented for tracker initialization. One of them is a simplification of an existing published method, the other is a novel approach. The aim is to detect trackable objects as they enter the scene, extract trackable features, then actively follow those features through subsequent frames. The multi-target tracking problem is then posed as one of management of multiple independent trackers

    Multiple cue integration for robust tracking in dynamic environments: application to video relighting

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    L'anàlisi de moviment i seguiment d'objectes ha estat un dels pricipals focus d'atenció en la comunitat de visió per computador durant les dues darreres dècades. L'interès per aquesta àrea de recerca resideix en el seu ample ventall d'aplicabilitat, que s'extén des de tasques de navegació de vehicles autònoms i robots, fins a aplications en la indústria de l'entreteniment i realitat virtual.Tot i que s'han aconseguit resultats espectaculars en problemes específics, el seguiment d'objectes continua essent un problema obert, ja que els mètodes disponibles són propensos a ser sensibles a diversos factors i condicions no estacionàries de l'entorn, com ara moviments impredictibles de l'objecte a seguir, canvis suaus o abruptes de la il·luminació, proximitat d'objectes similars o fons confusos. Enfront aquests factors de confusió la integració de múltiples característiques ha demostrat que permet millorar la robustesa dels algoritmes de seguiment. En els darrers anys, degut a la creixent capacitat de càlcul dels ordinadors, hi ha hagut un significatiu increment en el disseny de complexes sistemes de seguiment que consideren simultàniament múltiples característiques de l'objecte. No obstant, la majoria d'aquests algoritmes estan basats enheurístiques i regles ad-hoc formulades per aplications específiques, fent-ne impossible l'extrapolació a noves condicions de l'entorn.En aquesta tesi proposem un marc probabilístic general per integrar el nombre de característiques de l'objecte que siguin necessàries, permetent que interactuin mútuament per tal d'estimar-ne el seu estat amb precisió, i per tant, estimar amb precisió la posició de l'objecte que s'està seguint. Aquest marc, s'utilitza posteriorment per dissenyar un algoritme de seguiment, que es valida en diverses seqüències de vídeo que contenen canvis abruptes de posició i il·luminació, camuflament de l'objecte i deformacions no rígides. Entre les característiques que s'han utilitzat per representar l'objecte, cal destacar la paramatrització robusta del color en un espai de color dependent de l'objecte, que permet distingir-lo del fons més clarament que altres espais de color típicament ulitzats al llarg de la literatura.En la darrera part de la tesi dissenyem una tècnica per re-il·luminar tant escenes estàtiques com en moviment, de les que s'en desconeix la geometria. La re-il·luminació es realitza amb un mètode 'basat en imatges', on la generació de les images de l'escena sota noves condicions d'il·luminació s'aconsegueix a partir de combinacions lineals d'un conjunt d'imatges de referència pre-capturades, i que han estat generades il·luminant l'escena amb patrons de llum coneguts. Com que la posició i intensitat de les fonts d'il.luminació que formen aquests patrons de llum es pot controlar, és natural preguntar-nos: quina és la manera més òptima d'il·luminar una escena per tal de reduir el nombre d'imatges de referència? Demostrem que la millor manera d'il·luminar l'escena (és a dir, la que minimitza el nombre d'imatges de referència) no és utilitzant una seqüència de fonts d'il·luminació puntuals, com es fa generalment, sinó a través d'una seqüència de patrons de llum d'una base d'il·luminació depenent de l'objecte. És important destacar que quan es re-il·luminen seqüències de vídeo, les imatges successives s'han d'alinear respecte a un sistema de coordenades comú. Com que cada imatge ha estat generada per un patró de llum diferent il·uminant l'escena, es produiran canvis d'il·luminació bruscos entre imatges de referència consecutives. Sota aquestes circumstàncies, el mètode de seguiment proposat en aquesta tesi juga un paper fonamental. Finalment, presentem diversos resultats on re-il·luminem seqüències de vídeo reals d'objectes i cares d'actors en moviment. En cada cas, tot i que s'adquireix un únic vídeo, som capaços de re-il·luminar una i altra vegada, controlant la direcció de la llum, la seva intensitat, i el color.Motion analysis and object tracking has been one of the principal focus of attention over the past two decades within the computer vision community. The interest of this research area lies in its wide range of applicability, extending from autonomous vehicle and robot navigation tasks, to entertainment and virtual reality applications.Even though impressive results have been obtained in specific problems, object tracking is still an open problem, since available methods are prone to be sensitive to several artifacts and non-stationary environment conditions, such as unpredictable target movements, gradual or abrupt changes of illumination, proximity of similar objects or cluttered backgrounds. Multiple cue integration has been proved to enhance the robustness of the tracking algorithms in front of such disturbances. In recent years, due to the increasing power of the computers, there has been a significant interest in building complex tracking systems which simultaneously consider multiple cues. However, most of these algorithms are based on heuristics and ad-hoc rules formulated for specific applications, making impossible to extrapolate them to new environment conditions.In this dissertation we propose a general probabilistic framework to integrate as many object features as necessary, permitting them to mutually interact in order to obtain a precise estimation of its state, and thus, a precise estimate of the target position. This framework is utilized to design a tracking algorithm, which is validated on several video sequences involving abrupt position and illumination changes, target camouflaging and non-rigid deformations. Among the utilized features to represent the target, it is important to point out the use of a robust parameterization of the target color in an object dependent colorspace which allows to distinguish the object from the background more clearly than other colorspaces commonly used in the literature.In the last part of the dissertation, we design an approach for relighting static and moving scenes with unknown geometry. The relighting is performed through an -image-based' methodology, where the rendering under new lighting conditions is achieved by linear combinations of a set of pre-acquired reference images of the scene illuminated by known light patterns. Since the placement and brightness of the light sources composing such light patterns can be controlled, it is natural to ask: what is the optimal way to illuminate the scene to reduce the number of reference images that are needed? We show that the best way to light the scene (i.e., the way that minimizes the number of reference images) is not using a sequence of single, compact light sources as is most commonly done, but rather to use a sequence of lighting patterns as given by an object-dependent lighting basis. It is important to note that when relighting video sequences, consecutive images need to be aligned with respect to a common coordinate frame. However, since each frame is generated by a different light pattern illuminating the scene, abrupt illumination changes between consecutive reference images are produced. Under these circumstances, the tracking framework designed in this dissertation plays a central role. Finally, we present several relighting results on real video sequences of moving objects, moving faces, and scenes containing both. In each case, although a single video clip was captured, we are able to relight again and again, controlling the lighting direction, extent, and color.Postprint (published version

    Video Object Segmentation and Tracking Using GMM and GMM-RBF Method for Surveillance System

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    Now a day’s computer vision has been applied to every organisation. Such that the all in security systems, computers are widely used regarding to this the security purpose every organisation are used different monitoring system i.e. surveillance system, suspicious monitoring system etc. Object tracking and explanation is the definitive purpose of many video processing systems. The two critical, low-level computer vision tasks that have been undertaken in this work are: Foreground-Background Segmentation and Object Tracking. In surveillance system cameras capture the footage for tracking suspicious movement in organisation, in this condition the videos prepare with the help of surveillance cameras the most difficult task is to tracking the object from the video and make the another image so that image should be vague to identification. Generally the surveillance system work We use a stochastic model of the background and also adapt the model through time. This adaptive nature is essential for long-term surveillance applications, particularly when the background composition or intensity distribution changes with time. In such cases, concept of a static reference background would no longer make sense. DOI: 10.17762/ijritcc2321-8169.15062

    Contextual cropping and scaling of TV productions

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    This is the author's accepted manuscript. The final publication is available at Springer via http://dx.doi.org/10.1007/s11042-011-0804-3. Copyright @ Springer Science+Business Media, LLC 2011.In this paper, an application is presented which automatically adapts SDTV (Standard Definition Television) sports productions to smaller displays through intelligent cropping and scaling. It crops regions of interest of sports productions based on a smart combination of production metadata and systematic video analysis methods. This approach allows a context-based composition of cropped images. It provides a differentiation between the original SD version of the production and the processed one adapted to the requirements for mobile TV. The system has been comprehensively evaluated by comparing the outcome of the proposed method with manually and statically cropped versions, as well as with non-cropped versions. Envisaged is the integration of the tool in post-production and live workflows

    Combining Particle Filter and Population-based Metaheuristics for Visual Articulated Motion Tracking

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    Visual tracking of articulated motion is a complex task with high computational costs. Because of the fact that articulated objects are usually represented as a set of linked limbs, tracking is performed with the support of a model. Model-based tracking allows determining object pose in an effortless way and handling occlusions. However, the use of articulated models generates a multidimensional state-space and, therefore, the tracking becomes computationally very expensive or even infeasible. Due to the dynamic nature of the problem, some sequential estimation algorithms like particle filters are usually applied to visual tracking. Unfortunately, particle filter fails in high dimensional estimation problems such as articulated objects or multiple object tracking. These problems are called \emph{dynamic optimization problems}. Metaheuristics, which are high level general strategies for designing heuristics procedures, have emerged for solving many real world combinatorial problems as a way to efficiently and effectively exploring the problem search space. Path relinking (PR) and scatter search (SS) are evolutionary metaheuristics successfully applied to several hard optimization problems. PRPF and SSPF algorithms respectively hybridize both, particle filter and these two population-based metaheuristic schemes. In this paper, We present and compare two different hybrid algorithms called Path Relinking Particle Filter (PRPF) and Scatter Search Particle Filter (SSPF), applied to 2D human motion tracking. Experimental results show that the proposed algorithms increase the performance of standard particle filters
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