30,266 research outputs found

    MinoanER: Schema-Agnostic, Non-Iterative, Massively Parallel Resolution of Web Entities

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    Entity Resolution (ER) aims to identify different descriptions in various Knowledge Bases (KBs) that refer to the same entity. ER is challenged by the Variety, Volume and Veracity of entity descriptions published in the Web of Data. To address them, we propose the MinoanER framework that simultaneously fulfills full automation, support of highly heterogeneous entities, and massive parallelization of the ER process. MinoanER leverages a token-based similarity of entities to define a new metric that derives the similarity of neighboring entities from the most important relations, as they are indicated only by statistics. A composite blocking method is employed to capture different sources of matching evidence from the content, neighbors, or names of entities. The search space of candidate pairs for comparison is compactly abstracted by a novel disjunctive blocking graph and processed by a non-iterative, massively parallel matching algorithm that consists of four generic, schema-agnostic matching rules that are quite robust with respect to their internal configuration. We demonstrate that the effectiveness of MinoanER is comparable to existing ER tools over real KBs exhibiting low Variety, but it outperforms them significantly when matching KBs with high Variety.Comment: Presented at EDBT 2001

    The Parallelism Motifs of Genomic Data Analysis

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    Genomic data sets are growing dramatically as the cost of sequencing continues to decline and small sequencing devices become available. Enormous community databases store and share this data with the research community, but some of these genomic data analysis problems require large scale computational platforms to meet both the memory and computational requirements. These applications differ from scientific simulations that dominate the workload on high end parallel systems today and place different requirements on programming support, software libraries, and parallel architectural design. For example, they involve irregular communication patterns such as asynchronous updates to shared data structures. We consider several problems in high performance genomics analysis, including alignment, profiling, clustering, and assembly for both single genomes and metagenomes. We identify some of the common computational patterns or motifs that help inform parallelization strategies and compare our motifs to some of the established lists, arguing that at least two key patterns, sorting and hashing, are missing

    End-to-End Entity Resolution for Big Data: A Survey

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    One of the most important tasks for improving data quality and the reliability of data analytics results is Entity Resolution (ER). ER aims to identify different descriptions that refer to the same real-world entity, and remains a challenging problem. While previous works have studied specific aspects of ER (and mostly in traditional settings), in this survey, we provide for the first time an end-to-end view of modern ER workflows, and of the novel aspects of entity indexing and matching methods in order to cope with more than one of the Big Data characteristics simultaneously. We present the basic concepts, processing steps and execution strategies that have been proposed by different communities, i.e., database, semantic Web and machine learning, in order to cope with the loose structuredness, extreme diversity, high speed and large scale of entity descriptions used by real-world applications. Finally, we provide a synthetic discussion of the existing approaches, and conclude with a detailed presentation of open research directions

    TZC: Efficient Inter-Process Communication for Robotics Middleware with Partial Serialization

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    Inter-process communication (IPC) is one of the core functions of modern robotics middleware. We propose an efficient IPC technique called TZC (Towards Zero-Copy). As a core component of TZC, we design a novel algorithm called partial serialization. Our formulation can generate messages that can be divided into two parts. During message transmission, one part is transmitted through a socket and the other part uses shared memory. The part within shared memory is never copied or serialized during its lifetime. We have integrated TZC with ROS and ROS2 and find that TZC can be easily combined with current open-source platforms. By using TZC, the overhead of IPC remains constant when the message size grows. In particular, when the message size is 4MB (less than the size of a full HD image), TZC can reduce the overhead of ROS IPC from tens of milliseconds to hundreds of microseconds and can reduce the overhead of ROS2 IPC from hundreds of milliseconds to less than 1 millisecond. We also demonstrate the benefits of TZC by integrating with TurtleBot2 that are used in autonomous driving scenarios. We show that by using TZC, the braking distance can be shortened by 16% than ROS

    Self-Control in Cyberspace: Applying Dual Systems Theory to a Review of Digital Self-Control Tools

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    Many people struggle to control their use of digital devices. However, our understanding of the design mechanisms that support user self-control remains limited. In this paper, we make two contributions to HCI research in this space: first, we analyse 367 apps and browser extensions from the Google Play, Chrome Web, and Apple App stores to identify common core design features and intervention strategies afforded by current tools for digital self-control. Second, we adapt and apply an integrative dual systems model of self-regulation as a framework for organising and evaluating the design features found. Our analysis aims to help the design of better tools in two ways: (i) by identifying how, through a well-established model of self-regulation, current tools overlap and differ in how they support self-control; and (ii) by using the model to reveal underexplored cognitive mechanisms that could aid the design of new tools.Comment: 11.5 pages (excl. references), 6 figures, 1 tabl

    SICStus MT - A Multithreaded Execution Environment for SICStus Prolog

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    The development of intelligent software agents and other complex applications which continuously interact with their environments has been one of the reasons why explicit concurrency has become a necessity in a modern Prolog system today. Such applications need to perform several tasks which may be very different with respect to how they are implemented in Prolog. Performing these tasks simultaneously is very tedious without language support. This paper describes the design, implementation and evaluation of a prototype multithreaded execution environment for SICStus Prolog. The threads are dynamically managed using a small and compact set of Prolog primitives implemented in a portable way, requiring almost no support from the underlying operating system
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